Public bug reported:

Binary package hint: wine

Ever since upgrading to jaunty, wine has been crashing randomly in both
Team Fortress 2 and Left 4 Dead. It happens at least once every ten
minutes, but usually more often.

It has happened under both 1.1.19 and 1.1.20, though the exact behavior
of the crash has changed a little in 1.1.20.

Under 1.1.19, the whole game would just go away immediately, and I'd get
a lengthly backtrace printed out on the console. Since upgrading to
1.1.20, it just halts the game, and tries to show a popup advising me of
the crash. The console debug output is much more terse, but it refers to
some of the same things (pulsecore/memblock.c: pa_memblock_acquire()
seems to be where the crash happens every time).

Attached is some debug logs from some various crashes in left 4 dead.

ProblemType: Bug
Architecture: amd64
DistroRelease: Ubuntu 9.04
NonfreeKernelModules: nvidia
Package: wine 1.1.20~winehq0~ubuntu~9.04-0ubuntu1
ProcEnviron:
 PATH=(custom, user)
 LANG=en_US.UTF-8
 SHELL=/bin/bash
SourcePackage: wine
Uname: Linux 2.6.28-11-generic x86_64
UnreportableReason: This is not a genuine Ubuntu package

** Affects: wine (Ubuntu)
     Importance: Undecided
         Status: New


** Tags: amd64 apport-bug

-- 
wine crashes in Source games since jaunty
https://bugs.launchpad.net/bugs/367379
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