Based on comment #15, I'm going to close this Fix Released since it's no
long unusable. I agree that running Compiz/Unity on llvmpipe is not fun
and miss Unity 2d for these types of systems.
** Changed in: unity
Milestone: 7.3.3 => None
** Changed in: unity
Status: Confirmed => Fix Re
** Changed in: unity
Milestone: 7.3.2 => 7.3.3
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Title:
Unity is unusuably slow with fallback software rendering (LLVMpipe)
To manage notific
** Changed in: unity
Milestone: 7.3.1 => 7.3.2
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Title:
Unity is unusuably slow with fallback software rendering (LLVMpipe)
To manage notific
** Changed in: unity
Milestone: 7.0.1 => 7.3.1
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Title:
Unity is unusuably slow with fallback software rendering (LLVMpipe)
To manage notific
** Changed in: unity (Ubuntu)
Status: Incomplete => Confirmed
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Title:
Unity is unusuably slow with fallback software rendering (LLVMpipe)
I just tried the current daily built in a VirtualBox on a fast T4200
(software rendering) as well as natively (RS880 Gallium rendering) on an
Neo K350 Lenovo Edge 11 [Mobility Radeon HD 4250].
Speed improvement is indeed drastic, so 'unusable' is no longer
appropriate. Though 'making fun to use',
Is this still occurring in Ubuntu 14.04 "Trusty Tahr"?
** Changed in: unity (Ubuntu)
Status: Confirmed => Incomplete
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Title:
Unity is unu
When using mesa 9.2-devel git from 12th April 2013 (specifically up to
and including commit c6a86fb5639977f37a1403012669cdee86bbd89f (r300g:
Fix bug in OMOD optimization)), LLVMpipe is significantly faster than it
was on mesa 9.1.1. See
http://www.phoronix.com/scan.php?page=article&item=mesa_92dev
** Changed in: unity
Milestone: 7.0.0 => 7.0.1
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Title:
Unity is unusuably slow with fallback software rendering (LLVMpipe)
To manage notific
Roman,
Software-based rendering can be quite fast. And the way Compiz renders
the screen is using buffer swapping (in 0.9.8 and later) which is
implemented efficiently in most cases using page flipping. Page flipping
is efficient even without hardware rendering.
(Showing my age) I remember when w
The reason why llvmpipe is slow is because it is a completely software-
based rendering solution, the whole desktop is rendered in software and
then pushed at once. A change of a single pixel is causing full desktop
redraw on every frame. I have filed LP:1098744 to track disabling the
animations in
Having previously used Ubuntu 8.04 I later moved to Xubuntu 9.10 and
currently Lubuntu 11.10. So I'm not really familiar with how the Unity
experience has evolved over the past few releases. This comment is
mostly about my first impressions on booting the Ubuntu 12.10 x86 CD in
a VirtualBox VM.
Th
I made the same observation as benbuntu on VirtualBox on a Lenovo X220
(Core i7 2640M @ 2.8 GHz, 12 GB). As windows fade in/out the progress is
so slow you see every step in the fading process.
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This is a major issue: "unusable" is by no means an exaggeration: I can
literally watch the different shades of a fade-out/in effects painting
from top to down of every window on my Intel T9400 in Virtual Box.
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** Summary changed:
- Unity is unusuably slow with fallback software rendering
+ Unity is unusuably slow with fallback software rendering (LLVMpipe)
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