** Changed in: nouveau
Status: Confirmed => Unknown
** Bug watch added: gitlab.freedesktop.org/mesa/drm/issues #12
https://gitlab.freedesktop.org/mesa/drm/issues/12
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This is really weird: As you can see, tile_split is not 0, so the
division by 0 must be about stencil_tile_split. But I don't see how
eg_surface_best can not set stencil_tile_split to non-0 for a
depth/stencil surface...
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Can you run
print *surf
at the gdb prompt when the problem occurs, and attach the output?
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https://bugs.launchpad.net/bugs/1257612
Title:
divide by zero error in
#0 0x7f55e42fcc0c in eg_surface_init_2d (surf_man=0x1,
surf=0x7f5601cae748, level=0x0, bpe=1, tile_split=0, offset=32768,
start_level=0) at ../../radeon/radeon_surface.c:652
#1 0x7f55e42fcf5b in eg_surface_init_2d_miptrees (surf_man=0x7f5601b291a0,
surf=0x7f5601cae748) at
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** Also affects: nouveau via
https://bugs.freedesktop.org/show_bug.cgi?id=72425
Importance: Unknown
Status: Unknown
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Title:
** Tags added: saucy
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https://bugs.launchpad.net/bugs/1257612
Title:
divide by zero error in radeon_surface.c when opening chrome with
WebGL enabled
To manage notifications
This looks good to me but I think it should be forwarded to the upstream
developers. They seem to keep track of bugs at
https://bugs.freedesktop.org/. Could you please forward your bug and
patch there? Then we can add a bug watch on this bug to the upstream
bug report to keep track of their
Upstream bug patch filed at
https://bugs.freedesktop.org/show_bug.cgi?id=72425
** Bug watch added: freedesktop.org Bugzilla #72425
https://bugs.freedesktop.org/show_bug.cgi?id=72425
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The attachment 02_fix_divide_zero.diff seems to be a patch. If it
isn't, please remove the patch flag from the attachment, remove the
patch tag, and if you are a member of the ~ubuntu-reviewers,
unsubscribe the team.
[This is an automated message performed by a Launchpad user owned by
Public bug reported:
Passing a tile_split of zero to eg_surface_init_2d causes a divide by
zero error. Launching chromium with WebGL enabled on a AMD Llano
(A8-3850) exhibits this behavior and webgl then fails to work. The
attached patch fixes the problem and allows WebGL to work in chrome on
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