definitely not a duplicate of the EGL blocker bug ... still happening in
image 11 (and indeed we still lok on wakeup instead of suspend until
mterrys changes land)
** This bug is no longer a duplicate of bug 1292306
Qt render gets blocked on EGLSwapBuffers [fka Upon upgrading to Qt5.2 the
Hmm... I've just tested this and it seems to work fine here.
I've started the game dropping letters and while the screen is locked,
no new letters come in. It resumes dropping letters as soon as the
screen is unlocked.
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That could be because the rendering is blocked, not necessarily that the
app is stopped.
What does `ps aux | grep $app_name` say? Should be T in the STAT
column when stopped.
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Debugging this a little further reveals this:
The suspending of the app does work, however, its bound to
Greeter.locked and turns out we only lock the greeter when the screen
wakes up again. This means, pressing the power button to turn off the
screen does not suspend the app. Pressing the power
*** This bug is a duplicate of bug 1292306 ***
https://bugs.launchpad.net/bugs/1292306
This should actually be fixed by non-blocking swaps then: bug #1292306.
** Changed in: unity8 (Ubuntu)
Status: Opinion = Invalid
** Changed in: unity-mir (Ubuntu)
Status: Confirmed = Invalid
*** This bug is a duplicate of bug 1292306 ***
https://bugs.launchpad.net/bugs/1292306
Just to confirm -- in split mode, the session should look at whether it
is the active session or not to suspend apps. And in current unity8,
it's just the non-blocking swaps that prevent the greeter from
I don't think there's anything unity8 should do here, we already unfocus
on locking, or did we lose that in the process?
** Changed in: unity-mir (Ubuntu)
Status: New = Confirmed
** Changed in: unity8 (Ubuntu)
Status: New = Invalid
** Changed in: unity8 (Ubuntu)
Status: