** Branch linked: lp:ubuntu/xorg-server
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https://bugs.launchpad.net/bugs/948938
Title:
Mouse input (warp and clipping) broken in Wine 1.4rc6
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This bug was fixed in the package xorg-server - 2:1.11.4-0ubuntu8
---
xorg-server (2:1.11.4-0ubuntu8) precise; urgency=low
[ Chase Douglas ]
* Fix crash at startup due to input option abi break (LP: #931397)
- Revert two commits from upstream 1.12 input stack
[ Bryce Harrin
** Tags added: patch
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Title:
Mouse input (warp and clipping) broken in Wine 1.4rc6
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It works ! Thanks.
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Title:
Mouse input (warp and clipping) broken in Wine 1.4rc6
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https://bugs.freedesktop.org/show_bug.cgi?id=46976.
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** Package changed: xorg (Ubuntu) => xorg-server (Ubuntu)
** Changed in: xorg-server (Ubuntu)
Assignee: (unassigned) => Chase Douglas (chasedouglas)
** Changed in: xorg-server (Ubuntu)
Importance: Undecided => Medium
** Changed in: xorg-server (Ubuntu)
Status: New => Triaged
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Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: xorg-server (Ubuntu)
Status: New => Confirmed
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** Bug watch added: freedesktop.org Bugzilla #46976
https://bugs.freedesktop.org/show_bug.cgi?id=46976
** Also affects: xorg-server via
https://bugs.freedesktop.org/show_bug.cgi?id=46976
Importance: Unknown
Status: Unknown
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You received this bug notification because you are a m
xinput's actually a client tool used on the console, I don't think it
has anything to do with this issue. Bumping back to xorg package for
re-triage.
** Package changed: xinput (Ubuntu) => xorg (Ubuntu)
** Changed in: xorg (Ubuntu)
Status: Confirmed => New
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The problem is that the patch doesn't allow for any acceleration or
clipping that X normally supplies, so it is unlikely to be committed.
If you are having trouble building wine on ubuntu 12.04, there are some
workarounds you can try that I detailed in
https://bugs.launchpad.net/ubuntu/+source/mes
I cannot apply the patch, because i can't compile it on amd64.
it tells me there are 32bit X libraries missing... anyway.
Please commit the fix, if it's really fixing this issue without creating
another.
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FYI, I uploaded a patch for wine
(http://bugs.winehq.org/attachment.cgi?id=39256) that either fixes it
(if XI2 is intentionally returning absolute values) or works around the
problem (if it's a regression in xserver).
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whi
Same here. Specially annoying when playing fullscreen games!
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https://bugs.launchpad.net/bugs/948938
Title:
Mouse input (warp and clipping) broken in Wine 1.4rc6
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This program illustrates the problem, displaying a window and the output
results (to compile, use: gcc rawmotion.c -o rawmotion -lX11 -lXi).
In xserver 1.11, the raw_values it displays are relative and the
valuators.values are absolute. In xserver 1.10, the two streams are both
relative.
** Attac
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: xinput (Ubuntu)
Status: New => Confirmed
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Title:
Here is a video showing mouse par int the first part (that places my cursor to
an arbitrary position, then does nothing, no warp).
In the second part, I start clipping, but the clipping zone does not fit in the
white test window.
** Attachment added: "input test video"
https://bugs.launchpad
** Attachment added: "Wine Mass Effect input trace"
https://bugs.launchpad.net/bugs/948938/+attachment/2828948/+files/wine%20trace
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This the log i get from the program, maybe more readble than full Mass
Effect output.
** Attachment added: "example log"
https://bugs.launchpad.net/ubuntu/+source/xinput/+bug/948938/+attachment/2828987/+files/test%20output.txt
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Public bug reported:
Mouse warp and clipping are broken with Wine (tested with Wine 1.3.37 to
1.4rc6) and Ubuntu 12.04.
It works fine with Ubuntu 11.10 and the same versions of Wine.
The bug is present with both xserver 1.11.x and 1.12rc.
I tried on a desktop and a laptop (with mouse and touchpad
This a test program by Henri Verbeet.
According to its author :
"It prints the mouse coordinates to the terminal,
you mostly care about "delta" for this bug. Press 'C' to enable / disable
clipping, press 'W' to warp the mouse. Note that this doesn't necessarily
behave the same as those games, but
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