On 30.08.23 21:12, Alper Nebi Yasak wrote:
On 2023-08-22 02:03 +03:00, Simon Glass wrote:
Hi Alex,
On Mon, 21 Aug 2023 at 16:44, Alexander Graf wrote:
On 22.08.23 00:10, Simon Glass wrote:
Hi Alex,
On Mon, 21 Aug 2023 at 13:59, Alexander Graf wrote:
On 21.08.23 21:11, Simon Glass wrote
On 2023-08-22 02:03 +03:00, Simon Glass wrote:
> Hi Alex,
>
> On Mon, 21 Aug 2023 at 16:44, Alexander Graf wrote:
>>
>>
>> On 22.08.23 00:10, Simon Glass wrote:
>>> Hi Alex,
>>>
>>> On Mon, 21 Aug 2023 at 13:59, Alexander Graf wrote:
On 21.08.23 21:11, Simon Glass wrote:
> Hi Alper
Hi Alex,
On Mon, 21 Aug 2023 at 16:44, Alexander Graf wrote:
>
>
> On 22.08.23 00:10, Simon Glass wrote:
> > Hi Alex,
> >
> > On Mon, 21 Aug 2023 at 13:59, Alexander Graf wrote:
> >>
> >> On 21.08.23 21:11, Simon Glass wrote:
> >>> Hi Alper,
> >>>
> >>> On Mon, 21 Aug 2023 at 07:51, Alper Nebi Y
On 22.08.23 00:10, Simon Glass wrote:
Hi Alex,
On Mon, 21 Aug 2023 at 13:59, Alexander Graf wrote:
On 21.08.23 21:11, Simon Glass wrote:
Hi Alper,
On Mon, 21 Aug 2023 at 07:51, Alper Nebi Yasak wrote:
From: Alexander Graf
Now that we have a damage area tells us which parts of the fram
Hi Alex,
On Mon, 21 Aug 2023 at 13:59, Alexander Graf wrote:
>
>
> On 21.08.23 21:11, Simon Glass wrote:
> > Hi Alper,
> >
> > On Mon, 21 Aug 2023 at 07:51, Alper Nebi Yasak
> > wrote:
> >> From: Alexander Graf
> >>
> >> Now that we have a damage area tells us which parts of the frame buffer
>
On 21.08.23 21:11, Simon Glass wrote:
Hi Alper,
On Mon, 21 Aug 2023 at 07:51, Alper Nebi Yasak wrote:
From: Alexander Graf
Now that we have a damage area tells us which parts of the frame buffer
actually need updating, let's only dcache flush those on video_sync()
calls. With this optimiza
Hi Alper,
On Mon, 21 Aug 2023 at 07:51, Alper Nebi Yasak wrote:
>
> From: Alexander Graf
>
> Now that we have a damage area tells us which parts of the frame buffer
> actually need updating, let's only dcache flush those on video_sync()
> calls. With this optimization in place, frame buffer upda
From: Alexander Graf
Now that we have a damage area tells us which parts of the frame buffer
actually need updating, let's only dcache flush those on video_sync()
calls. With this optimization in place, frame buffer updates - especially
on large screen such as 4k displays - speed up significantly
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