Issue lies in SDL library or with the window manager.
** Changed in: openttd (Ubuntu)
Status: New = Invalid
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https://bugs.launchpad.net/bugs/993624
Title:
Openttd does not use
I filed a bug recently about this, and has nothing to add to Remko's
comment, except that the bug also describes issues that may be related.
Please have a look at http://bugs.openttd.org/task/5205 and attached
screenshots there.
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Just tried changing resolution of the game from the in-game menu. Looks
like it's trying hard to change the resolution, but it only succeeds
when the chosen resolution is lower than the current one. Is this SDL
related too, or should I file a bug on Flyspray Remko?
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I would reckon that's SDL related as well. OpenTTD does interface with
SDL, and SDL is the thing that handles all the windowy and resolution
stuff.
The only thing that might be problematic is that sometimes SDL does not
return supported resolutions, and in that case OpenTTD will show some
default
OpenTTD has little to no control over what the window does when it's
resized. This is all left to SDL. The only thing OpenTTD has to worry
about is painting the game's graphics within the window. In case of full
screen there is a window without decorations spanning the complete
screen.
Thus I
I have noticed that this bug does not always appear, even if it still
makes for the majority of times I launch it. I have yet to figure out
why it sometimes work correctly, but still nothing concrete.
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** Attachment added: Screenshot of the maximized window as it is right now.
https://bugs.launchpad.net/bugs/993624/+attachment/3126535/+files/Screenshot%20from%202012-05-03%2001%3A11%3A28.png
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** Attachment removed: Screenshot of the maximized window as it is right now.
https://bugs.launchpad.net/ubuntu/+source/openttd/+bug/993624/+attachment/3126535/+files/Screenshot%20from%202012-05-03%2001%3A11%3A28.png
** Attachment added: Screenshot of the maximized window as it is right now.