Public bug reported:

Binary package hint: unity

When there are more icons in Unity than can fit in the screen, when
Unity is iddle, the icons are piled in the low end; but when the user
wants to work with them, he/she must wait until the icons scroll when
putting the mouse at the top/bottom, or has to use the mouse scroll
wheel to move them. Both cases are slow and very boring.

I propose to modify Unity to pile the icons "a la Macintosh"; this is:
the icons behing the cursor are fully shown, but the icons in the top or
bottom are piled when the cursor is in the other end.

I attach tow concept images, the first when the cursor is at the top,
and the second when the cursor is at the bottom. Since piling the icons
is currently supported by Unity, it should not be hard to do it.

** Affects: unity (Ubuntu)
     Importance: Undecided
         Status: New

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https://bugs.launchpad.net/bugs/772792

Title:
  Is slow to work with Unity when it has too many icons

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