Regarding the patch. With the original release of UniObjects.net
there was a significant performance issue. A different release or
patch was given limited release in November of 2004. This patch
fixed all the performance issues. My problem was that my var did not
or was not able to get a
Hello all,
I need some advice on Universe and .NET. We would like to begin using
.NET as our front-end with Universe as our back-end. We have started to
explore UO.NET, but it does not seem to provide us with the performance
we will require. Our processes are currently written in PICK BASIC
To: u2-users@listserver.u2ug.org
Subject: RE: [U2][UV] Universe and .NET
my guess is that if you are running into performance issues using uo.net
then you are trying to do everything via uo.net.
you should be using uo.net to invoke universe routines to do most if not
ALL of your processing.
this way
Load the patch, all will be well.
I would however suggest using a subroutine for those chores that can
be done quicker on the server. I don't think that uv.net is really
meant as a replacement for UniBasic on the backend.
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Nick,
We do something similar, have a look at COM+ object pooling (google/msdn).
You can start up a configurable number of sessions (setting common) and
call them from managed classes as required. When processing is quiescent
for a set period of time, the sessions will close.
We're using this
Diego State University
619.594.7492
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Sent: Tuesday, September 27, 2005 2:52 PM
To: u2-users@listserver.u2ug.org
Subject: RE: [U2][UV] Universe and .NET
Nick,
We do