This bug still exists in 13.04, 13.10 and 14.04 with intel graphics ...
Not fixed yet ??? Cmon, a little blurry window lags more than running 10
games at the same time ...
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That's interesting. This bug seems to be solved in unity 4.28 with Sam's
big-fbo changes. Even though Andrea's fix for this bug is not in 4.28.
It should be even faster in 5.0 where both fixes are present...
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Bugs, which is s
This bug was fixed in the package unity - 5.0.0-0ubuntu1
---
unity (5.0.0-0ubuntu1) precise; urgency=low
[ Didier Roche ]
* New upstream release.
- compiz crashed with SIGSEGV in __dynamic_cast() (LP: #853038)
- unity-panel-service crashed with SIGSEGV in panel_service_sho
** Changed in: unity
Status: Fix Committed => Fix Released
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Title:
[regression] Drag and drop inside dash is very slow with Active Blur
a
** Changed in: unity
Milestone: None => 5.0.0
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Title:
[regression] Drag and drop inside dash is very slow with Active Blur
activated
To man
Yes I expect you might still see lag with static or no blur. That would
be a combination of this bug and the general performance bug 861061.
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Title:
I just installed compizconfig-settings-manager and tried out the
different blur options in the Unity plugin, and found that while active
blur produces the worst lag, I still get some noticeable lag and icons
slowly trailing behind my mouse cursor with static blur or even no
blurring selected. Is th
** Changed in: unity
Status: In Progress => Fix Committed
** Changed in: unity (Ubuntu)
Status: In Progress => Fix Committed
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Title:
Yes the bug is still present because the fix has not been committed yet.
When the fix reaches an alpha build, the Status in "unity (Ubuntu)" will
say "Fix Released".
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Bug is still present in Precise Alpha 1.
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Title:
[regression] Drag and drop inside dash is very slow with Active Blur
activated
To manage notif
Root causes aside, I think your fix for this bug is a good one and
should be merged ASAP :)
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Title:
[regression] Drag and drop inside dash is very
*It uses... :/
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Title:
[regression] Drag and drop inside dash is very slow with Active Blur
activated
To manage notifications about this bug go
It's use a same CPU/GPU but if it's possible we can continue to handling
x event and for instance we can properly update dnd source window
position. But I don't know it 's possible because I've not study unity
blur too much :)
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Understood. The slowness of the active blur code in oneiric has caused
multiple bugs; 861061, 880707...
But I don't think we should aim to put it in a thread just because it is
slow. In a thread it will still use up the same (too much) CPU/GPU.
Instead we should aim to make it fast.
I do wonder w
*are done
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Title:
[regression] Drag and drop inside dash is very slow with Active Blur
activated
To manage notifications about this bug go to:
@Daniel
This is a partially fix. If during the dnd the dash is forced to update the dnd
is still slow (slower than before but slow). If I'm not wrong this is because
handling xdnd events and "blur computation" is done in the same thread.
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** Summary changed:
- Drag and drop inside dash is very slow with Active Blur activated
+ [regression] Drag and drop inside dash is very slow with Active Blur activated
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