https://apricot.blender.org/yofrankie-11/#comment-93966
"The project is long finished. It may be updated in the future but as it stands
the final product is a 2.49a-compatible game demo rough around all of its
edges. Of course it’s open source as you know, so anyone can update this to
make it co
Anyone else who can't turn left whilst running?
I am on Karmic, but tried in Blender 2.49b
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Seems to be packaged. :)
http://packages.ubuntu.com/lucid/yofrankie
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yofrankie is now available in lucid.
** Changed in: ubuntu
Assignee: Benjamin Drung (bdrung) => (unassigned)
** Package changed: ubuntu => yofrankie (Ubuntu)
** Changed in: yofrankie (Ubuntu)
Status: Confirmed => Fix Released
** Changed in: yofrankie (Ubuntu)
Assignee: (unassig
** Branch linked: lp:ubuntu/yofrankie
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The status is that I uploaded a current SVN snapshot to Ubuntu just
before the feature freeze. It is waiting in the NEW queue [1] for being
accepted. Six days ago I wrote ideasman42 a mail requesting some
improvements (Copyright line in each .py file, install target patch, man
page, yofrankie VS yo
Just wondering what the status of this was, thanks
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corrected every address in the GPL python headers (also did blender3d while I
was at it :) )
http://markmail.org/message/4astbgxtvdj2t6lp
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Looks like its getting close.
renamed CC3.0 to CC-BY3.0
replaced GPL-2 with this file
http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
committed to svn r88
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http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
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The are different types of CC 3.0 licenses. Can you please make sure
that CC-BY 3.0 is used a abbreviation instead of CC 3.0?
There is a space missing in the first line of COPYING
(CommonsAttribution -> Commons Attribution).
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You use an outdated FSF address. The last line of the GPL2 headers
should be
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
The file GPL-2 has the wrong address, too.
Can you add a copyright line to the top of the GPL2 headers. It should
look like:
Copyright (C) 2008-2010
Added these files to the root directory
http://apricot.blender.org/wp-content/uploads/COPYING
http://apricot.blender.org/wp-content/uploads/GPL-2
http://apricot.blender.org/wp-content/uploads/CC3.0
All python scripts now have GPL2 headers.
If theres no other issues I can bundle this up into an a
No worries, will batch GPL header all py scripts and split out the license text
as you suggest.
will try do this tomorrow night.
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It looks good except that a verbatim copy of the CC 3.0 is missing.
You do not have to put everything in one file. You could put the
verbatim copy of the CC 3.0 and GPL-2 into separate file. Then you would
have a short COPYING, GPL-2, CC3.0 (or similar file names).
All python files should contain
Hi Benjamin
Updated http://apricot.blender.org/wp-content/uploads/COPYING
- removed part about logos, no logos are included so this is not needed.
- included these as media - svg, jpeg, jpg, ttf
- use GPLv2 or greater.
- include files dist/yofrankie-bge dist/yofrankie-bge.desktop as GPLv2 or
grea
Is the Yo Frankie logo excluded from the CC 3.0?
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Mention the license for dist/yofrankie-bge and dist/yofrankie-
bge.desktop in the COPYING file is enough. You can't add a license
header to a *.desktop file.
BTW, can you use exec in the yofrankie-bge script:
#!/bin/sh
exec blenderplayer /usr/share/yofrankie-bge/levels/start_menu.blend
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Benjamin, Ill have to double check but I think the blender logo is in
the credits (as an image).
GPLv2 or greater, Ill clarify this also.
Ill include svg, jpeg's & ttf as media in the list.
Makefile is GPLv2, updated in our svn alredy.
- others - GPLv2 since its not media. where should this be
Can you add the license header to all python files? You can find an
example header here: http://www.gnu.org/licenses/gpl-2.0.html#SEC4
** Changed in: ubuntu
Assignee: (unassigned) => Benjamin Drung (bdrung)
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You received
I found these files missing in the COPYING file.
./textures/level_nut/raw/donotenter.svg
./textures/temp_river2.jpg
./textures/level_lighthouse/rusty_col.jpeg
./textures/level_lighthouse/doris_nor.jpeg
./textures/level_lighthouse/rusty_nor.jpeg
*.svg, *.jpg, *.jpeg should be added to the media li
This paragraph is not clear to me:
Excluded from the Creative Commons license is:
- the corporate/product logos on the website (including Blender logo,
Creative Commons logo) and associated trademarks
Does the source include any logos? Which logos are affected? Blender,
Creative Commons, and?
Is
@Benjamin Drung, YoFrankie contains no generated binaries or compilable
code (all python and media files)
Would this file suffice?
http://apricot.blender.org/wp-content/uploads/COPYING
I could do some kind of ls -R on all the media files but not sure if
this helps.
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I've chatted with upstream on IRC about the licensing issue, and
requested the following:
1) A verbatim copy of each license under which materials are distributed to be
included in the tarball
2) For those files that cannot represent their license correctly internally
(mostly .blend files), that
Last week I wrote a mail to upstream requesting a proper source tarball.
This tarball must not contain generated binaries and must contain a
license file, which contains copyright information about all contained
packages. Once upstream provides such an tarball, we have a package in
the archive in n
License is here:
http://cvs.fedoraproject.org/viewvc/F-11/yofrankie-bge/yofrankie-DVD-license.txt?view=co
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Can we add this binary deb blob to multiverse? =)
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** Description changed:
Yo Frankie! is a 3D current generation platform game.
URL: http://www.yofrankie.org/
License: Creative Commons Attribution license 3.0
Notes: The project delayed and was released early December 2008.
+
+ Source: https://svn.blender.org/svnroot/yofrankie
+ Issue
** Changed in: ubuntu
Assignee: MOTU (motu) => (unassigned)
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Hi,
I *will* pay. :)
All the best,
Robert
Danny Piccirillo schrieb:
> Yeah, i'm subscribed to that but but it was filed in Sep 2008 and hasn't
> had any activity lately =[
>
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Yeah, i'm subscribed to that but but it was filed in Sep 2008 and hasn't
had any activity lately =[
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Just look at http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497859
I'm sure this package will go into Debian, because someone will pay money if it
reaches at least Debian Experimental sources. :-P
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Ideally, i'd love to see it accepted in Debian first, but i don't know
where to go to give it some attention. I brought it up on ubuntu-devel-
discuss a while back...but that's for ubuntu
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We need an Ubuntu Universe Developer (MOTU) to sponsor this.
Alternatively this package needs to be accepted in Debian and synced into
Ubuntu Lucid repos.
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Take a look on https://wiki.ubuntu.com/UbuntuDevelopment/NewPackages
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Right, so since that's available, how can we get it packaged for Lucid?
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It needs blender 2.49b, was released September 3rd, 2009
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ht
What's needed to get this in debian/ubuntu?
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** Also affects: playdeb
Importance: Undecided
Status: New
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** Changed in: getdeb.net
Status: New => Fix Released
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This bug seems to be quite old even though there is a lot of interest in
it. What is needed to help fix this?
** Also affects: getdeb.net
Importance: Undecided
Status: New
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Anyone try the deb at getdeb: http://www.getdeb.net/release/4322
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That is a great effort, but somewhat ironic :)
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I want to see this game in Debian, then it can be moved into Ubuntu just
easily.
I created a cofundos.org project to get this done. This means I am
willing to throw money at the problem. You can join the bidders and
increase the amount of money the implementor gets or take the job. Its
all to be f
** Changed in: debian
Status: Unknown => New
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** Changed in: ubuntu
Assignee: (unassigned) => MOTU (motu)
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I just wanted to say that I also wanted to have this in Ubuntu. Because
the entire game has been constructed entirely using free tools and free
contents, it's a nice talking point when promoting free software.
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** Tags added: needs-packaging
** Tags removed: deb frankie needs package packaging yo
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** Changed in: ubuntu
Status: New => Confirmed
** Bug watch added: Debian Bug tracker #497859
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497859
** Also affects: debian via
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497859
Importance: Unknown
Status: Unknown
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** Description changed:
- Yo Frankie! is a 3D, high-detailed and polished current generation
- platform game.
+ Yo Frankie! is a 3D current generation platform game.
URL: http://www.yofrankie.org/
License: Creative Commons Attribution license 3.0
Notes: The project delayed and was release
** Description changed:
Yo Frankie! is a 3D, high-detailed and polished current generation
platform game.
- Text extracted from Yo Frankie! "About" page on Yo Frankie! Homepage:
- "After Orange and Peach, Blender Institute continues with a new open project:
Apricot. This time it isn’t a mo
** Description changed:
Yo Frankie! is a 3D, high-detailed and polished current generation
platform game.
- Text extracted from Yo Frankie! about page on Yo Frankie! Homepage:
+ Text extracted from Yo Frankie! "About" page on Yo Frankie! Homepage:
"After Orange and Peach, Blender Institut
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