Migrated to bugzilla: https://bugs.linaro.org/show_bug.cgi?id=554
** Bug watch added: Linaro Bug Tracking System #554
https://bugs.linaro.org/show_bug.cgi?id=554
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** Changed in: linaro-ubuntu
Status: Confirmed = Fix Released
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https://bugs.launchpad.net/bugs/588638
Title:
console colormap is wrong when using 32bit framebuffer
To manage
flag@omap:~$ uname -a
Linux omap 3.0.0-1204-omap4 #9-Ubuntu SMP PREEMPT Mon Sep 5 19:29:18 UTC 2011
armv7l armv7l armv7l GNU/Linux
flag@omap:~$ cat /proc/cmdline
console=ttyO2,115200n8 root=/dev/sda1 rootwait ro vram=12MB
omapfb.mode=dvi:1280x720MR-32@60
everything is fine here
** Changed
yep, actually i looked at your tree but since the tilt-3.0 brnahc didn't
have any update i thought we were in sync...
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Title:
console colormap is
tilt-3,0 is staying pretty much where it is, it's working with the
current arrangements for Android branch.
tilt-3.0-nodspvideo1 is getting new work from TI for various things and
is used to generate tilt-linux-linaro-3.0 now.
If you just want the vanilla branch the tilt-3.0-nodspvideo1 is the
uhm... i still get a blue background:
1) what's your /proc/cmdline?
2) what's your kernel config? omap4_defconfig?
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Title:
console colormap is
flag@omap:~$ uname -a
Linux omap 3.0.0-1203-omap4 #8 SMP PREEMPT Sun Aug 28 14:26:24 CEST 2011 armv7l
armv7l armv7l GNU/Linux
flag@omap:~$ cat /proc/cmdline
console=ttyO2,115200n8 root=/dev/sda1 rootwait ro vram=32 elevator=noop
earlyprintk
and i still have a blue-text console.
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Paolo it's solved on yesterday's (Aug 31) tilt-linux-linaro-3.0... your
package seems to have come from several days before?
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Title:
console
This is solved as far as my colour-blind eyes can tell on today's tilt-
linux-linaro-3.0 on both HDMI and DVI.
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Title:
console colormap is wrong
** Changed in: linaro-ubuntu
Milestone: 11.08 = 11.09
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Title:
console colormap is wrong when using 32bit framebuffer
To manage notifications
Still an issue with linux-image-3.0.0-1402-linaro-lt-omap
3.0.0-1402.3~ppa~natty.
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Title:
console colormap is wrong when using 32bit framebuffer
But can also confirm that this is not an issue when using the DVI driver
with the same kernel posted at #10.
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Title:
console colormap is wrong
** Changed in: linaro-ubuntu
Milestone: 11.07 = 11.08
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Title:
console colormap is wrong when using 32bit framebuffer
To manage notifications
** Changed in: linaro-ubuntu
Milestone: None = 11.07
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Title:
console colormap is wrong when using 32bit framebuffer
To manage notifications
With linux-image-3.0.0-1401-linaro-lt-omap 3.0.0-1401.2~natty the
console is bluish again.
** Also affects: linaro-ubuntu
Importance: Undecided
Status: New
** Changed in: linaro-ubuntu
Importance: Undecided = Low
** Changed in: linaro-ubuntu
Status: New = Confirmed
**
with linux-image-2.6.38-1003-linaro-omap_2.6.38-1003.4~ppa2_armel.deb
kernel I have proper colours on framebuffer
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Title:
console colormap is
Now that we have graphics with omap4 we have blue text just like the
ubuntu ti-omap4 kernel.
** Also affects: linux-linaro-omap (Ubuntu)
Importance: Undecided
Status: New
** Changed in: linux-linaro-omap (Ubuntu)
Status: New = Confirmed
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duplicate filed 2010-11-25 reports the same issue; marking as confirmed
again.
** Changed in: linux-ti-omap (Ubuntu)
Status: Incomplete = Confirmed
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Are there any more updates on this issue?
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** Tags added: omap3
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Zygmunt,
Is there any update about this issue?
-Bryan
** Changed in: linux-ti-omap (Ubuntu)
Importance: Undecided = Medium
** Changed in: linux-ti-omap (Ubuntu)
Status: New = Incomplete
** Changed in: linux-ti-omap (Ubuntu)
Assignee: (unassigned) = Bryan Wu (cooloney)
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AFAIR 24bit mode worked correctly.
I didn't test this for some time as I'm running headless but if you want
I can have a look early next week (absent tomorrow, sorry)
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** Attachment added: Photo of blue-tinted linux console
http://launchpadlibrarian.net/49546031/zdj%C4%99cie2.jpg
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console colormap is wrong when using 32bit framebuffer
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** Tags added: armel
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Off hand, i don't remember if this is a limitation of the Omap3, but the
blue terminal background has always existed with dss2 since the
2.6.28ish days for me. (Most people run 16bit mode for faster drawing,
it takes more bandwidth for 32bit mode)
Give 24 bit mode a try:
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