Public bug reported:

After upgrading to Jaunty, colours are wrong in GL applications.

I did a testprogram which is supposed to show a red square, a green square,
a blue square and a white square on a black background.  What I get is
a cyan square, a purple square, a blue square, and a white square on a
blue background.  (See screenshot, where I also have glxgears running.)

So, red and green are swapped, and blue is always set (which probably
means that it is swapped with alpha).  Which sounds like byteorder
problems.

The problem is the same regardless of LIBGL_ALWAYS_INDIRECT setting,
so I'm guessing it is a bug in the GLX layer rather than in the actual
renderer.

libgl1-mesa-glx version: 7.4-0ubuntu3

Hardware: Mac Mini (PPC), Radeon 9200

** Affects: mesa (Ubuntu)
     Importance: Undecided
         Status: New

-- 
Wrong colours on big-endian machine
https://bugs.launchpad.net/bugs/366755
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to