Re: [OT] Hyperreal UI from Age of Ultron

2015-05-19 Thread AndyP
Stunning. Lots of inspiration here for future UI builders. Love the stacked layering. I wonder how long these took to produce? - Andy Piddock My software never has bugs. It just develops random features. Copy the new cloud space, get your free 15GB space now: Get Copy Script editor

Re: [OT] Hyperreal UI from Age of Ultron

2015-05-19 Thread Simon
Holy Crap! Simon -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/OT-Hyperreal-UI-from-Age-of-Ultron-tp4692452p4692453.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing l

[OT] Hyperreal UI from Age of Ultron

2015-05-19 Thread Scott Rossi
I may be the only person here that finds this appealing, but these future UI motion graphics created by Territory Studio of the UK are a UI designer's wet dream. Regards, Scott Rossi Creative Director Tactile

Re: Image Rendering in LC 7

2015-05-19 Thread Mark Talluto
On May 19, 2015, at 9:34 AM, Mark Waddingham wrote: > We're not entirely sure what algorithm CopyBits uses for scaling images which > seems to be so good for certain image types - but if someone does know, and > indeed has some suitably open / free source-code lying around which does > somethin

Catching Crabs

2015-05-19 Thread Richmond
I just had 90 minutes of fun putting a babyish game togehter as a model for kids to work with during their Summer progging course with me. Standalones and source code here: https://www.dropbox.com/sh/bund1kj7r2i7dxr/AABlsb7Jl-lLR4wQ5wrhICg3a?dl=0 Love, Richmond. _

Re: Image Rendering in LC 7

2015-05-19 Thread Mark Waddingham
Android graphics is based on Skia - so the engine already does what the article suggests (as it too uses skia). If your resizeQuality is set to normal, then it turns off skias filtering, if it is good then it uses skias filter (which I believe to be bilinear, based on looking at the code). Mac

Re: Image Rendering in LC 7

2015-05-19 Thread Terence Heaford
> On 19 May 2015, at 17:34, Mark Waddingham wrote: > > We're not entirely sure what algorithm CopyBits uses for scaling images which > seems to be so good for certain image types - but if someone does know, and > indeed has some suitably open / free source-code lying around which does > somet

Re: The "FIX:" is in

2015-05-19 Thread Mike Kerner
DANG, that was fast. 15387 was just submitted with the fix code, yesterday, and 15240 (another mobile datagrid fix) are both are awaiting merge. WOOT! On Mon, May 18, 2015 at 6:04 PM, Mike Kerner wrote: > Next one: 15387: Currently, if you are trying to use delayTouches on a > mobileScroller

Re: Image Rendering in LC 7

2015-05-19 Thread Mark Waddingham
On 2015-05-19 18:15, Peter Bogdanoff wrote: Hi, Has image rendering changed in LiveCode 7? It changed in 6.5 when we moved to Skia - at that point we changed from pre-scaling images to doing image transformation at 'good' and 'normal' quality on the fly. The 'normal' quality setting does no

Image Rendering in LC 7

2015-05-19 Thread Peter Bogdanoff
Hi, Has image rendering changed in LiveCode 7? I have images that I shrink down to show as clickable thumbnails to show the full size image. Some are music notation—5 line staves with black on white background. In LC 6 these look great resized down. No loss of detail. In LC 7, they are horri

Re: Livecode <=> SQL?

2015-05-19 Thread Robert Brenstein
On 18.05.2015 at 21:11 Uhr -0600 Mike Bonner apparently wrote: With lc server, to do the "resident" thing, session control should work, storing current data to the session variables which can then be used in further calls (server side) This way you don't have to send the same repeating data to t

[ANN] animationEngine now on gitHub

2015-05-19 Thread Malte Brill
For those who are interested... https://github.com/derbrill/animationEngine best, Malte ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and man