Public bug reported: Binary package hint: wine
Ever since upgrading to jaunty, wine has been crashing randomly in both Team Fortress 2 and Left 4 Dead. It happens at least once every ten minutes, but usually more often. It has happened under both 1.1.19 and 1.1.20, though the exact behavior of the crash has changed a little in 1.1.20. Under 1.1.19, the whole game would just go away immediately, and I'd get a lengthly backtrace printed out on the console. Since upgrading to 1.1.20, it just halts the game, and tries to show a popup advising me of the crash. The console debug output is much more terse, but it refers to some of the same things (pulsecore/memblock.c: pa_memblock_acquire() seems to be where the crash happens every time). Attached is some debug logs from some various crashes in left 4 dead. ProblemType: Bug Architecture: amd64 DistroRelease: Ubuntu 9.04 NonfreeKernelModules: nvidia Package: wine 1.1.20~winehq0~ubuntu~9.04-0ubuntu1 ProcEnviron: PATH=(custom, user) LANG=en_US.UTF-8 SHELL=/bin/bash SourcePackage: wine Uname: Linux 2.6.28-11-generic x86_64 UnreportableReason: This is not a genuine Ubuntu package ** Affects: wine (Ubuntu) Importance: Undecided Status: New ** Tags: amd64 apport-bug -- wine crashes in Source games since jaunty https://bugs.launchpad.net/bugs/367379 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs