I'm not sure where to report this, but this item seemed to be the place.
The problem is that I can't find a way (that sticks) to remap the
'super' key function to a key that I actually have. I have avoided
Microsoft products for years and it is irritating to have to buy a
Microsoft-defined
** Changed in: unity
Status: Fix Committed = Fix Released
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Unity should facilitate end-user mapping of the Super key
https://bugs.launchpad.net/bugs/632581
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** Changed in: oem-priority
Status: Confirmed = Fix Released
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Unity should facilitate end-user mapping of the Super key
https://bugs.launchpad.net/bugs/632581
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** Also affects: ayatana-design
Importance: Undecided
Status: New
** Changed in: ayatana-design
Assignee: (unassigned) = Oren Horev (oreneeshy)
** Changed in: ayatana-design
Status: New = Incomplete
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Unity should facilitate end-user mapping of the Super key
The GConf key is GCONF_SUPER_KEY_ENABLE_KEY:
http://bazaar.launchpad.net/~unity-team/unity/trunk/revision/540
I think this bug can be de-escalated from oem-priority now. OEM Svcs
can create a workaround for our customers.
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Unity should facilitate end-user mapping of the Super key
This bug was fixed in the package unity - 0.2.42-0ubuntu1
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unity (0.2.42-0ubuntu1) maverick; urgency=low
* New upstream release:
- Applications and Files Folders tooltips are not translatable
(LP: #644215)
- Fix inactive menus are accessible on switching to a
** Branch linked: lp:ubuntu/unity
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Unity should facilitate end-user mapping of the Super key
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@Neil @Ying-Chun
What is the gconf key that was implimented, and how to enable
it?
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Unity should facilitate end-user mapping of the Super key
https://bugs.launchpad.net/bugs/632581
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** Changed in: unity
Status: Triaged = Fix Committed
** Changed in: unity
Assignee: Neil J. Patel (njpatel) = Ying-Chun Liu (paulliu)
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Unity should facilitate end-user mapping of the Super key
https://bugs.launchpad.net/bugs/632581
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** Branch linked: lp:~unity-team/unity/packaging
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Unity should facilitate end-user mapping of the Super key
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** Changed in: unity
Status: New = Triaged
** Changed in: unity
Milestone: backlog = 2010-09-22
** Changed in: unity
Assignee: (unassigned) = Neil J. Patel (njpatel)
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Unity should facilitate end-user mapping of the Super key
https://bugs.launchpad.net/bugs/632581
You received
@Tony
The problem with option #1 is we would need lawyers to qualify if it is
doable using this method to meet requirement for OEMs. This would be timely
process, and more then likely would not make it for the 10.10 cut off.
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Unity should facilitate end-user mapping of the Super key
On 14/09/10 16:45, Tony Espy wrote:
First, as I understand it, currently the only function tied to the
Super key in Unity, is the raising of an application's window by using
Super + a numeric key ( used to index the currently running applications
).
No, to be clear, ALL Unity-specific
On 15/09/10 17:47, Jerone Young wrote:
@Tony
The problem with option #1 is we would need lawyers to qualify if it is
doable using this method to meet requirement for OEMs. This would be timely
process, and more then likely would not make it for the 10.10 cut off.
Best get going on
Based on Mark's comments my understanding of what we will do is this:
1) Add a Unity-specific GConf key which Unity reads to determine if the
Super key function(s) should be disabled. This would be set to
disabled on OEM pre-installs but enabled otherwise.
2) First time user presses Ubuntu logo
Sounds reasonable. Need to check that it's fast-path in the common case,
though.
Mark
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Unity should facilitate end-user mapping of the Super key
https://bugs.launchpad.net/bugs/632581
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Should we just use xmodmap??
xmodmap -e 'keycode 133 = NoSymbol' # to disable that key.
xmodmap -e 'keycode 133 = Super_L' # re-enable that key.
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Unity should facilitate end-user mapping of the Super key
https://bugs.launchpad.net/bugs/632581
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Rather than having a GUI for the mapping, please map the key
automatically when the Dash is first invoked, say by a press of the
Ubuntu button.
Mark
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Unity should facilitate end-user mapping of the Super key
https://bugs.launchpad.net/bugs/632581
You received this bug notification because
I just want to be sure everyone understands the three options on the
table, as there's been some confusion internally...
First, as I understand it, currently the only function tied to the
Super key in Unity, is the raising of an application's window by using
Super + a numeric key ( used to index
Baseline requirement:
- Need ability to disable default mapping of super (windows) key
Full Featured requirement:
- GUI to allow end user to map key back to function
We mainly need a way to meet the baseline requirement. Currently I'm only aware
of one function that Unity uses the
Give the short time frame, I propose adding logic to Unity that defines
and checks a new gconf key to decide if super key functionality should
be enabled or disabled in Unity. Default would be enabled and for OEM
builds we can disable as needed.
We can provide a patch with this functionality to
Jerone, please ask Pat to assign someone to this from the OEM team.
Mark
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Unity should facilitate end-user mapping of the Super key
https://bugs.launchpad.net/bugs/632581
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Adding the task to the backlog. It's pass feature freeze and I think it
can be delivered for OEM on the 0.2 trunk, but out of schedule.
** Changed in: unity
Importance: Undecided = High
** Changed in: unity
Milestone: None = backlog
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Unity should facilitate end-user mapping of the
Agreed.
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Unity should facilitate end-user mapping of the Super key
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Hi all,
One big OEM is going to ship Unity on 10.10 in there factories. This
cannot wait, as they will need it on release date.
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Unity should facilitate end-user mapping of the Super key
https://bugs.launchpad.net/bugs/632581
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** Summary changed:
- Unity cannot map the Super (Windows) key
+ Unity should facilitate end-user mapping of the Super key
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Unity should facilitate end-user mapping of the Super key
https://bugs.launchpad.net/bugs/632581
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** Description changed:
- Currently Unity is mapping the Windows key to display numbers for icons.
- There are big issues doing this:
+ Unity uses the Super key to activate Unity functions. Some OEM's have
contractual requirements from Microsoft that pay them to put the Windows logo
on that
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