This bug was fixed in the package mnemosyne - 1.1-0ubuntu1.1
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mnemosyne (1.1-0ubuntu1.1) intrepid-proposed; urgency=low
* Change mnemosyne/pyqt_ui/sound.py so pulseaudio isn't activated when not
needed (LP: #290691)
* Fix import in mnemosyne/pyqt_ui/mnemosyne so it doesn't
** Tags added: verification-done
** Tags removed: verification-needed
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mnemosyne causes cpu usage in pulseaudio
https://bugs.launchpad.net/bugs/290691
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Thanks for the hint. I just uploaded 1.2 to Ubuntu Jaunty (which will become
9.04).
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mnemosyne causes cpu usage in pulseaudio
https://bugs.launchpad.net/bugs/290691
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Included in the recently released 1.2 (which incidentally also fixes
some other bugs)
** Changed in: mnemosyne-proj
Status: New => Fix Released
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mnemosyne causes cpu usage in pulseaudio
https://bugs.launchpad.net/bugs/290691
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This bug was fixed in the package mnemosyne - 1.1.1-0ubuntu1
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mnemosyne (1.1.1-0ubuntu1) jaunty; urgency=low
* New upstream release
- Includes fix for (LP: #285793)
* Change mnemosyne/pyqt_ui/sound.py to moderate CPU use when no sound is
needed (LP: #290691)
- In li
Poof! it's back. Tested on the live cd and found this bug solved with no
obvious regressions.
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mnemosyne causes cpu usage in pulseaudio
https://bugs.launchpad.net/bugs/290691
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Tested on my beat-up Intrepid install and found no more cpu usage. Sound
works when needed and there were no obvious regressions. So, it works
there.
I tried to test on the current live cd, but the update had mysteriously
vanished from intrepid-proposed. What happened? It's not in the
repository a
Accepted into intrepid-proposed, please test and give feedback here.
Please see https://wiki.ubuntu.com/Testing/EnableProposed for
documentation how to enable and use -proposed. Thank you in advance!
** Changed in: mnemosyne (Ubuntu Intrepid)
Status: In Progress => Fix Committed
** Tags ad
motu-sru ack'ed via IRC.
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mnemosyne causes cpu usage in pulseaudio
https://bugs.launchpad.net/bugs/290691
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Fix uploaded for Jaunty. It'll be there once the archive is unfrozen.
** Changed in: mnemosyne (Ubuntu Intrepid)
Importance: Undecided => Medium
Assignee: (unassigned) => Scott Kitterman (kitterman)
Status: New => In Progress
** Changed in: mnemosyne (Ubuntu)
Status: In Pro
Thanks a lot for the rapid patch! Feel free to apply it, I will also add it to
the 1.x repository.
Peter
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mnemosyne causes cpu usage in pulseaudio
https://bugs.launchpad.net/bugs/290691
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Based on a direct reply from upstream "It look OK to me. In fact, I'll
also add it to the 1.x codebase.", I'm going to package this for SRU for
Hardy and Intrepid.
** Changed in: mnemosyne (Ubuntu)
Importance: Undecided => Medium
Assignee: (unassigned) => Scott Kitterman (kitterman)
Done, here's the patch for mnemosyne 1.1-0ubuntu1.
** Attachment added: "shutdown_idle_pygame_mixer.patch"
http://launchpadlibrarian.net/19138039/shutdown_idle_pygame_mixer.patch
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mnemosyne causes cpu usage in pulseaudio
https://bugs.launchpad.net/bugs/290691
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On Friday 31 October 2008 00:07:16 marmuta wrote:
> Whatever the reason for the cpu usage, there shouldn't be a silent audio
> stream around anyway. Maybe mnemosyne really should take care of this. It
> would be super If that happened in 2.0 with phonon, but I'm also willing to
> contribute a patc
I agree that it shouldn't eat cpu when not explicitely asked to play. On
the other hand, I could imagine this being a design choice for (game)
performance reasons. The issue is probably low latency, no need to
restart the sound hardware for each bullet.
I had a closer look at the pygame and sdl_mi
But still, opening a mixer stream which is idle should not take all the CPU
time, so I'm inclined to think this is pygame regression, as with previous
pygame versions it worked fine.
I agree that it would be in principle possible to work around this in
Mnemosyne, but the upcoming 2.x codebase n
Hi, thanks for answering so quickly :)
When I run it with alsa the cpu usage just shifts to mnemosyne (on a
Intrepid RC live cd):
[EMAIL PROTECTED]:~$ pulseaudio -k
W: ltdl-bind-now.c: Failed to find original dlopen loader.
[EMAIL PROTECTED]:~$ SDL_AUDIODRIVER=alsa mnemosyne&
[1] 8945
[EMAIL PROT
This is a pulseaudio/pygame issue, not a Mnemosyne one. Using e.g. the
alsa driver, I don't see this behaviour.
Peter
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mnemosyne causes cpu usage in pulseaudio
https://bugs.launchpad.net/bugs/290691
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This workaround stops it from playing any audio, including sound in
flash cards:
$ SDL_AUDIODRIVER=none mnemosyne
It shows an error but runs anyway:
Unable to initialise sound.
Traceback (most recent call last):
File "/var/lib/python-support/python2.5/mnemosyne/pyqt_ui/sound.py", line 43,
in _
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