[Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-06-13 Thread NY00123
In my case, it looks like unclutter isn't installed here. Anyway, Compiz is disabled for now (and the resolution is again 1280x1024). -- SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled. https://bugs.launchpad.net/bugs/216322 You received this

Re: [Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-06-13 Thread Ralf Nieuwenhuijsen
EHm, isn't this a duplicate? Doesn't this happen _whenever_ the resolution of the game is equal to that of the desktop, if running compiz? Current workarounds: - run games in a different resolution, than your desktop - do not use compiz - turn off auto redirect fullscreen applications..

[Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-06-13 Thread NY00123
I've selected System - Preferences - Advanced Desktop Effects Settings (I think it's available from a compizconfig-backend-gconf package; Otherwise, I guess e.g. gconf-editor can be used), selected General Options and then unchecked Unredirect Fullscreen Windows. Afterwards I've re-enabled Compiz

[Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-06-12 Thread NY00123
I've changed the desktop resolution to 1024x768 (without rebooting or restarting), and now I get the same problem with a resolution of 1024x768. In addition, could be related although I'm not sure (tested on an EDuke32 snapshot from April 1st, but could happen in other applications as well): *

[Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-06-12 Thread NY00123
Sorry for not telling about that before, but now I can mention one more problem (occurs in EDuke32 and icculus.org/duke3d): It looks like something goes wrong with the mouse cursor, although the behavior may depend on the game. -- SDL applications auto-leave fullscreen if set to native

Re: [Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-06-12 Thread Tim Kersten
I had similar problems before. Mine were worked around by making sure that the screen saver was disabled. Also, you will get strange mouse behavior if you're using the program unclutter while you have opengl and some sdl games open, either windowed or fullscreen. t On Thu, Jun 12, 2008 at 3:56

[Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-06-11 Thread Cyrus Jones
Maybe this bug is for 1280x1024 and higher resolutions. If possible, please set your desktop and game to 1024x768. See if this will fix your problem, -- SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled. https://bugs.launchpad.net/bugs/216322 You

[Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-06-10 Thread Cyrus Jones
Perhaps related to Bug #224893? -- SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled. https://bugs.launchpad.net/bugs/216322 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. --

[Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-06-10 Thread Lari Kukkonen
Would like to point out that this isn't limited to 1280x1024 resolution. Had this happened few times with Quake4/ET:QW on my native 1920x1200, although it doesn't happen always and most of the time I can play on fullscreen just fine. -- SDL applications auto-leave fullscreen if set to native

[Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-05-11 Thread benpicco
Can confirm it for ballistics, bomberclone and FretsOnFire. While waiting for a real solution, maybe a little nocompiz script helps, can be linked to /usr/local/bin so that problematic programs can be run by nocompiz fretsonfire e.g. #!/bin/bash # Starts a programm having problems with compiz

[Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-05-04 Thread Aaargh486
I confirm this bug too. When Compiz is enabled, all fullscreen SDL games set to the native resolution of my desktop (1280x1024) window automatically. Tested with Frets On Fire, Battle for Wesnoth, Neverball and Extreme Tux Racer. -- SDL applications auto-leave fullscreen if set to native

[Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-05-01 Thread ptolonen
I have same problem with Ubuntu 8.04 32bit with all updates. Graphic card: Geforce 7600GS Games i tested: World of Padman, Hedgewars and XMoto. All had same problems. With 7.10 they worked fine. -- SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is

[Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-05-01 Thread ptolonen
I started World of Padman with default resolution 1024x768 at fullscreen. Game starts fine and it's playable for about 10-15 minutes and then suddenly it jumps to windowed mode and all controls are lost - must reset X to continue. On 1280x1024 Fullscreen it wont be playable at all. It changes

[Bug 216322] Re: SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled.

2008-04-14 Thread Travis Watkins
Confirmed, I see this with xmoto. ** Changed in: compiz (Ubuntu) Importance: Undecided = High Status: New = Confirmed -- SDL applications auto-leave fullscreen if set to native 1280x1024 resolution and Compiz is enabled. https://bugs.launchpad.net/bugs/216322 You received this bug