** Attachment added: "Save as test.cpp then run "gcc -o test test.cpp  -lGL 
-lGLU -lglut && ./test" to reproduce."
   http://launchpadlibrarian.net/15984738/test.cpp

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Use of GL_TEXTURE_BASE_LEVEL can cause segmentation faults with multiple 
textures
https://bugs.launchpad.net/bugs/247950
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