I'm guessing this might be related to the fact I'm running on an Intel
graphics desktop. So the buffer implementation for the EGL clients is
still GBM. However the buffer implementation for the software clients is
just local memory (ShmBuffer).
** Summary changed:
- Software compositing of EGL cl
** Description changed:
Software compositing of EGL clients is much slower than software
clients. Even when the EGL client is allowed to render in hardware.
There is something weirdly slow about our EGL texture binding compared
to software textures...
Start the server with software re