This bug was fixed in the package unity-2d - 5.2.0-0ubuntu1
---
unity-2d (5.2.0-0ubuntu1) precise; urgency=low
[ Didier Roche ]
* New upstream release:
- Select quicklist items with just one right click (LP: #688830)
- Launcher - Dragging and dropping a running application
** Changed in: unity-2d
Status: Fix Committed => Fix Released
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https://bugs.launchpad.net/bugs/808716
Title:
[workspace switcher] Performance can be poor when using the opengl
** Changed in: unity-2d (Ubuntu)
Status: Confirmed => Fix Committed
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https://bugs.launchpad.net/bugs/808716
Title:
[workspace switcher] Performance can be poor when using the ope
** Changed in: unity-2d
Status: In Progress => Fix Committed
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https://bugs.launchpad.net/bugs/808716
Title:
[workspace switcher] Performance can be poor when using the opengl
b
** Changed in: unity-2d
Milestone: None => 5.2
** Changed in: unity-2d
Status: Confirmed => In Progress
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Title:
[workspace switcher] P
** Changed in: unity-2d
Milestone: 4.14 => None
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https://bugs.launchpad.net/bugs/808716
Title:
[workspace switcher] Performance can be poor when using the opengl
backend because o
** Changed in: unity-2d
Milestone: 4.10 => 4.14
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https://bugs.launchpad.net/bugs/808716
Title:
[workspace switcher] Performance can be poor when using the opengl
backend because o
** Changed in: unity-2d
Milestone: 4.8 => 4.10
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Title:
[workspace switcher] Performance can be poor when using the opengl
backend because of
** Changed in: unity-2d
Milestone: 4.6 => 4.8
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Title:
[workspace switcher] Performance can be poor when using the opengl
backend because of
** Changed in: unity-2d
Milestone: 4.4 => 4.6
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https://bugs.launchpad.net/bugs/808716
Title:
[workspace switcher] Performance can be poor when using the opengl
backend because of
** Summary changed:
- [spread] Performance can be poor when using the opengl backend because of
window texture sizes that are not limited
+ [workspace switcher] Performance can be poor when using the opengl backend
because of window texture sizes that are not limited
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