Ok folks -- we are almost there!

First I would like to thank everyone
on this list -- it has been a tremendous ride.
Plenty of learning for everyone I am certain!

Now onto the nitty gritty.

Currently, because of our slight blip in development
while approval was sought, our Produce phase sort of
hit a momentum loss -- which is horribly unfortunate.

We have a small, very diligent, and very talented
group here.  It is my firm belief that we could at
least deliver something that sabdfl and Canonical
will find acceptable by the end product.

The direction Frank chose wasn't exactly wide open
as, again, for one reason or another, our output hit
a bit of a stumbling block and only portions were
delivered.

That said, I have uploaded all of the source files
for the work that Frank has selected.  You can locate
them here:

https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Produce/Incoming/CurrentDefault

By 'CurrentDefault' this means nothing more than what
has been pushed up to bzr -- subject ultimately to 
our leader's approval.  At this point, things need some
serious work according to direct feedback.

If you would like a little public feedback on the visual
and audio elements, you can locate a small thread here:

http://www.ubuntuforums.org/showthread.php?t=252784&highlight=art

From planet.ubuntu.com I managed to find this bit of feedback
from the blog of Ante Karamatić:

http://ivoks.blogspot.com/

Ultimately, we must appeal to Mr. Shuttleworth in order
to have any product of our work make it into Edgy.  To this
end, I request your aid in meeting his (thankfully) quite
clear evaluations of the various elements.

I have attached what I can pertaining directly to Mr. Shuttleworth's
comments and direction to the bottom of this email.  Please
follow them as best as you can to deliver _exactly_ what he
requires.

As a result of life and my current work project, we
have bumped up to six and seven day work weeks.  When
coupled with a regular work day that is generally a 
minimum of twelve hours, it all amounts to my inability
to truly give the final push needed to finish this
process.  To this end, I request that anyone who can
please step up and help out.

My only personal notes would be:
 * Remember that you are designing against a sound 
   scheme and a plethora of other subtle elements.
 * Remember that ultimately sabdfl is the shot caller.
   Without him, Ubuntu doesn't exist and neither does
   our contributions.  He will call the final shots,
   and he is the client in the end.


If anyone has any specific requests, don't hesitate to
email me personally.  


-=-=-=-=-=-
Work thus far is a combination of the nifty elements
that jmak, who_, and a good number of other folks
provided during the earlier stages.  For one reason
or another, Frank went with this one.  I am pretty sure
he will voice his reasoning.  I know that his decision
was coupled with some commentary from sabdfl:

https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Produce/Incoming/CurrentDefault

Msikma and myself have been trying to get an animated
usplash into shape, based on what Frank, myself, and 
a few others have discussed previously.  I think it has
really evolved and feels like another part of the look.
If you don't believe me, have a peek at the link below.

The animated gif is here:
http://thingmajig.org/tmp/usplash_plus/final/usplash_rlsl_6.gif

and msikma was kind enough to provide some source PNG's
that I will post to the above "CurrentDefault" wiki page
when I finish writing this.


-=-=-=-=-
Design direction from the Big Guy
(These are all reprinted with his permission granted
in the emails.  I felt that they should be available to
guide the final design direction.  Frank might be able
to lend some further developmental thoughts.  I didn't get
exclusive permission from the second individual, so I have
omitted their name.  I will provide more that seem relevant
that I can find.)
-=-=-=-=-

>  First, the adjustments were applied with the following 
>  goals in mind:
> 1) Bring the GDM into a palette that is closer to
>     the oranges and such contained in the icons.  Build
>     around the classic Ubuntu Brown.
> 
-sabdfl-: 
The GDM palette is very deliberately much lighter than the desktop. It's
designed to be inviting, bright, sunny, clean. We don't want it dark at
all. Please revert.


> 2) Bring a slightly less mechanical feel to the 
>     sunshine.  This is a direct byproduct of the
>     circular gradient present in the original.  With
>     no variations, the net result is very rigid and
>     tight, as opposed to flowing and organic.
>   
-sabdfl-:
It's also clean and simple as a result. Contrast it with the login
screens of most other Linux distros, and you will see that ours is by
far the simplest, least detailed, least cluttered design. That's
deliberate. That's also why we don't have boxes layered on boxes - each
of those introduces complexity and reduces the welcoming feel.

 
> 3) Bring the overall look into line with the most   
>     consistent elements of the Ubuntu Desktop.  The 
>     highly visible elements such as the icons and
>     window borders all share a rounded application.
>     This again is in alignment with the Ubuntu experience,
>     and seems appropriate.
>   
-sabdfl-:
This is not the desktop ;-)


> 1.1) Adjusted  background.
>        Changed the default background, but kept 
>        sunshine feel.  Aligned palette to a more
>        organic texture.  Incorporated fractal overlay
>        to slightly bring a more human and Earth feel
>        to the mix.  Made it far lighter than the 
>        previous versions.  Adjusted sunshine to proper
>        61.8 Phi origin.
>   
-sabdfl-:
There should not be a mottling, if we want to preserve the clean, open
nature of the login, then we can't have a true organic feel. We *might*
be able to incorporate some of the smooth textures in your early
wallpaper mockups into the login, but only as peripheral decoration,
keeping the core of it open, clean and welcoming.


> 1.2) Logo Adjustment:
>        Return to original logo.
>   
-sabdfl-:
This is the plain logo, but it's not the GDM logo in Dapper. Note that
in Dapper there is a slight shine, a slight gradient on the logo. This
gives it a lighter, less serious, warmer appearance than the plain
formal logo.

>        Offset the logo by the amount of the small circle
>        at the far left.  The gravity of the logo is 
>        off centre when placed at exactly 50% because
>        the CoF's gravity is the centre of the circle,
>        _not_ the centre of the total pixels of the 
>        circle.  Placed the logo at exactly Phi (61.8%)
>        instead of the approximation of 66%.
>   
-sabdfl-:
Hmm... I think our logo layout and design rules address that, but I'm
not sure.
(Addendum:  I might have missed that.  Needless to say, the 
 method I used will NOT work for widescreen monitors.  The
 best way to fix this is to add the relative value of the
 leftmost CoF circle to the right of the logo in blank space.
 This will then centre appropriately with a 50% value for the
 GDM _and_ work with widescreens.  Also note that a small border
 around the logo should be preserved to maintain proper anti
 aliasing.  Clipping will happen otherwise.)

1.3) Adjusted brown bar at bottom.
>  
>        Softened its appearance by implementing an
>        alpha translucency.  This also aids in integrating
>        the colour value.  Adjusted the colour itself
>        to one of the default values present in the
>        Quiet Natural Tones from a professional design
>        palette book.
>   
-sabdfl-:
The only point of a transparency is to let through some underlying
texture, which I've said we do not want in the first place. The colour
itself is a very nice, warm brown, and works well, but would need
ultimately to match the base colour of the main login screen.

>        1.4) Rounded the corners of the input area.
>        Softened up this area as per the instinctual 
>        direction listed under goals.  The angle is
>        close to matching the degree present on 
>        the default folder icon with respect to the 
>        item's size.
>   
-sabdfl-:
This is good - however we don't necessarily want to have a box there.
The current approach uses a colour which is designed to be as close as
possible to the underlying colour - it is there to eliminate any
dithering which could confuse the reader of text prompts and warnings,
not to create a "box" per se.

Notes from an Anonymous individual:
> 1. The largest complaint, beyond that we are brown (something I don't 
> much care about), is that the current Ubuntu themes are very dark. 
> Much too dark, even. 
-sabdfl-:
I do have a personal preference for darker desktops. This reduces
eyestrain substantially, and allows documents, icons etc on the desktop
to stand out much more dramatically. We have a policy of keeping the
desktop clean and out of the way. Choosing abstract images that do not
have a lot of sharp contrast has been part of the way we've tried to
achieve that.

Anonymous comment two:
> 2. Our dapper and earlier login screen is very bright, much in 
> contrast with the rest of the theme. It has become one of the 
> recognizable elements of UbunJane Silber wrote: 
> I don't know how much you are following Edgy artwork. I'm trying to stay
> out of it, but I wanted to call your attention to it in case you wanted
> to provide input before everyone thinks it is final.
>   
I'm nudging it regularly. I don't like what they currently have,tu, as
any machine without anybody at it 
> becomes an instant billboard for Ubuntu. Thus the design for the
> login 
> screen must be considered very carefully, as it no longer truly an 
> artwork exercise. 
-sabdfl-:
Corey, I produced our longstanding GDM login image personally, I do care
deeply and won't let it get screwed up ;-)

The login can be a lot lighter than the desktop, because you're never
really *studying* it. you either see it in a room (bright is good) or,
when you use it, it disappears very quickly. So, yes, the login needs to
be bright, bold, very strongly branded, etc. I WILL NOT CHANGE IT unless
I think the change is an improvement in this regard.

Anonymous comment three:
> 3. The new Edgy login screen is very dark and not an iteration on the 
> old screen, which is an issue in my books. I understand what Troy has 
> been saying with palettes, but there is a happy medium. The dappling 
> effect also looks very mottled at a distance and thus not great. I 
> propose we lighten the tone, to some point between the old login and 
> the new one and go back to a more solid tone, without the dappling. 
Read my mails on the list if you want to see what I think.

The current attempt will not make it through to final. There's some very
nice concepts that were in the early brainstorming of the community, and
I think those could really enhance the login screen. But the current
version is a regression.

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