xprop:
XKLAVIER_STATE(INTEGER) = 0, 0
WM_STATE(WM_STATE):
window state: Normal
icon window: 0x0
_NET_WM_DESKTOP(CARDINAL) = 0
_NET_WM_STATE(ATOM) =
_COMPIZ_WINDOW_DECOR_INPUT_FRAME(WINDOW): window id # 0xe01cac
_NET_FRAME_EXTENTS(CARDINAL) = 1, 1, 25, 1
** Changed in: bamf
Importance: Undecided = Low
** Changed in: unity
Importance: Undecided = Low
** Changed in: bamf (Ubuntu)
Importance: Undecided = Low
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Is this supposed to work out of the box or do applications need to
integrate some lib to make bamf work?
I don't know if this is the same bug, but I noticed that windows opened
by OpenGL (eg. via glutCreateWindow()) are not matched either.
You can try with this OpenGL Hello World:
thanks for the bug report. Please test latest unity in Ubuntu 11.10 and
let us know if the issue still stands.
** Changed in: bamf
Status: New = Incomplete
** Changed in: bamf (Ubuntu)
Status: New = Incomplete
** Changed in: unity
Status: New = Incomplete
** Changed in:
Same problem on an up-to-date Ubuntu 11.10. Reopening.
** Changed in: bamf
Status: Incomplete = New
** Changed in: unity
Status: Incomplete = New
** Changed in: bamf (Ubuntu)
Status: Incomplete = New
** Changed in: unity-2d
Status: Incomplete = New
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** Attachment added: explotux-launcher-bug.png
https://bugs.launchpad.net/bugs/858288/+attachment/2453125/+files/explotux-launcher-bug.png
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https://bugs.launchpad.net/bugs/858288