it's now available in
https://launchpad.net/~inkscape.dev/+archive/ubuntu/stable?field.series_filter=focal
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Title:
inkscape: Port to Python 3
To
** Changed in: inkscape
Status: Fix Committed => Fix Released
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Title:
inkscape: Port to Python 3
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It's going to be the stable one, when the issues with the build failures
(due to tests ...) are fixed. No ETA, hopefully within the next couple
days.
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Which PPA offers Inkscape 1.0 build for Focal?
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Title:
inkscape: Port to Python 3
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Thanks for the extra information. I will use the PPA.
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Title:
inkscape: Port to Python 3
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@mpredotka please file what you are seeing (with as many details as
possible) in a different bug, this is totally unrelated.
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Title:
inkscape: Po
@pander
It's very unlikely Inkscape 1.0 will ever go into -updates.
1.0 changed many things, including the command line options, that *do* break
other packages (just two days ago, a fellow Debian Developer wrote to me about
this). Unfortunately, Inkscape 1.0 came too late to be included in Ubun
Now I've installed the stable version from snapcraft. The effects seems
to work but the interface looks like old Windows :/
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Title:
inkscape: Por
I've recently installed Ubuntu 20.04 and Inkscape on it. Turns out
number of effects from Extensions menu does not work. I can only see a
dialog box for a split second and nothing happens. I believe this bug is
the problem. So what are the options for the latest Ubuntu LTS users?
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Will Inkscape version 1.0 with this fix also go into updates or
backports for Focal?
This Ubuntu release should not depend on Python 2
https://www.fosslinux.com/26413/ubuntu-20-04-lts-focal-fossa-set-to-
remove-python-2.htm so in terms of LTS, that would be very desirable.
** Tags added: focal
-
fixed in latest groovy package:
https://launchpad.net/ubuntu/+source/inkscape/1.0~rc1-3
** Changed in: inkscape (Ubuntu)
Status: Confirmed => Fix Released
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** Changed in: inkscape (Debian)
Status: Confirmed => Fix Released
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Title:
inkscape: Port to Python 3
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I think that, apart from the build process, there is only this bit that
would need to be chnaged. So I'm currently doing this, but I'd love to
be able to specify that at build time (or for inkscape to detect it by
itself, as I suggested above):
--- a/src/extension/implementation/script.cpp
+++ b/
> * Would you expect the shebang to be adjusted for python3 as well
Not really. You are already calling `python path/to/script.py` right
now; that already ignores the shebang, and so I don't really care of
changing that right now. Since it's used only a build time, I care even
less.
> * I suspe
> Maybe you could add a cmake option to let the user
> select the python binary?
That sounds like a reasonable approach, however I wonder:
* Would you expect the shebang to be adjusted for python3 as well
(which would require us to configure .py files as a build step
in this case and seems lik
Ah, thank you for explaining, Mattia!
I think Patrick (ede123) will read this here, but if he doesn't reply,
please ping people in IRC.
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Title:
Yes the OS defines it, but first within Debian we still have quite a few
packages calling "python" and expecting python2, we are still chasing them
down.
Then, clearly we can never know of however many users scripts and whatnot
that require py2.
So we have decided long ago to just make the /usr/b
Doesn't the OS define what 'python' refers to?
Are there many other programs that still need Python2 and don't label it as
such?
(this doesn't mean that there shouldn't be such a switch, I'm just
curious why this needs to be patched at all when the alias could just be
changed and then the whole
So it seems that in the current 1.0 beta1, there are 6 calls to `python`
in the various CMakeLists.txt that I had to patch to use python3.
Maybe you could add a cmake option to let the user select the python
binary?
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Yes, we still support Python 2, although the preference is to use Python
3 together with Inkscape 1.0.
For example Mac and Windows packages ship with Python 3, so extensions
not compatible with Python 3 won't run out-of-the-box.
Everything shipped with Inkscape is supposed to run with both Pytho
So I guess you'll need to update your article. There is nothing about
that in the linked release notes draft.
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Title:
inkscape: Port to Python 3
As far as I know, Inkscape 1.0 has not dropped support for Python 2.7,
but aims to keep supporting old third-party extensions, so users can
still use them, even if their maintainer hasn't updated them yet.
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I'm working on communications regarding the sunsetting of Python 2.x [0]
The way I understand & have phrased my understanding[1] of Inkscape's
plans is: Inkscape's LTS 0.92.x line aims to continue supporting Python
2.7 but Inkscape 0.92.5 will also support Python 3, and the 1.0 line
will drop suppo
> However the idea for Inkscape (at least the "LTS" branch 0.92.x) is to
support both, python2 and python3,
I'm wondering if this might be a mistake. After all, Python 2 will be
unsupported by upstream in a few months time. Not even security bugs
will be fixed, so using it is dangerous from then o
** Changed in: inkscape (Fedora)
Status: Confirmed => Invalid
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Title:
inkscape: Port to Python 3
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I see... so some distros basically want to push towards Python 3 but are
too afraid to do it "properly" by also switching the target of "python".
;-)
I'd be totally fine with replacing "python" with "python3" on the
Inkscape-side if we targeted python3 only.
However the idea for Inkscape (at leas
The problem is that in the Linux world there is no real, final, decision on
what to do with the name "python". So, at least in Debian/Ubuntu, we have no
plans on having /usr/bin/python to ever
point to anything that is not Python 2. In Arch Linux, the situation is the
opposite instead…
There
What's the problem with calling "python" (without version number)?
If there's no version number, it's supposed to be the system's preferred
version of python (which might well be python3).
Therefore I don't see an explicit dependency on Python 2, as long as all
build scripts are compatible with P
There are still a few calls to "python ... i18n.py" in
share/*/CMakeLists.txt, so the build system still requires python2.
The 5 scripts share/*/i18n.py itself are compatible with both python2
and python3.
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Last month. [Meaning: sorry, no idea, it was due much earlier, but
hasn't been released yet, will probably be before August]
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Title:
inkscape: Po
What is the ETA for 0.92.5?
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Title:
inkscape: Port to Python 3
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** Changed in: inkscape
Milestone: None => 0.92.5
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Title:
inkscape: Port to Python 3
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Inkscape 0.92.5 as well as Inkscape 1.0 will be compatible with Python
3:
0.92.5:
https://gitlab.com/inkscape/inkscape/merge_requests/568
https://gitlab.com/inkscape/inkscape/merge_requests/582
1.0:
https://gitlab.com/inkscape/extensions/blob/master/README.md
** Changed in: inkscape
Stat
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** Bug watch added: Red Hat Bugzilla #1704419
https://bugzilla.redhat.com/show_bug.cgi?id=1704419
** Also affects: inkscape (Fedora) via
https://bugzilla.redhat.com/show_bug.cgi?id=1704419
Importance: Unknown
Status: Unknown
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Some work has been done on this by doctormo during the Hackfest, as far as I
understand.
However, the Python3 port has been combined with moving extensions out of the
main repo for that branch, so not sure about compatibility and usefulness
with/for current Inkscape versions.
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Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: inkscape (Ubuntu)
Status: New => Confirmed
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Title:
i
One thing we'd need to consider is that some more or less basic Inkscape
functionality currently relies on Python extensions, e.g.
- Several templates
- Help links
although I already wondered if this was even really necessary -
I assume there are better solutions available to open a link from
Thank you for the explanation, Bryce and Mattia! But until 2020, this
should be solved, as far as I understand, regardless of this? We've only
got 2 hackfests until then... time flies.
I found that these depend on python scripts, but there may be more, hope
others will fill in the blanks (I've als
The main → universe move as I see it has more of a logistic change:
theoretically speaking, as long as it is in main Canonical could be called upon
providing commercial support if any customer asked for it, as well as providing
security patches if any security breach appeared, etc.
At any rate,
I'd second Ted's suggestion of splitting out python code to a separate
package, that's something we've been pondering doing for other reasons
already.
Do we have a listing of what exactly uses python?
I know the extension programs do, and those could be split out to an
inkscape-extras package.
I
@valavanisalex Sorry, I don't know much about it. su_v is often around
on IRC, please ask her there about the status or send her an email. As
far as I know, there is no other place tracking this.
Do you think this might become one focus for the Hackfest? Being
'demoted' doesn't sound so good in my
@Hachmann - Thanks for the gitlab link to su_v's work. Do you know what
the status of the fork is? Is there a wiki page/bug report tracking the
migration?
It would be good to get this merged as soon as possible, as the fork is
6 months behind master.
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** Changed in: inkscape
Importance: Undecided => Medium
** Changed in: inkscape
Status: New => Triaged
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Title:
inkscape: Port to Pytho
** Changed in: inkscape (Debian)
Status: New => Confirmed
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Title:
inkscape: Port to Python 3
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While I think it is fine for Inkscape to not be in main, there is a snap
for it, if there are those who want to still see it in main another
possible solution is to split out the Python extensions. They're
independent and could be a separate package with a recommends.
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** Changed in: inkscape (Ubuntu)
Importance: Undecided => Wishlist
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Title:
inkscape: Port to Python 3
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** Changed in: inkscape (Ubuntu)
Assignee: Ubuntu Desktop (ubuntu-desktop) => (unassigned)
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Title:
inkscape: Port to Python 3
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** Summary changed:
- inkscape: Use/Port of Python3 needed, or considering demotion
+ inkscape: Port to Python 3
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Title:
inkscape: Port to Pytho
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