Public bug reported: I have tested with 2 diferent pakages zoogie's and yours. With zoogies packages is not problem with transparency but yes with this.
I have installed 14.04 sdlttf2 package for run my app, I have maked one vapie for use sdl2 in vala/genie languages. Then i make one surface using sdlttf2 and i transform it transparent using one loop writing the fourth value(transparent value) to 0. Then, when i write again on this surface with coloured letter or black letters... the letters dont appears, why? because all the surface's alpha channel seems transformed. When i make this with zoogies sdl2 package all is right. What are the differences betwen these packages? code valac/genie: /// create a surface with the text measures. r:Surface = Fuente.render_blended_utf8 (sin_formato(s),{0,0,0,255}) // set transparente will sets the fourth value of the pixels (transparency) to 0 for var i=0 to (r.w-1) do for var j=0 to (r.h-1) do sdlk.set_transparente(i,j,ref r,0) // Create a new surface mio:Surface = Fuente.render_blended_utf8 ("hello",{0,0,0,255}) // blit mio surface into r surface. With zoogie's package i can see hello, with yours is not possible. mio.blit({0,0,mio.w,mio.h},r,{pos_x,0,mio.w,mio.h}) Thanks. ** Affects: libsdl2 (Ubuntu) Importance: Undecided Status: New -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1254673 Title: Transparency problems To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/libsdl2/+bug/1254673/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs