Triode wrote:
Try running:
LD_LIBRARY_PATH=/usr/local/lib ./bin/jivelite
I think running sudo ldconfig after installing luajit will actually
avoid the need to do this..
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Where are the downloads? Are they supposed to be 'here'
(https://code.google.com/p/jivelite/downloads/list?can=1q=)?
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JJZolx wrote:
Where are the downloads? Are they supposed to be 'here'
(https://code.google.com/p/jivelite/downloads/list?can=1q=)?
Its development only for linux at present - so use git to check out the
source as per previous post.
Git repo updated with a version which it would be useful for others to
test. This should work on i386 x86_64 and armv7 and emulate the SBT
display.
I'm looking for any feedback about leaks and crashes (as I've been
changing how the gargage collection works...)
I've added the Joggler 800x480 skin to the git repository - you should
be able to use this with jivelite as well as the standard touch skin
now.
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Works fine here on Deb64 squeeze.
Just had to install some libs as debian glibc is still 2.13.8, and each
time after erasing / recloning the repository
Code:
cd jivelite/src
ln -s /usr/include/lua5.1/* ./
make
With the default skin, I
It comes up on my pc now.
The desktop skin is broken. Joggler skin works.
I consistently get the following error:
Illegal Instruction (core dumped)
Consistenly for example
Enter My Music fine
Enter Artists crash
lrossouw wrote:
It comes up on my pc now.
The desktop skin is broken. Joggler skin works.
I consistently get the following error:
Illegal Instruction (core dumped)
Consistenly for example
Enter My Music fine
Enter Artists crash
Desktop skin is broken everywhere (I should remove
Building on the wandboard seems fine (I still had to link the lua libs
anyway)
I activated a framebuffer console
Code:
con2fbmap 1 /dev/fb0
and launched jivelite from the console : I get a black screen. Still
have to find how to get the
Hi triode,
Thanks for this new jewel:)
I hope you can help me out with this. I am trying to run JiveLite on my
Raspberry PI. After running the command ./bin/jivelite, I get this error
messages:
JiveLite 0.1
Jive: /home/pi/luajit-2.0/jivelite/share/lua/5.1/socket.lua:13: module
'socket.core' not
Triode wrote:
Try running:
LD_LIBRARY_PATH=/usr/local/lib ./bin/jivelite
I think it will crash as there's no libraries there (and also with the
libraries there its crashing in something at present :( 64 bit support
may need to wait till I fix this!)
Yep:
Code:
Please could x86_64 users try jivelite again. I've added 64 bit
versions of the libraries and I believed fixed the crash.
[I've actually removed a internal tolua bindings and manually added the
equivalent myself which I think works but as the change is major it
would be good to get some
Triode wrote:
.I'd be interested if people would would like to look at the skin or
have already looked at full screen skins.
Dear Triode.
Sometimes I wonder how you manage to work on something where you
actually earn something for your living when I see all your work you are
doing here
This is awesome. It's exactly what I'm looking for to replace
SqueezePlay on my O2 Jogglers to turn them into dedicated control
surfaces, get them out of my list of available players, and end up with
something that I'm positive will be significantly more robust than
SqueezePlay.
This, plus
Triode wrote:
No sdl image development libraries?
Right. I thought I had done sudo apt-get install git libsdl1.2-dev
libsdl-ttf2.0-dev libsdl-image1.2-dev libsdl-gfx1.2-dev, but somehow the
last target got cut off in the cp...
lrossouw wrote:
got an error:
Code:
./bin/jivelite: error while loading shared libraries: libluajit-5.1.so.2:
cannot open shared object file: No such file or directory
Guess this might be the missing libraries. Missed the bit
Triode wrote:
Try running:
LD_LIBRARY_PATH=/usr/local/lib ./bin/jivelite
That did it on my 32-bit system.
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Julf wrote:
That did it on my 32-bit system. Works great!
That seems to be a problem with ubuntu/luajit - I'd expect that location
to be on the path used by the linker. Anyway glad it works. Now I need
to work out why the 64bit version fails..
Other error here (deb 64bits, using luajit 2.0 from the repository)
Code:
JiveLite 0.1
Erreur de segmentation
Only some warnings during compilation
Code:
cc -I. -I/usr/local/include/luajit-2.0 -I/usr/include/SDL
It's currently only linux, but I'd like to get feedback and help with
skin development, so here's some step by step instuctions - please
comment on them so we can correct for other users as I can't try this
out completely. Note it will work for i386 and arm7 at present. I'll
add x86_64
jive.h:13:23: fatal error: SDL_image.h: No such file or directory
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Triode wrote:
It's currently only linux, but I'd like to get feedback and help with
skin development, so here's some step by step instuctions - please
comment on them so we can correct for other users as I can't try this
out completely. Note it will work for i386 and arm7 at present. I'll
Julf wrote:
jive.h:13:23: fatal error: SDL_image.h: No such file or directory
No sdl image development libraries?
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I thought I'd share this with people - its very early days, but its the
underpinnings what I am thinking of to control the squeezelite player
for a hdmi based control application for the community squeezebox. At
present is looks just like the Touch version of squeezeplay, but its not
quite this.
I'd like something like this. Screen layout should be different than
squeezeplay.
I'd probably use it as only a now playing screen. For me it would run on
a seperate PC from player or server. I want a now playing screen that's
clean/dark and with hidden controls.
Now playing should have
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