Re: Unity8 translations

2015-07-13 Thread Yaron Shahrabani
Hi Michael, Think of it that way, since wizards are inspired by books you would expect them to act likely, Hebrew books for example are opposite, the beginning of the book is the other way around while the ending is where you would usually start reading a book, for example - http://sfile.f-static.c

Re: Unity8 translations

2015-07-13 Thread Michael Zanetti
Hi again, Looking into this I'm a bit confused. In a RTL language, would you expect the "next" button of a wizard being located on the left or on the right side of the screen? I'm thinking if the solution is to either a) drop the translation for the arrows and keep them pointing to where they do r