Was caused by passing an invalid type (GL_INT) to glDrawArrays. The
driver probably does not have to check each argument for validity.
** Changed in: xserver-xorg-video-intel (Ubuntu)
Status: New = Invalid
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The same build does not crash on another laptop with an ATI card
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https://bugs.launchpad.net/bugs/813978
Title:
Crash with EGL/GLES2 app
To manage
2 matches
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