[Expired for unity8 (Ubuntu) because there has been no activity for 60
days.]
** Changed in: unity8 (Ubuntu)
Status: Incomplete => Expired
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** Changed in: unity8 (Ubuntu)
Assignee: Ricardo Salveti (rsalveti) => (unassigned)
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https://bugs.launchpad.net/bugs/1294373
Title:
Memory leak when running Unity8 on the emulator
This has most likely been fixed a while ago when we fixed that leak in
"everything". Riccardo, can you confirm this is still the case?
** Changed in: unity8 (Ubuntu)
Status: Confirmed => Incomplete
** Changed in: unity8 (Ubuntu)
Assignee: (unassigned) => Ricardo Salveti (rsalveti)
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Not sure where to assign this bug... since it's obviously not
unity8-specific, maybe we should check if it still happens with 5.3?
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https://bugs.launchpad.net/bugs/1294373
Title:
Memory
A simple qmlscene leaks, too (obviously slower), see for example:
Rectangle {
gradient: Gradient {
GradientStop {
position: 0.0
SequentialAnimation on color {
loops: Animation.Infinite
ColorAnimation { from: "DeepSkyBlue"; to: "#0E1533"; dura
Indeed, wonder what's special about the emulator here...
** Changed in: unity8 (Ubuntu)
Status: New => Confirmed
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https://bugs.launchpad.net/bugs/1294373
Title:
Memory leak when