** Changed in: unity/5.0
Status: Fix Committed = Fix Released
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Title:
Much slower OpenGL frame rates with unityshell loaded, than plain
This bug was fixed in the package unity - 5.16.0-0ubuntu1
---
unity (5.16.0-0ubuntu1) precise-proposed; urgency=low
[ Łukasz 'sil2100' Zemczak ]
* debian/control:
- Update libgeis-dev and libgrail-dev dependencies in debian/control
* New upstream release.
- launcher is
All,
Please log new bugs using this command:
ubuntu-bug unity
so that we can track each problem more easily as a separate bug.
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Title:
Much
With 5.16.0-0ubuntu1 there is a visual regression may be related to this
bug fix. Windowed GL-Applications like SuperTux 2 or glxgears stay
always on top, even over the dash. The window decoration is hidden, but
the window content stays above all other windows and the dash. When the
window is
For me with 5.16 everything seems normal with glxgears drawing. Not
always on top, and dragging updates contents. Running with Radeon
graphics with the open driver.
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Tested with ioquake3 in window mode 1280x800.
As far as I can tell this specific performance regression is gone for me.
1260 frames 25.7 seconds 49.0 fps 3.0/20.4/43.0/7.6 ms → 5.8.0-0ubuntu2 50Hz
1260 frames 25.9 seconds 48.7 fps 3.0/20.5/40.0/7.3 ms → 5.8.0-0ubuntu2 60Hz
1260 frames 25.2
** Tags removed: verification-needed
** Tags added: verification-done
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Title:
Much slower OpenGL frame rates with unityshell loaded, than plain
Hello Thomas, or anyone else affected,
Accepted unity into precise-proposed. The package will build now and be
available at http://launchpad.net/ubuntu/+source/unity/5.16.0-0ubuntu1
in a few hours, and then in the -proposed repository.
Please help us by testing this new package. See
** Branch linked: lp:~sil2100/unity/precise_sru-2
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Title:
Much slower OpenGL frame rates with unityshell loaded, than plain
compiz
To manage
** Description changed:
+ [Test Case]
+ Performance issue - just checking if performance in OpenGL applications with
Unity loaded are normal.
+
+ [Regression Potential]
+ Visual regressions, shell drawing problems. Part of a big change, many
regression potentials.
+
+ Original description:
+
I solved my problem with Gnome Classic and unwanted Unity dock showing
in this session. I just disabled Unity Plugin in CompizConfig.
I've tested Unity from the SRU PPA (5.14.0+bzr2400ubuntu0+704) against
Gnome Classic with Compiz (1:0.9.7.8-0ubuntu1.4).
Sync To VBlank - disabled
Unredirect
All,
We know that benchmark and game performance in Compiz/Unity is less than
in Gnome or Metacity. And we will hopefully look at improving that soon.
However that is not what this bug is about.
Unless you're comparing Unity graphics performance to plain Compiz, please
report your performance
I test this on my laptop, unity[-3d] is finally usable at last.
(DualCore 2.1GHz, Intel MHD4500, 2Gb RAM).
Previously unity was very sluggish, even for actions like moving windows.
Disabling the unity plugin in ccsm did show potential, but we need that plugin
for the desktop itself.
With the
I've installed Unity from the SRU PPA and it improved performence
greatly but it's still far from what it should be.
glmark2 and glxgears run without problems. glmark2 reports in every
result more than 2 thousand fps while glxgears as expected about 60 fps.
Unfortunately in the Heaven 3.0
** Changed in: unity (Ubuntu Precise)
Milestone: None = ubuntu-12.04.2
** Changed in: unity (Ubuntu)
Importance: Undecided = High
** Changed in: unity (Ubuntu Precise)
Importance: Undecided = High
** Changed in: unity (Ubuntu Precise)
Status: Confirmed = Triaged
** Changed in:
Thomas, All,
The fix for this bug has now landed in the Unity 5 tree to be released in 5.16.
I am told it will be available for testing soon in one of the PPAs owned by
unity-team. Most likely it will appear in:
https://launchpad.net/~unity-team/+archive/sru
or
Just wanted to add a comment for people following this bug, that for me
using Ubuntu 12.10 (august 11th) , it seems fixed. I checked this using
an OpenGL (SDL controlled) window I had troubles with in 12.04, it no
longer has the slow down in the current 12.10 alpha. It also fixes that
application
Fix committed into lp:unity/5.0 at revision 2394
** Changed in: unity/5.0
Status: In Progress = Fix Committed
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Title:
Much slower OpenGL
So we have to wait until Unity 5.16.0 SRU-2 before the fix in place
for Ubuntu 12.04 ? (i hope its before steam in launched for Linux..)
One other bug which I most likely related still exists for unity at
present (I have just with the latest unity updates today)
P.D, Unity 6 will be backportet to Ubuntu 12.04 without precise-
backports when all issues are fixed.
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Title:
Much slower OpenGL frame rates with
Thanks for the hard work at getting this bug fixed. I am wondering something
though. If and when it gets ported to precise, will I have to enable the
Unsupported updates (precise-backports) or will it get released in
recommended updates?
Just wondering because you use the word backport.
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** Changed in: unity/5.0
Status: Triaged = In Progress
** Changed in: unity/5.0
Importance: Undecided = High
** Changed in: unity/5.0
Assignee: Daniel van Vugt (vanvugt) = Tim Penhey (thumper)
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** Changed in: unity/5.0
Milestone: 5.14.0 = 5.16.0
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Title:
Much slower OpenGL frame rates with unityshell loaded, than plain
compiz
To
** Branch linked: lp:~thumper/unity/regional-damage-sru
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Title:
Much slower OpenGL frame rates with unityshell loaded, than plain
compiz
To
** Also affects: ubutter
Importance: Undecided
Status: New
** Changed in: ubutter
Status: New = Fix Released
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Title:
Much
Really golad the issue has been taken so seriously.
I have not been using Unity because of the games related issues.
I look forward to testing when the updates are released.
btw - todays news makes it more important than even now.
Steam have confirmed Linux support..
What is the state of releasing the fix for Precise, please?
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Title:
Much slower OpenGL frame rates with unityshell loaded, than plain
compiz
tbushnell: AFAIK, since Unity 6.0 is slated for release for Quantal,
this bugfix will probably not make it into Precise, unless someone
decides to backport Unity 6.0. You can, however, attempt to compile
Unity 6.0 for yourself: http://askubuntu.com/questions/28470/how-do-i
-build-unity-from-source
Thomas: We plan to backport the changes to Unity 5.x for precise in the
coming weeks, after no further related issues are found by Unity 6.0
users.
This means the change will definitely hit precise by 12.04.2, possibly
in time for 12.04.1. However I'll publish a PPA for precise testing
before
Thanks Daniel, that's very helpful. We would love to test it once you have
the backported patches ready. Is it planned to backport all the bugfixes
mentioned in the changelog, or only some of them? (If only some, is there a
list available of which are targeted?)
On Mon, Jul 16, 2012 at 6:48 PM,
Thomas, there will always be more bug fixes backported. That's up to the
Ubuntu distro team.
With respect to this particular bug, the branch that resolves it actually
resolves 7 unique bugs (to the best of my knowledge), which are listed here:
This bug was fixed in the package unity - 6.0.0-0ubuntu1
---
unity (6.0.0-0ubuntu1) quantal-proposed; urgency=low
[ Didier Roche ]
* debian/rules, debian/control, debian/unity-autopilot.install:
- install new unity-autopilot package, containing autopilot bindings and
** Also affects: unity/5.0
Importance: Undecided
Status: New
** Changed in: unity/5.0
Status: New = Triaged
** Changed in: unity/5.0
Assignee: (unassigned) = Daniel van Vugt (vanvugt)
** Changed in: unity/5.0
Milestone: None = 5.14.0
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** Changed in: unity
Status: Fix Committed = Fix Released
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Title:
Much slower OpenGL frame rates with unityshell loaded, than plain
** Branch linked: lp:ubuntu/unity
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Title:
Much slower OpenGL frame rates with unityshell loaded, than plain
compiz
To manage notifications
Fix committed into lp:unity at revision 2470
** Changed in: unity
Status: In Progress = Fix Committed
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Title:
Much slower OpenGL frame
An update: we tried upgrading the graphics card in the affected
workstation from a Quadro FX 380 to a Quadro 600. This worked around the
performance problems. With the new card, glmark2 runs smoothly within
Unity, and Chrome runs well; it claims 60 FPS with the WebGL Aquarium
demo running nearly
Kenneth,
I'm going ahead with the fix anyway. It solves a large number of
performance problems and is under review right now. As always, we are
keen to ensure graphics performance is good on low-end hardware too.
See also: bug 1007299 which will make a difference when fixed. However
the proposed
glxgears :
- Gnome-shell / Unity 3D : 10 FPS
- Gnome classic no effects : 15000 FPS
Games runs fine on gnome-classic (Limbo, Heroes of Newerth), laggy like
hell on shell/unity (seems legit).
Nvidia GTS 250. Tested officiel nvidia-current, from special ppa for nvidia,
with official driver from
Forgot to mention:
Unable to play HTML5 videos and flash vids are very slow and blue
(inverted?) on Youtube.
My Laptop with Intel HD3000 works better :-/
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Blue flash vids is a flash player bug. To solve: right click on youtube
video, go to settings, untick hardware acceleration and restart the
browser.
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Antoine, please be careful not to confuse:
Gnome Classic
Gnome Classic (no effects)
If you are comparing performance with Gnome Classic (no effects) then
you are commenting on the wrong bug.
This bug is only about the difference in performance between the Ubuntu
(Unity) session and Gnome
** No longer affects: compiz
** No longer affects: compiz-core
** No longer affects: compiz (Ubuntu Precise)
** No longer affects: compiz (Ubuntu)
** Changed in: unity (Ubuntu)
Status: In Progress = Confirmed
** Changed in: unity
Milestone: None = 6.0
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For Nvidia users the ONLY way to get a responsible experience in 3D apps
games is to enable
composite - unredirect fullscreen windows
it fixes ALL performance issues - regardless of the ' Sync To Vblank'
setting ... It's the same speed as kde (with /without desktop effects),
xfce, lxde, etc
If
That's right. Unredirect fullscreen windows should fix performance for
full screen graphics, BUT BEWARE:
1. Enabling that option will generally make it impossible for any other
window to pop up in front. For example, if you run a browser full
screen, then you can never get any popup/context
I haven't noticed the issues you mention, however I will double check
tonight.
So the 'solution' at present is - Use another desktop environment if
you want to play a game
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I have found that unredirecting fullscreen windows does help in many of
cases, and I've used it before with games and old compiz classic (the
one in Lucid). But I have also found the option rather unreliable in
practice. I've resolved most issues by using a separate Openbox session
dedicated to
** Branch linked: lp:~vanvugt/unity/regionalDamage
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Title:
Much slower OpenGL frame rates with unityshell loaded, than plain
compiz
To manage
Will you provide a ppa for testing like in previous release?
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Title:
Much slower OpenGL frame rates with unityshell loaded, than plain
compiz
Ivan,
Yes, when a fix is ready I will try to get it to precise ASAP.
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Title:
Much slower OpenGL frame rates with unityshell loaded, than plain
Re: comment #39
Sam, sorry to say lp:~smspillaz/unity/unity.less-paint-insanity does not
seem to improve performance at all. But the change still looks
worthwhile because it's a nice simplification and seems to work well.
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I was slightly wrong. I think the above branch provides ~4% speedup, not
to mention the nice simplification.
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Title:
Much slower OpenGL frame
OK, this is going to be a long one.
During these days I've taken some time to perform some benchmarks in my system
(Dell D830 with Nvidia Quadro NVS 140M).
The system is an up-to-date 12.04, running NVIDIA driver version 295.49. Vsync
was enabled in the drivers; compiz refresh rate was forced to
** Summary changed:
- [nvidia] Dismal compiz performance on HP Z600 with 30 landscape monitor
+ Much slower OpenGL frame rates with unityshell loaded, than plain compiz
** Changed in: compiz
Status: Confirmed = In Progress
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** Description changed:
- On my Z600, with a fresh Precise installation, after installing the
- NVIDIA driver 295.40 (same version as in gPrecise), glxgears runs
- extremely slowly full-screen. When running on Precise, Chrome's GPU
- accelerated rendering path produces correct results, albeit
Not the fix but definitely removes a performance bottleneck that
doesn't need to exist: https://code.launchpad.net/~smspillaz/unity/unity
.less-paint-insanity/+merge/109079
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@Kenneth: when you say gnome-shell and compiz, do you really mean
gnome-shell or do you mean gnome-classic (i.e gnome-panel), they are
different session, gnome-shell is not using compiz (and not sure it can
work with it since some of their feature are integrated in their windows
manager)
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Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: unity (Ubuntu Precise)
Status: New = Confirmed
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Title:
I've now tested my experimental XDamageReport changes and found they
provide no improvement here. But that's with NVIDIA, and they never did
provide much improvement with the NVIDIA driver. Likewise, skipping
damage events in unity itself provides no benefit.
I did make a startling observation
The issue with opening the Dash permanently affecting graphics
performance for the session could be related to bug 982434.
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Title:
Much slower
@Kenneth: when you say gnome-shell and compiz, do you really mean
gnome-shell or do you mean gnome-classic (i.e gnome-panel), they are
different session, gnome-shell is not using compiz (and not sure it
can work with it since some of their feature are integrated in their
windows manager)
I
I meant the GNOME Classic desktop environment selection at the login
screen. I assumed that was using Compiz. Please correct me if I'm wrong.
it's using compiz no worry, it's just using gnome-panel not gnome-shell
(which has a different environment and window manager than compiz), it
was just to
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