Rather than estimating, measure the text accurately, using the new vidconsole feature. This allows accurate placement of objects.
Signed-off-by: Simon Glass <s...@chromium.org> --- boot/scene.c | 30 ++++++++++++++++++++++-------- 1 file changed, 22 insertions(+), 8 deletions(-) diff --git a/boot/scene.c b/boot/scene.c index dd1472d4f9aa..981a18b3ba1c 100644 --- a/boot/scene.c +++ b/boot/scene.c @@ -257,16 +257,30 @@ int scene_obj_get_hw(struct scene *scn, uint id, int *widthp) case SCENEOBJT_TEXT: { struct scene_obj_txt *txt = (struct scene_obj_txt *)obj; struct expo *exp = scn->expo; + struct vidconsole_bbox bbox; + const char *str; + int len, ret; + str = expo_get_str(exp, txt->str_id); + if (!str) + return log_msg_ret("str", -ENOENT); + len = strlen(str); + + /* if there is no console, make it up */ + if (!exp->cons) { + if (widthp) + *widthp = 8 * len; + return 16; + } + + ret = vidconsole_measure(scn->expo->cons, txt->font_name, + txt->font_size, str, &bbox); + if (ret) + return log_msg_ret("mea", ret); if (widthp) - *widthp = 16; /* fake value for now */ - if (txt->font_size) - return txt->font_size; - if (exp->display) - return video_default_font_height(exp->display); - - /* use a sensible default */ - return 16; + *widthp = bbox.x1; + + return bbox.y1; } } -- 2.41.0.rc0.172.g3f132b7071-goog