Public bug reported: bq M10 rc-proposed r111
If I set width and height in Window component and run the app on tablet in desktop mode, the window size is not as I set. I set width and height to be units.gu 70x70 but the result is 60x47. See the screenshot please. When I try the same app on my desktop running 16.04 the result is correct (70x70). Code I used: import QtQuick 2.4 import Ubuntu.Components 1.3 import QtQuick.Window 2.2 Window { id: root_window visible: true title: i18n.tr("My cool app's name") width: units.gu(70) height: units.gu(70) minimumWidth: units.gu(40) minimumHeight: units.gu(40) MainView { // Note! applicationName needs to match the "name" field of the click manifest applicationName: "windowsize.mivoligo" anchors.fill: parent Text { id: window_size text: "width = " + root_window.width / units.gu(1) + " height = " + root_window.height / units.gu(1) anchors.centerIn: parent } } } ** Affects: unity8 (Ubuntu) Importance: Undecided Status: New ** Attachment added: "app just after starting" https://bugs.launchpad.net/bugs/1584907/+attachment/4668801/+files/screenshot20160523_184140423.png -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1584907 Title: Size set in Window{} is not respected in desktop mode To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1584907/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs