lucid has seen the end of its life and is no longer receiving any
updates. Marking the lucid task for this ticket as "Won't Fix".
** Changed in: pygame (Ubuntu Lucid)
Status: Confirmed => Won't Fix
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** Changed in: pygame (Ubuntu)
Assignee: Luke Yelavich (themuso) => (unassigned)
** Changed in: pygame (Ubuntu Lucid)
Assignee: Luke Yelavich (themuso) => (unassigned)
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https://
I have reported a similar bug in 2011 at
http://hg.pygame.org/pygame/issue/89/sounds-arent-played-at-the-
expected-moment . The problem was with Windows XP. The init line solves
the problem, but it makes the line mandatory if you are writing games.
I wanted to know if the regression appeared in SD
Luke, what is the status of this bug?
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pygame sound is delayed a lot
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** Changed in: pygame (Ubuntu Lucid)
Milestone: ubuntu-10.04-beta-2 => None
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Setting to medium, as there is a work around, and no responsed on this
bug.
Luke, I am still seeing this issue, will implement work around in my
code.
** Changed in: pygame (Ubuntu Lucid)
Importance: High => Medium
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** Changed in: pygame (Ubuntu Lucid)
Milestone: ubuntu-10.04-beta-1 => ubuntu-10.04-beta-2
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Has anybody tested this in lucid? Also please double check that if
running lucid, you have libsdl1.2debian-pulseaudio installed and not
libsdl1.2debian-alsa.
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Like John wrote,
adding this line into the python/pygame code helps:
pygame.mixer.pre_init(44100,-16,2,2048)
pygame.init()
no more sound delay, tested with various computers (Ubuntu 9.10 karmic)
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Confirmed on my dell mini 10v with spinning media, and also on my
desktop. Note that the delay is much less on my desktop.
** Changed in: pygame (Ubuntu)
Importance: Undecided => High
** Changed in: pygame (Ubuntu)
Status: New => Confirmed
** Changed in: pygame (Ubuntu)
Milestone:
** Also affects: pygame
Importance: Undecided
Status: New
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Maybe is something in the sound system, but is something that is
happening in my home pc and in my work pc... so I don't think that is my
foult. In my job I have a jaunty default instalation so i don't know
what it is.
thanks for the help..
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almejo i just googled for it. however the large sound delay would be
indicative of an issue somewhere in the sound system.
On Fri, Jul 24, 2009 at 12:13 PM, almejo wrote:
> Great!!!
>
> the last indication did the magic. Pre_init was the missing key.
>
> Now after months I can resume programing m
Could the pygame package be set so that the default mixer setting is
something more sane, such as what Lauri has suggested?
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Great!!!
the last indication did the magic. Pre_init was the missing key.
Now after months I can resume programing my game :D
Thanks to all!!
btw: how did you know what to do??
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This problem goes away when I kill pulseaudio. I haven't experienced any
side-effects either.
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You can try removing pulse audio, or hope that in the next release,
pulse audio is somehow (unlikely) less broken.
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> I tried it,.. but still not working..
try this before calling pygame.init():
pygame.mixer.pre_init(44100, -16, 2, 512)
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I tried it,.. but still not working..
Will be this be addressed in Karmic??
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I have this problem too. Lauri, your suggestion fixed it.
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h
The problem might also be too big buffer. Try something like this:
pygame.mixer.init(44100, -16, 2, 512)
** Summary changed:
- sound is delayed a whole second in intrepid
+ pygame sound is delayed a lot
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