On Sat, 23 Mar 2019 01:29:55 +
Andre Przywara andre.przyw...@arm.com wrote:
> When the character to be printed on a DM_VIDEO console is from the
> "extended ASCII" range (0x80 - 0xff), it will be treated as a negative
> number, as it's declared as a signed char. This leads to negative array
>
Hi Andre,
On Fri, 22 Mar 2019 at 19:32, Andre Przywara wrote:
>
> When the character to be printed on a DM_VIDEO console is from the
> "extended ASCII" range (0x80 - 0xff), it will be treated as a negative
> number, as it's declared as a signed char. This leads to negative array
> indicies into t
When the character to be printed on a DM_VIDEO console is from the
"extended ASCII" range (0x80 - 0xff), it will be treated as a negative
number, as it's declared as a signed char. This leads to negative array
indicies into the glyph bitmap array, and random garbled characters.
Cast the character
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