[Expired for pulseaudio (Ubuntu) because there has been no activity for
60 days.]
** Changed in: pulseaudio (Ubuntu)
Status: Incomplete => Expired
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Chrisn,
Thank you for reporting this bug to Ubuntu.
Ubuntu 10.04 (lucid) reached end-of-life on May 9, 2013.
See this document for currently supported Ubuntu releases:
https://wiki.ubuntu.com/Releases
Please upgrade to the latest version and re-test.
** Changed in: pulseaudio (Ubuntu)
With Ubuntu 12.04 (Precise Pangolin) I am able to get it working using
PulseAudio by using a custom ~/.asoundrc fix by Brebs that was intended for
Doom3:
http://ubuntuforums.org/archive/index.php/t-1304228.html
Just set in ~/.etqwcl/base/etqwconfig.cfg:
seta s_driver alsa
seta s_alsa_pcm
Note that in Brebs' fix this line:
pcm hw:0,0
is a card number of a hardware sound device on HIS system. The number
may change at discovery because of udev
(http://alsa.opensrc.org/MultipleCards), especially if a USB sound
device is added or removed, making the .asoundrc configuration use the
@abitwise,
Uncommenting the driver=pulse in the /etc/openal/alsoft.conf file works
for me, on Kubutu 12.10 and Doom3. Thanks for posting.
Be real. be sober.
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Everything works fine if you start etqw as follows:
./etqw +set s_alsa_pcm plughw:0 +set s_driver alsa +set r_alphaToCoverage 0
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https://bugs.launchpad.net/bugs/577727
Title:
Ubuntu
Ok look, the Pulseaudio team doesn't care. Sorry. I wish they did too,
but they don't. Evidence to the contrary has been due for, what? A
year now?
They don't care. They got Canonical's nod, they're in Ubuntu, they're
golden. They don't have to worry about stuff like this and little
people
It still doesn't work in ubuntu 11.04 x64
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Ubuntu 10.04 sound lag with enemy territory quake wars
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For the above reasons, it seems this indeed isn't ia32-libs.
** Package changed: ia32-libs (Ubuntu) = pulseaudio (Ubuntu)
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Title:
Ubuntu 10.04
I request someone again to please look at this bug so we can play the
last known 5 star rated linux game from a company who have always
supported linux.
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Starting the game with ALSA wrapper for OSS applications (alsa-oss)
solves the problem:
http://ubuntuforums.org/showthread.php?t=1705760
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Title:
HI, I have the same bug on my ubuntu 10.10 64 bits
is there a solution ?
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Ubuntu 10.04 sound lag with enemy territory quake wars
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Is there a pulseaudio developer we can assign this too? Instead of
letting it languish for another year?
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Title:
Ubuntu 10.04 sound lag with
Well, the whole point of this bug report is about using these games with
pulseaudio running and being used.
Most suggestions here either talk of disabling pulseaudio or using pure alsa to
run it, each of which works fine .
I hope they fix this bug so we can enjoy the benefits of pulse.
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** Changed in: ia32-libs (Ubuntu)
Importance: Undecided = Medium
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Thank you Chrisn for post #7
http://art.ubuntuforums.org/showpost.php?p=9202903postcount=134
I had the same problem using Mint 10.10 (based on Maverick)
with the game Quake 4 for Linux : Lag sound issue
sudo apt-get purge libcanberra-pulse pulseaudio pulseaudio-esound-compat
There is no need to mess up your system totally uninstalling pulseaudio...
just try
pasuspender -- quake4 +set s_alsa_pcm plughw:0
for me this works with all id software games.
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Only reliable solution I've found for Doom3 is to install alsa-oss, set game to
use OSS and start it with:
aoss .../doom3
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Here is a workaround for etwq.
pasuspender -- ./etqw-rthread +set s_driver alsa
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Ubuntu 10.04 sound lag with enemy territory quake wars
I can safely say that all new id software games have lag since ubuntu
10.04 using either oss or alsa. and on 32 bit OS also.
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The bug also affects me on Doom III
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For me (I am on maverick amd64) seems to be solved launching with
pasuspender -- doom3 +set s_alsa_pcm plughw:0
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Is there an upstream I can report this to? I noticed ia32-libs as 64-bit
specific, but I'm running on 32bit 10.10.
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Changed to Ubuntu 10.10 same bug, same story.
Can confirm that the sound from Doom III disappeared now completly,
which might be better for my nerves ;)
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Bug persists in Maverick, the work-around is annoying because I have to
kill every other alsa device (including my browser) before I get sound
in etqw. I also have the same problem with doom3 and quake4.
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Same for me in Maverick. At first I had no audio at all. Then I reset
the settings and the lag is back...
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I see the same behavior (sound delayed by half a minute or so) on ia32.
Following the advice at
http://ubuntuforums.org/showpost.php?p=9793314postcount=9
worked as a workaround for me.
(Nice to see that so many still play this on Linux :-)
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Hi
Just wanted to add, there is a problem using OSS drivers instead of alsa
too in quake 4 .Only thing is, the delay appears after quite some time
of playing the game unlike using alsa where it starts almost
immediately.
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I don't think this is an ia32-libs issue anymore, since Lucid's
ia32-libs was stable-release updated to include the fixed openal some
time ago.
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I too have the same issue with ETQW. I have been unable to resolve the
lag issue. I am running LInux Mint 9 x64 (based on Lucid). The first
time I ran the game after installation the audio seemed fine. Now, it
lags by 10-30+ seconds.
I had lag issues and missing audio with other GDF forces
Answer to #30:
Without the file ~/.pulse/client.conf, pulseaudio restarts again as soon as it
is killed.
And then ETQW outputs its sound through EDS API that goes to pulseaudio with a
huge delay.
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I have tried #28 and it does not work for me, later the sounds is still
delayed
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same issue with quake 4, upto 30 sec lag a few min into the game.
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The only way I found to fix this problem was:
* create the script /usr/local/bin/pakiller that kills pulseaudio and restarts
it afterwards
* create the file ~/.pulse/client.conf to prevent pulseaudio from automatically
restarting
* call ETQW with pakiller etqw-rthread
It works really fine now,
Sorry it took me so long to get back to this. I did manage to update my
32bit Ubuntu and test ETQW, same problem.
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Just tried on a i386 install of Ubuntu on the same system, not updated.
Same thing happens. Will try again once I updated.
One thing I have noticed is that it works better on first run. Second
run lags sound from almost the beginning.
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Thanks Tim. Sadly didn't work for me, unless I did something wrong.
One thing I've found out is that its using Alsa not OpenAL by default which is
what I assumed it was using.
I've been unable to convince ET:QW to use OpenAL so far.
I'll try an attach a log from the game as soon as I'm able
** Attachment added: Log from ET:QW default settings.
http://launchpadlibrarian.net/50722049/etqw%20log
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I apologize, it's broken again. It seems to have worked one-off that's
all. So:
upgrading to the newest openal lib in /usr/lib32 does NOT work.
Luke, I guess the affects: is probably wrong too.
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You
On amd64, updating the 32 bit openal that resides in /usr/lib32 (version
1.11.753) with the latest version from the 32 bit packages in lucid-updates
(1.12.854) fixed the problem.
An update of the openal lib in ia32-libs is needed, I think, to fix this.
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** Package changed: pulseaudio (Ubuntu) = ia32-libs (Ubuntu)
** Changed in: ia32-libs (Ubuntu)
Status: Confirmed = Triaged
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AlsaVersion: Advanced Linux Sound Architecture Driver Version 1.0.21.
Architecture: amd64
ArecordDevices:
List of CAPTURE Hardware Devices
card 0: Intel [HDA Intel], device 0: AD198x Analog [AD198x Analog]
Subdevices: 2/2
Subdevice #0: subdevice #0
Subdevice #1: subdevice #1
Pulseaudio is not regressive, it is better than ALSA or OSS for sure! I
had the same problem that Quake 4 sound didn't work but you can do that:
Edit (use sudo also): /etc/openal/alsoft.conf:
Uncomment drivers so that pulse is first, save the file:
drivers = pulse
Restart your computer just in
H can't use Skype without pulseaudio, but this bug in pulseaudio
is very painful for ETQW...
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I am experiencing this same problem. ETQW+ 10.04 x86_64
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Same problem here using Quake4.
Two years after PulseAudio was included in Ubuntu, you would not have
any regression on old games. But it's clearly the case here.
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Can confirm this bug on a 32 Bit CPU and NVIDIA proprietary drivers. The
sound lags for around 30 seconds in ETQW and Quake 4 (did not test other
games), but in my case the 30 seconds are very constant. It worked
before on that hardware with 8.04 flawlessly.
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Problem solved: removed pulseaudio and returned to ALSA (with audiohacks
packages):
https://launchpad.net/~dtl131/+archive/ppa
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Thanks Monsieurweller for that very useful ppa.
I've removed pulse using
http://art.ubuntuforums.org/showpost.php?p=9202903postcount=134
which seems to be doing the trick.
Hopefully the problems in pulse can be fixed.
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Confirming here as well, seems to be related with my bug, where I have
the same audio delay:
https://bugs.launchpad.net/ubuntu/+source/pulseaudio/+bug/572580
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** Attachment added: pulseaudio for etqw demo
http://launchpadlibrarian.net/48106726/pulseverbose.etqwdemo.log
** Attachment added: AlsaDevices.txt
http://launchpadlibrarian.net/48106484/AlsaDevices.txt
** Attachment added: AplayDevices.txt
** Attachment added: pulseaudio for etqw full
http://launchpadlibrarian.net/48106842/pulseverbose.etqwfull.log
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I can confirm that this bug affect lucid (my computer is affected too:
lucid x86_64).
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