Should be already fixed.
** No longer affects: unity
** Changed in: unity (Ubuntu)
Status: Triaged => Fix Released
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https://bugs.launchpad.net/bugs/1033943
Title:
Window
** Changed in: unity
Assignee: Renato Araujo Oliveira Filho (renatofilho) = (unassigned)
** Changed in: unity
Status: In Progress = Triaged
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** Tags added: exbacklog
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https://bugs.launchpad.net/bugs/1033943
Title:
Window management - Change spread ordering from recency to spatial
To manage notifications about this bug go
** Changed in: unity
Milestone: backlog = None
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Title:
Window management - Change spread ordering from recency to spatial
To manage
@Sam: your last comment got me confused.
From a quick glance at the code, it looks to me like the current
algorithm to position the windows in the spread minimizes the distance
to the slot. So that would be the first half of the design specification
already implemented. What seems to be missing
Right, the sorting order is based on recency. You'll need to tweak the
layout algorithm to take that into account the window position as an
option.
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** Changed in: unity
Assignee: (unassigned) = Renato Araujo Oliveira Filho (renatofilho)
** Changed in: unity
Status: Triaged = In Progress
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That’s correct, the scale plugin computes slots so as to minimize the
distances between the windows’ original position and the corresponding
slots.
Need to check whether recency is used as a criterion to decide between
two windows that have the exact same position.
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I just tested the feature with four firefox windows and the computation
of the slots according to the original position of the windows seems to
work. With four windows, I’m seeing two rows, the first one with three
thumbnails and the second one with only one. This looks odd to me, I
would have
** Changed in: ayatana-design
Status: Triaged = Fix Committed
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Title:
Window management - Change spread ordering from recency to spatial
Difficulty: Easy
Method: Test and make sure this branch still works:
https://code.launchpad.net/~smspillaz/unity/unity.scale_layout
Test: Need to get the window layout code under unit test. Talk to jason about
it.
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IIRC we already show windows «in a order that corresponds as closely as
possible to the physical location of the windows on the screen».
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