Problem either in Unity-Mir passing a bad string to upstart-app-launch,
or a bug in upstart-app-launch.
** Also affects: upstart-app-launch
Importance: Undecided
Status: New
** Changed in: unity-mir (Ubuntu)
Assignee: (unassigned) => Gerry Boland (gerboland)
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Here's result of profiling: http://pastebin.ubuntu.com/6192831/
Looks to be graphical, needs Mir team help.
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Title:
[mako] Unity8 on Mir got slow
** Changed in: unity-mir
Status: New => Confirmed
** Changed in: mir
Status: New => Invalid
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Title:
With Mir enabled - Application
Unity-Mir now using upstart-app-launch, so this is fixed
** Branch linked: lp:~gerboland/unity-mir/use-upstart-app-launch2
** Changed in: unity8
Status: Triaged => Invalid
** Changed in: unity-mir
Status: Triaged => Fix Released
** Changed in: unity8 (Ubuntu)
Status: New =>
Our bug, InputArea for OSK must be overlapping those buttons, easy fix
** Changed in: unity-mir
Status: Triaged => Confirmed
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Title:
Cont
I suspect some non-click apps are using launch scripts to execute their
binary. Unity-Mir will reject these apps unless the script passes the
--desktop_file_hint=/path/to/desktop/file.desktop switch. I see several
REJECTED apps in the unity8.log.
Culprit I know about is "notes-app" but there must
What desktop files is the current code failing with? A full proper
desktop file parser will appear after 1.0.
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Title:
Unity 8 does not properly p
*** This bug is a duplicate of bug 1188504 ***
https://bugs.launchpad.net/bugs/1188504
** This bug has been marked a duplicate of bug 1188504
Nexus4: Mir server dies when display goes to sleep ("error posting with fb
device") and can no longer start ("could not unblank display")
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** Branch linked: lp:~gerboland/unity-mir/use-upstart-app-launch2
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Title:
Launching track from dash new instance of app, not re-use of existing
Second whitelisting branch fixes:
* music-app is whitelisted to keep playing when put in the background, but that
too breaks when switching to Mir
** Branch linked: lp:~gerboland/unity-mir/whitelist-musicplayer
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ty-mir
Status: New => In Progress
** Changed in: unity-mir
Importance: Undecided => High
** Changed in: unity-mir
Assignee: (unassigned) => Gerry Boland (gerboland)
** Changed in: unity-mir
Milestone: None => phone-v1-freeze
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The attached unity-mir branch fixes this problem:
* activation of music-app and mediaplayer-app from music and video scopes don't
work anymore; the attached branch fixes this, but is probably wrong
** Branch linked: lp:~gerboland/unity-mir/use-upstart-app-launch2
** Changed in: unity-mir (Ubuntu
Well I'd request by default that Mir, as a library, only listens for the
command line arguments it recognises, and ignores all others. Qt are GTK
libraries which do this.
While the Mir default behaviour can be overridden by unity-mir, I think
it makes more sense for the change to be in Mir itself.
** Branch linked: lp:~gerboland/unity-mir/add-screen-blank
** Changed in: unity-mir
Status: In Progress => Fix Committed
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Title:
Screen n
** Also affects: mir
Importance: Undecided
Status: New
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Title:
[feature] Window reparenting (required for appstore app trust model)
To
Thoughts:
1. Mir has no concept of window parent/child relationships, for now it
just has a list of windows per application. This needs to be added, as
shell will need that information.
2. Do we want any application to be able to reparent its window to
another applications window? Probably not, s
** Project changed: unity8 => unity-mir
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Title:
libmirserver parses arguments and fails if it's not something it
understands
To manage notific
Perhaps unrelated, but I find having skype running causes unity-panel-
service to use mugh more CPU than normal. Watching it with top, it uses
100% of a cpu core on every alt-tab. Disabling skype, CPU usage looks
more normal
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Public bug reported:
Just doing an update now, got this fail:
Preparing to replace click 0.4.2 (using .../archives/click_0.4.3_armhf.deb) ...
Traceback (most recent call last):
File "/usr/bin/click", line 84, in
sys.exit(main())
File "/usr/bin/click", line 58, in main
%s""") % comman
Yep, my fault. I broke the hacky logic to detect if platform-api was
available (it is actually checking if Open GL ES 2 is available in Qt,
if yes platform-api should be there, if not then on desktop).
The logic is pretty nasty, but I don't think it's worth spending lots of
time on it until after
** Changed in: ubuntu-keyboard (Ubuntu)
Status: New => Confirmed
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Title:
events propagating to windows beneath keyboard
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** Changed in: unity-mir
Status: Confirmed => In Progress
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Title:
Unity 8 does not honor Path= in desktop files
To manage notifications a
** Also affects: unity-mir
Importance: Undecided
Status: New
** Changed in: unity-mir
Status: New => In Progress
** Branch linked: lp:~gerboland/unity-mir/fix-click
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htt
apport information
** Tags added: apport-collected saucy
** Description changed:
Running XMir, version 2:1.14.2.901-2ubuntu1
- Try to take a screenshot with gnome-screenshot - only a black image is
- returned.
+ Try to take a screenshot with gnome-screenshot - only a black image is
returne
apport information
** Attachment added: "ProcEnviron.txt"
https://bugs.launchpad.net/bugs/1213047/+attachment/3774827/+files/ProcEnviron.txt
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After over 24 hours of usage, I confirm this is fixed on my Macbook Pro
8,1 with Sandybridge graphics.
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Title:
[xmir] Inputs slowing, last event
** Changed in: unity-mir
Status: New => Triaged
** Changed in: unity-mir
Importance: Undecided => Medium
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Title:
Unity 8 does not prop
** Changed in: unity-mir
Status: New => Confirmed
** Changed in: unity-mir
Importance: Undecided => High
** Changed in: unity-mir
Assignee: (unassigned) => Gerry Boland (gerboland)
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I can concur with Michael's assessment.
I've a Macbook Pro 8,1, with broadcom 4331 wifi chip. With raring, wifi
was quite stable (I was using b43 then). Doing a clean-install of saucy,
my wifi was highly unstable (using wl). I had same instability using
b43.
I followed Michael's advice and instal
@gremlyn1: if you still have this bug, and none of the suggestions above
work (i.e. in case pidgin is to blame), please reopen this bug.
Note that it's unlikely to be fixed however: unity-2d is not being
worked on any more, and only security fixes will be considered.
Apologies
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Ok thanks for clarifying, bug re-assigned.
** Also affects: unity
Importance: Undecided
Status: New
** Also affects: unity (Ubuntu)
Importance: Undecided
Status: New
** Changed in: unity-2d
Status: New => Invalid
** Changed in: unity-2d (Ubuntu)
Status: New =>
Summary I've figured out after some back-tracking - this code has been
sitting in our repo for some time now:
This bug is that some 24 bit icons would show up with a ? icon. It's fixed by
this MR:
https://code.launchpad.net/~aacid/unity-2d/load_24bit_pixbuf_icons_2/+merge/103311
A MR was later m
Easiest way to check right now is to hold down the Super key, and see if
a list of keyboard shortcuts appear. If yes: Unity. If no: Unity-2d.
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Titl
Re: lp:~aacid/unity-2d/more_24_bit_stuff
After some testing of this branch, it was found that a very minor visual change
was made by the fix. It was near impossible to distinguish with the human eye
however. I won't request a SRU for it.
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Hey,
I'm unable to reproduce on Precise either. Logging in always has a few default
apps in the Dash. Zeitgeist was patched to make this so.
However I've given sil2100 a patch that I guess will fix this. Please
try it and let me know. Or else can you give me clearer instructions on
how to reprodu
Public bug reported:
Hardware:
Macbook Pro 8,1
Generic headphones
Steps to Repro:
1. Have volume at comfortable level for listening to music via headphones
2. Log out of current session
3. View lightdm login screen
4. Rip headphones out of ears as volume of startup jingle at 100%
** Affects: lig
@Victor Zhou
Hi there, I want to ask how you have installed unity-2d on Quantal? Can you
give me more details?
Note that Unity-2d has been removed from the CD. When you install the
above CD images, only Unity is available. Installation of Unity-2D on
Quantal seems broken for me.
Question: have y
Hi,
yes I agree this bug is very annoying (I use Unity2D myself every day) and I do
wish we had it fixed by now, but having spent time investigating it, the cause
is not trivial (or else kick-myself obvious).
As Unity2D is being superseded by Unity for all users in Quantal, we are
not committin
** Changed in: unity-2d
Status: New => Confirmed
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Title:
unity-2d-shell crashed with SIGSEGV in QObject::thread()
To manage notifications
** Changed in: unity-2d (Ubuntu)
Status: New => Confirmed
** Changed in: unity-2d (Ubuntu)
Importance: Medium => Critical
** Also affects: unity-2d
Importance: Undecided
Status: New
** Changed in: unity-2d
Status: New => Confirmed
** Changed in: unity-2d
Importance
Hi there Thomas,
thanks for your detailed information so far. I also am unable to reproduce this
myself. However from the stacktrace you supplied, I see the crash is happening
during dbus traffic. I suspect these errors are vital:
[WARNING] Object::connect: No such signal
QDBusAbstractInterface
** Also affects: unity-2d
Importance: Undecided
Status: New
** Changed in: unity-2d
Status: New => Fix Committed
** Changed in: unity-2d
Importance: Undecided => High
** Changed in: unity-2d
Milestone: None => 5.14
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** Changed in: unity-2d
Importance: Undecided => Low
** Also affects: unity-2d (Ubuntu)
Importance: Undecided
Status: New
** Changed in: unity-2d
Status: New => Confirmed
** Changed in: unity-2d (Ubuntu)
Status: New => Confirmed
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** Changed in: unity-2d
Milestone: None => 5.12.1
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Title:
[panel] Invisible items in systray
To manage notifications about this bug go to:
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** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
** Changed in: unity-2d
Status: In Progress => Fix Committed
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Title:
Launcher does n
** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
** Changed in: unity-2d
Importance: Undecided => Medium
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Title:
Issue when ejecting busy
** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
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Title:
clicking on top panel should raise maximized windows
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** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
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Title:
Panel Titlebar double click is emitted for any mouse button
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** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
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Title:
[dash] Unable to maximize
To manage notifications about this bug go to:
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** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
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Title:
all panels have same window focus on multiple monitors unity2d
To manage notificat
** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
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Title:
[hud] icon isn't reset when clearing the search query
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** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
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Title:
Launcher does not hide if shown while dragging a file
To manage notifications abou
** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
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Title:
Unity 2D doesn't load 24 bit icons
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** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
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Title:
Sticky edges don't work in RTL
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** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
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Title:
pips are not correctly updated when plugin in a second monitor
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** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
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Title:
[Launcher] [Multi-monitor] Removing a non running app tile from a
launcher should
** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
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Title:
Dash will not open files under Greek folders
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** Changed in: unity-2d
Milestone: 5.14 => 5.12.1
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Title:
Translation template is not generated during the build
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Case of Ubuntu inside a VM is not something we can easily fix, as we
need to globally listen for any Alt key presses. There's no easy way
around this.
The tap detection code does indeed take into account all other
keypresses. The HUD should only show if you press & release the Alt key
quickly, and
Sorry, I meant 5.12
-G
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Title:
HUD - closing a window with + opens the hud
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#Asa Zernik
can you give me careful steps to reproduce this? Can you please check you're
running unity-2d version 5.14 or greater? What hardware are you using?
-G
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I believe this is fixed in Unity 2D 5.12, as released in Precise.
Marking as fixed released. If anyone disagrees, please re-open.
** Changed in: unity-2d (Ubuntu)
Status: In Progress => Fix Released
** Changed in: unity-2d
Status: In Progress => Fix Released
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Just happened to me now, running Precise release.
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Title:
unity-panel-service crashed with SIGSEGV in g_main_context_dispatch()
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** Changed in: unity-2d
Status: New => Confirmed
** Changed in: unity-2d
Importance: Undecided => Low
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Title:
Unity windows overview mo
In Unity 2D, this setting is defined in gconf in
/apps/metacity/global_keybindings/switch_group
It appears the option in the gnome control center is not reporting this
correctly.
** Changed in: unity-2d
Status: New => Triaged
** Changed in: unity-2d
Importance: Undecided => Low
** Al
** Changed in: unity-2d
Status: New => Confirmed
** Also affects: metacity (Ubuntu)
Importance: Undecided
Status: New
** Changed in: unity-2d
Importance: Undecided => Low
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** Changed in: unity-2d
Status: New => Confirmed
** Changed in: unity-2d
Importance: Undecided => Medium
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Title:
Problems with fullscre
** Changed in: unity-2d
Status: New => Triaged
** Changed in: unity-2d (Ubuntu)
Status: New => Triaged
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Title:
Keyboard shortcut -
It's the "System Settings" -> "Displays" applet in English.
-G
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Title:
Unity-2D doesn't work with Hebrew
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How much you need to push the screen edge before the launcher gets the hint to
reveal is adjustable in System Settings -> Appearance in the Behaviours tab.
Can you check the value of this, and perhaps set it differently?
-G
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** Description changed:
When a value is added to a scope's model that contains url-escaped
characters, the activate-uri un-uri-escapes the associated value in the
model. This means that if the value is a=b&c=d%26e%3Df, the event
handler gets a=b&c=d&e=f. This is broken.
+
+
+ Test case:
Hi Carl,
if you press the Super key, does the Launcher appear (the Dash will too)?
Thanks
-G
** Summary changed:
- Unity panel does not re-appear when autohide switched on
+ Unity launcher does not re-appear when autohide switched on
** Description changed:
- Enable autohide in settings. Panel
** Project changed: unity => unity-2d
** Changed in: unity-2d
Milestone: 5.12.0 => None
** Changed in: unity-2d
Milestone: None => 5.12
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T
** Changed in: unity-2d
Importance: Medium => Critical
** Changed in: unity-2d (Ubuntu)
Importance: Medium => Critical
** Changed in: unity-2d
Status: Confirmed => In Progress
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*** This bug is a duplicate of bug 948383 ***
https://bugs.launchpad.net/bugs/948383
** This bug has been marked a duplicate of bug 948383
[launcher] item hint flickers when hovering between launcher edge and item
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Hey Paul,
I can maybe clarify something. Are you noticing when moving the mouse from the
right to the left monitor, that the mouse does not move smoothly? As you say,
if you push it gently, it gets 'stuck'?
This is probably intended behaviour. Check that you have this setup:
1. In System Setting
** Changed in: unity-2d (Ubuntu)
Status: New => Fix Released
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Title:
12.04 unity-2d dash broken since update, opens for 1 second then
cra
** Changed in: unity-2d
Milestone: 5.12 => None
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Title:
[window management] Ctrl Alt Numpad # Window Placement not working
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** Changed in: unity-2d
Milestone: 5.12 => None
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Title:
unity-2d-places crashed with SIGSEGV in QMetaObject::metacall()
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I want to add that we have a preliminary patch that may fix this crash
that Andreas is kindly testing for us now.
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Title:
unity-2d-shell crashed w
** Changed in: unity-2d
Status: New => Confirmed
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Title:
HUD is silent to screen readers
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** Changed in: unity-2d
Status: In Progress => Fix Released
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Title:
Dash Text cursor should be 1x30px not 2x34px
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Hi Andreas,
thank you for your help so far, it's been invaluable. Could I ask you to grab
another stack trace, but this time running shell with the environment variable
QML_DISABLE_OPTIMIZER=1.
So running these commands from terminal
killall unity-2d-shell
killall unity-2d-shell
QML_DISABLE_OP
** Changed in: unity-2d
Milestone: None => 5.12
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Title:
unity-2d-places crashed with SIGSEGV in QMetaObject::metacall()
To manage notificatio
Hey Charles
you're right something is fishy, this bug has a similar stacktrace to a more
recent bug 968046, which we've fixed only now. Tomorrow I'll go through the
list of bugs attached to this report to sort this out. My apologies
-Gerry
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*** This bug is a duplicate of bug 968046 ***
https://bugs.launchpad.net/bugs/968046
** This bug is no longer a duplicate of private bug 970779
** This bug has been marked a duplicate of bug 968046
unity-2d-shell crashed with SIGSEGV in ref()
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** This bug is no longer a duplicate of private bug 970779
** This bug has been marked a duplicate of bug 968046
unity-2d-shell crashed with SIGSEGV in ref()
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** This bug is no longer a duplicate of private bug 970779
** This bug has been marked a duplicate of bug 968046
unity-2d-shell crashed with SIGSEGV in ref()
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** This bug has been marked a duplicate of bug 968046
unity-2d-shell crashed with SIGSEGV in ref()
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** Changed in: unity-2d
Status: New => Fix Committed
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Title:
unity-2d-shell crashed with SIGSEGV in ref()
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*** This bug is a duplicate of bug 947278 ***
https://bugs.launchpad.net/bugs/947278
** This bug has been marked a duplicate of bug 947278
unity-2d-shell crashed with SIGSEGV in ref()
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*** This bug is a duplicate of bug 947278 ***
https://bugs.launchpad.net/bugs/947278
** This bug is no longer a duplicate of bug 962647
unity-2d-shell crashed with SIGSEGV in
QDBusAbstractInterface::asyncCallWithArgumentList()
** This bug has been marked a duplicate of bug 947278
unity-
*** This bug is a duplicate of bug 947278 ***
https://bugs.launchpad.net/bugs/947278
** This bug is no longer a duplicate of bug 962647
unity-2d-shell crashed with SIGSEGV in
QDBusAbstractInterface::asyncCallWithArgumentList()
** This bug has been marked a duplicate of bug 947278
unity-
*** This bug is a duplicate of bug 947278 ***
https://bugs.launchpad.net/bugs/947278
** This bug is no longer a duplicate of bug 962647
unity-2d-shell crashed with SIGSEGV in
QDBusAbstractInterface::asyncCallWithArgumentList()
** This bug has been marked a duplicate of bug 947278
unity-
*** This bug is a duplicate of bug 947278 ***
https://bugs.launchpad.net/bugs/947278
** This bug is no longer a duplicate of bug 962647
unity-2d-shell crashed with SIGSEGV in
QDBusAbstractInterface::asyncCallWithArgumentList()
** This bug has been marked a duplicate of bug 947278
unity-
*** This bug is a duplicate of bug 947278 ***
https://bugs.launchpad.net/bugs/947278
** This bug is no longer a duplicate of bug 962647
unity-2d-shell crashed with SIGSEGV in
QDBusAbstractInterface::asyncCallWithArgumentList()
** This bug has been marked a duplicate of bug 947278
unity-
*** This bug is a duplicate of bug 947278 ***
https://bugs.launchpad.net/bugs/947278
** This bug is no longer a duplicate of bug 962647
unity-2d-shell crashed with SIGSEGV in
QDBusAbstractInterface::asyncCallWithArgumentList()
** This bug has been marked a duplicate of bug 947278
unity-
*** This bug is a duplicate of bug 947278 ***
https://bugs.launchpad.net/bugs/947278
** This bug is no longer a duplicate of bug 962647
unity-2d-shell crashed with SIGSEGV in
QDBusAbstractInterface::asyncCallWithArgumentList()
** This bug has been marked a duplicate of bug 947278
unity-
*** This bug is a duplicate of bug 947278 ***
https://bugs.launchpad.net/bugs/947278
** This bug is no longer a duplicate of bug 962647
unity-2d-shell crashed with SIGSEGV in
QDBusAbstractInterface::asyncCallWithArgumentList()
** This bug has been marked a duplicate of bug 947278
unity-
*** This bug is a duplicate of bug 947278 ***
https://bugs.launchpad.net/bugs/947278
** This bug is no longer a duplicate of bug 962647
unity-2d-shell crashed with SIGSEGV in
QDBusAbstractInterface::asyncCallWithArgumentList()
** This bug has been marked a duplicate of bug 947278
unity-
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