[Expired for xserver-xorg-input-evdev (Ubuntu) because there has been no
activity for 60 days.]
** Changed in: xserver-xorg-input-evdev (Ubuntu)
Status: Incomplete = Expired
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Mahendra Tallur, this bug was reported a while ago and there hasn't been
any activity in it recently. We were wondering if this is still an
issue? If so, could you please test for this with the latest development
release of Ubuntu? ISO images are available from
Workaround for Ubuntu 12.04 (Precise Pangolin) and Linux Mint 13 (Maya):
http://ubuntuforums.org/showpost.php?p=10268510postcount=14
With this method the change will last until the xserver-xorg-input-
joystick package is updated.
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O.K. The following code when executed delinks the mouse pointer from
joystick movements. The sequence: 1)open a terminal, 2)enter the script
file on the cmd line, 3)plug in the rc-controller(see the mouse move to
left), 4)with some skill get the uncooperative mouse cursor to pass over
the terminal
Mark, I had the same error messages, they are generated because there
are two id's that match joystick's name. I don't know which one of the
two is actually for controlling the joystick events, so I set properties
for both. The errors are for second id.
If you are bothered with the messages, you
The code in posts 26 and 34 worked for me on 12.04LTS. However, is
there a way to make a script or launcher that could be selected when
needed off of the desktop to run: xinput set-prop 11 713 0 xinput
set-prop 11 714 0 (example as my numbers differ)
mark bower
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I'm pleased to announce this issue is *fixed* for me in Ubuntu Natty !
(xserver-xorg-input-joystick must NOT be installed, otherwise the
joystick will control the mouse)
I have some issues with inverted axis though, but it's a distinct issue
!
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If it's fixed by not using xserver-xorg-input-joystick, how do you use
your gamepad? I had to install that in order to use mine.
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https://bugs.launchpad.net/bugs/418470
Title:
USB
Well, it's not needed anymore (it was in former Ubuntu releases),
apparently, it must be using the xserver-xorg-input-evdev driver...
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https://bugs.launchpad.net/bugs/418470
Title:
USB
** Changed in: xserver-xorg-input-evdev (Ubuntu)
Status: New = Confirmed
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https://bugs.launchpad.net/bugs/418470
Title:
USB Gamepad detected as mouse (Speedlink 360 style)
To
I also had a problem with gamepad automatically emulating a mouse. I
tried using the method with numbers described above, but the numbers
were changing after reboot. As a solution, here is the script I use to
disable mouse emulation after logon (just put it in the
System/Preferences/Startup
like alexander pointed out,
here a bit more detail (and a fixed typo):
acces a terminal and type: xinput list
find the joypad's id number.. mine is for instance 11
then type: xinput list-props 11
now look up the lines that say
generate mouse events
generate key events
there is a number behind
lol, also put typos.. but not in the commands, so they should work
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Title:
USB Gamepad detected as mouse (Speedlink 360 style)
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@Alexander what do you mean by by option id I only see id written
there, when I run the command, here is the output
http://paste.ubuntu.com/579719/
Thanks
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I'm having this bug as well, with a genius maxfire g-12u.
Running ubuntu maverick 64 bits, and the weird thing is that it worked normally
yesterday, maybe it's bugged now because the joystick was already plugged when
I turned on the computer, and yesterday I plugged when I wanted to play, with
** Changed in: xserver-xorg-input-evdev (Ubuntu)
Status: Invalid = Incomplete
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USB Gamepad detected as mouse (Speedlink 360 style)
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ah i read it wrong i think.. so more controllers get recognized now..
but the mouse and keyboard is still controlled by them by default.. and
needs several commandline actions to switch the function off.
so hereby requesting a means to set it other way around by default or a
more userfriendly way
As of Maverick : no need to install a custom fdi anymore to get the
gamepad recognized : I only needed to install xserver-xorg-input-
joystick.
However, the digital stick still controls the mouse cursor.
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USB Gamepad detected as mouse (Speedlink 360 style)
so nothing changed since lucid.. it got recognized there aswell and it
also automatically sets mouse events and keyboard events to true
this should be a simple option.. because its a damn hassle to switch it
off (or on if desired... like for people that have difficulties using a
mouse).
i
maybe some lines to be added to /etc/X11/xorg.conf?
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cool that this works alexander!
now how can we set this permanent?
since when i unplug and replug or do a system reset i have to set it again
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USB Gamepad detected as mouse (Speedlink 360 style)
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apparently you need the package to have the joystick/gamepad working in
wine.
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USB Gamepad detected as mouse (Speedlink 360 style)
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quickfix:
use the command xinput set-props device-id option-id 0
to set mouse events and keyboard events to false for the joystick/gamepad
the respective id can be found by running
xinput list
and
xinput list-props device-id
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USB Gamepad detected as mouse (Speedlink 360 style)
okay.. i found a workaround:
uninstall the xserver-xorg-input-joystick package
restart your system
(found the workaround here
http://swiss.ubuntuforums.org/showthread.php?t=1477206)
hope it works for you guys
and hope we dont need that package otherwise then to control mouse with the
joystick
I'm having this issue.
I think this could be expanded to include all USB joysticks. Any usb
joystick I plug in doubles as a mouse. This could be a great feature if
it had an on/off switch
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USB Gamepad detected as mouse (Speedlink 360 style)
https://bugs.launchpad.net/bugs/418470
You
ok.. did you people try another joystick? i did, i have an old QuickShot that
connects to the soundcard gameport / midi interface and followed these
instructions: http://ubuntuforums.org/showthread.php?t=330607
i used jstest-gtk instead of jscalibrate but i didnt get far calibrating it
because
my Speedlink Strike² is also identified as a DragonRise Inc. Generic USB
Joystick inside games, But still controll the mouse there aswell.. the game
Trackballs (Marble Madness clone) lets me disable mouse.. but in games (or for
installations) that do not feature such an option and where i want
any news on how to fix this in Lucid? gamepad control is useless this
way
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...i have a Speedlink Strike². If i can help by running some diagnostics
to fix this issue, please tell me what to do to provide usefull
information.
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USB Gamepad detected as mouse (Speedlink 360 style)
https://bugs.launchpad.net/bugs/418470
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** Tags added: lucid
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My gamepad is a DragonRise Inc. Generic USB Joystick (that is what
lsusb said). I don't know what to do, I agree with Newk, my Gamepad is
useless this way :(
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USB Gamepad detected as mouse (Speedlink 360 style)
https://bugs.launchpad.net/bugs/418470
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Well, your gamepad may not be useless in all cases (for instance, for
fullscreen games that capture the mouse pointer and do not react to
double-clicks).
Here happens with my both controllers : Speedlink 360 style and
Thrustmaster Firestorm Dual Analog.
Anyway, the problem seems to be that X is
I've got the same bug too. I'm using a USB converter for an N64
controller in Ubuntu Lucid 64 bit. Never had this problem in Karmic or
before.
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USB Gamepad detected as mouse (Speedlink 360 style)
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I created a joystick.fdi in /etc/hal/fdi/policy/:
?xml version=1.0 encoding=UTF-8?
deviceinfo version=0.2
device
match key=input.product string=HID :0667
merge key=input.x11_options.SendCoreEvents type=stringfalse/merge
merge key=input.x11_options.StartKeysEnabled
I'm having this bug after I upgrade to Lucid. By bug I mean: my joystick
is handling the mouse pointer. BTW: I don't have a mouse plugged.
PS: I believe this bug is duplicated.
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USB Gamepad detected as mouse (Speedlink 360 style)
https://bugs.launchpad.net/bugs/418470
You received this bug
Under Ubuntu Lucid RC :
there's definitely progress. A custom .fdi file is not necessary anymore
!
One just has to install the joystick input driver and it works, but
still controls the mouse pointer as well. (plus some invered axis on the
2nd stick + the need to unplug/replug the first time)
Thank you Bryce.
I haven't tried in Lucid yet, but it turns out the issue is upstream
anyway (I just tried and got the very same results in an up to date
ArchLinux distro : works but fdi required, unplug/replug required,
inverted axis, both mouse stick... Worked with evdev instead of
joystick
FYI, there are 2 entries in lshal :
udi = '/org/freedesktop/Hal/devices/usb_device_1a34_802_noserial'
info.linux.driver = 'usb' (string)
info.parent = '/org/freedesktop/Hal/devices/usb_device_1d6b_1__00_1a_0'
(string)
info.product = 'USB GAMEPAD 8116' (string)
info.subsystem =
Hi,
well, sorry for the lack of input !
Actually, if I don't install xserver-xorg-input-joystick, it seems I
cannot get the device detected. Which is probably due to the fact that
the .fdi file I *have to* install specifies :
match key=input.product string=ACRUX USB GAMEPAD 8116
remove
Yeah thanks, give a shot at using Lucid and if it still doesn't work,
either reopen this bug or file a new one. Thanks again!
On Tue, Feb 23, 2010 at 08:11:32AM -, Mahendra Tallur wrote:
Hi,
well, sorry for the lack of input !
Actually, if I don't install xserver-xorg-input-joystick,
We're closing this bug since it is has been some time with no response
from Mahendra. However, if the issue still exists please feel free to
reopen with the requested information. Also, if you could, please test
against the latest development version of Ubuntu, since this confirms
the bug is one
I need the output of 'lshal' without xserver-xorg-input-joystick
installed. It shouldn't use evdev.
** Changed in: xserver-xorg-input-evdev (Ubuntu)
Status: New = Incomplete
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USB Gamepad detected as mouse (Speedlink 360 style)
https://bugs.launchpad.net/bugs/418470
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** Changed in: xserver-xorg-input-evdev (Ubuntu)
Importance: Undecided = Low
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USB Gamepad detected as mouse (Speedlink 360 style)
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Well, I'm a bit lost...
I only manage to get it recognized when using the entry
merge key=input.x11_driver type=stringjoystick/merge
in the relevant .fdi file.
(one OK but not perfect fdi file can be found here :
Hi mahen,
I believe you should be able to construct an fdi file which enables all
these functions for you, although my own fdi-fu is not strong enough to
give you foolproof guidance. However, I think you can use the existing
.fdi's in /etc/hal/fdi/policy as examples. If you come up with an .fdi
** Tags added: jaunty
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USB Gamepad detected as mouse (Speedlink 360 style)
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** Attachment added: lshal.txt
http://launchpadlibrarian.net/30802074/lshal.txt
** Attachment added: Dependencies.txt
http://launchpadlibrarian.net/30802075/Dependencies.txt
** Attachment added: LsHal.txt
http://launchpadlibrarian.net/30802076/LsHal.txt
** Attachment added: LsMod.txt
I found a workaround. It consists in editing /etc/hal/fdi/policy/acrux-
usb-gamepad-8116.fdi and adding the following line :
merge key=input.x11_options.SendCoreEvents
type=stringfalse/merge
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USB Gamepad detected as mouse (Speedlink 360 style)
https://bugs.launchpad.net/bugs/418470
You
PS : this controller has 2 analog sticks 1 8-way pad. It turns out the
second stick controls the... mouse wheel, even after the work around.
Also, directions are inverted (with the second analog stick only) :)
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USB Gamepad detected as mouse (Speedlink 360 style)
Well, I wish I could edit my comments. The SendCoreEvents false does
affect the mouse pointer, but not the mouse wheel nor the mouse buttons.
For instance, joystick button number 3 acts as a right mouse button,
analog stick n°2 acts as mouse wheel.
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USB Gamepad detected as mouse (Speedlink
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