*** This bug is a duplicate of bug 987787 ***
https://bugs.launchpad.net/bugs/987787
** This bug has been marked a duplicate of bug 987787
Multi-monitor - Reduce the stickyness of the 'sticky edges'
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Bugs, which is su
Hmm, no scrap that. I'll check with the other bug...
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https://bugs.launchpad.net/bugs/927662
Title:
Mouse cursor traversal between displays is too "sticky"
To manage notifications abou
The design discussion for this is more active in bug 987787. So I will
make this a duplicate of that one.
** Changed in: unity
Status: New => In Progress
** Changed in: unity
Status: In Progress => Triaged
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Bu
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: compiz (Ubuntu)
Status: New => Confirmed
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https://bugs.launchpad.net/bugs/927662
Title:
Mous
** Also affects: unity
Importance: Undecided
Status: New
** Also affects: compiz (Ubuntu)
Importance: Undecided
Status: New
** Also affects: compiz-core
Importance: Undecided
Status: New
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I'm still seeing this issue on unity 5.10. I would really like a way to
turn this stickyness off. I think it's appalling that the OS would
decide to interfere with the accepted operation of the mouse cursor in
this way. Every time I cross over the screen boundary, I am yanked out
of my process flo
Has this behavior changed in unity 5.6? The version I'm running
currently doesn't seem to experience this problem but I'm not sure if
there's an actual fix or whether it's a quirk of my current (new)
monitor configuration.
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Perhapds it makes sense, but the implementation is unnacceptable.
Attempting to operate the windows controls on a window to the right of
the launcher is completely infuriating. You have to slow down to hit
the control, but that takes you below the stick threshold.
If I need the sticky to hit the
the barrier does make sense if you try to use a scrollbar on the right
side of the left monitor (i.e stop on the border to use the scrollbar)
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https://bugs.launchpad.net/bugs/927662
Title
It's a good thing that the launcher is displayed on both displays by default,
but pointer barrier make no sense if the launcher is always visible.
I usually take a browser window in the secondary monitor and IDE and other
windows in the primary monitor, I frequently move pointer from one monitor
Several people have commented that the pointer barriers is too strong.
Perhaps it needs to be tuned down a bit more, or configuration settings
added to let the user adjust its strength.
** Changed in: unity (Ubuntu)
Importance: Undecided => High
** Changed in: unity (Ubuntu)
Status: Con
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