Did you already try the following?
Layer mode:
Use 8.1.4. Before that and in 9-dp6 exact layering is broken.
The combination:
set the acceleratedRendering to false
set the paintcompression to RLE
set the alwaysbuffer of to true
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Never mind
Jacque
you already have this in our script
[snip] set the borderwidth of the last image to "4"
set the topcolor of the last image to tRGB
set the layermode of the last image to "dynamic" -- jg: required for
smooth movment on slower devices
end repeat
and we
Jacque
thanks for the detailed query, or rather the detailed outline of the Shadows of
the Unknown World of Rendering.
appropo the puzzle app/module we have in our new app, which is pretty much
failing on Android completely.
@ the rest of you:
we get a quote from a dbase,
take snapshots of w
On 4/29/17 9:56 PM, Sannyasin Brahmanathaswami via use-livecode wrote:
My question is: where is the documentation for AcceleratedRendering
-- exactly what does it do? (don't worry, if the explanation is very
technical.. .let me see it!)
-- when does it help
-- what contexts may there be where
On 4/30/17 3:49 AM, David V Glasgow via use-livecode wrote:
Do folks know if there are specific Android devices that play nicely
or badly with LC? If not, can I just proceed on the basis of keeping
costs low?
If you could specify a single device for end users, which would you
choose? Would the
> Am 30.04.2017 um 21:12 schrieb Jonathan Lynch via use-livecode
> mailto:use-livecode@lists.runrev.com>>:
>
> For pc and maybe mac, it seems like it would be possible for the app to have
> two modes. On first open, it would take the user through an installation
> process where it handles sav
For pc and maybe mac, it seems like it would be possible for the app to have
two modes. On first open, it would take the user through an installation
process where it handles saving the various files and sub folders, and adding
the start menu stuff.
When opened after that, it would just run nor
I downloaded innosetup to create the installer.
It works with digital certificate. It also produces a smaller file than
installforge (31m)
Sent from my iPhone
> On Apr 30, 2017, at 2:13 PM, jonathandly...@gmail.com wrote:
>
> It appears to be an issue with the file I created with installforge
It appears to be an issue with the file I created with installforge.
Digitally signing the exe created in LC did not cause problems.
I am having my doubts about installforge anyway. My 13m executable goes up to
40m when incorporated into an installforge exe file.
Thanks!
Sent from my iPhone
>
Hi Jonathan,
> Am 30.04.2017 um 18:26 schrieb Jonathan Lynch via use-livecode
> mailto:use-livecode@lists.runrev.com>>:
>
> Hi everyone,
>
> I bought a comodo certificate through ksoftware and I used their kSign
> software to sign the install file.
>
> But, as soon as I do that, the software
Hi everyone,
I bought a comodo certificate through ksoftware and I used their kSign software
to sign the install file.
But, as soon as I do that, the software no longer launches in a visible form.
From Task Manager, I can see that the installer is running, but as a background
process. No windo
" As the name suggests, brainfuck programs tend to be difficult to
comprehend."
No, Really?
Richmond.
On 4/30/17 6:04 pm, Lagi Pittas via use-livecode wrote:
Since you can write a Turing machine and a Universal Turing Machine
emulator in Livecode - it definitely is.
What made you think it was
Since you can write a Turing machine and a Universal Turing Machine
emulator in Livecode - it definitely is.
What made you think it wasn't? - SQL is not Turing complete the Regex
built into LC is not Turing Complete btw.
Oh and BrainF*k is ;-)
https://en.wikipedia.org/wiki/Brainfuck
Regards lag
I find myself often needing to explain how to set up the user Plugins
folder and why LC has two such folders.
This morning I figured it might make more sense to just refer folks to
the appropriate section of the User Guide, but I could find no such
explanation there.
Then I thought I'd try t
Hi
I have my program(s) running on Windows 7 embeded
10.1 inch and 8 inch windows 10 tablets (fusion 5 and linx)
10.1 inch android tablets from fusion 5
5 inch DOOGEE android phones for less than £50 although there are really
good ones upto 5.5 inch for less than £70
samsung 7" tab 4
Not a prob
David V Glasgow wrote:
> If you could specify a single device for end users, which would you
> choose? Would the need to use 3 / 4G change the recommendation?
What will the user be expected to do with it?
> Because of the cost issue, I am assuming that Android will be the
> most appropriate p
Build it and they will come... er, download it. :)
On Apr 29, 2017 7:25 PM, "Alejandro Tejada via use-livecode" <
use-livecode@lists.runrev.com> wrote:
> In other message threads, I have asked about a
> LiveCode Features Demo for mobile platforms.
>
> This APP/APK Demo would allows to test
> int
Definitely.
Kind regards,
Mark Schonewille
http://economy-x-talk.com
https://www.facebook.com/marksch
Buy the most extensive book on the
LiveCode language:
http://livecodebeginner.economy-x-talk.com
Op 30-Apr-17 om 12:27 schreef Richmond Mathewson via use-livecode:
Is LiveCode Turing complete
Is LiveCode Turing complete?
Richmond.
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It looks to me like at least one of the original e-mails came from a
server in Vietnam while Sims server seems to be located in Texas and his
home is on an island. I'd say there is little Sims can do about it.
If his e-mail address were to be disabled, the spammers would simply
spoof someone e
Morning, folks.
I have had very preliminary discussions with a team who want to roll out a
series of apps onto a fairly small number of phablet-esque devices which will
be given out to clients to use.
Because of the cost issue, I am assuming that Android will be the most
appropriate platform.
Possibly the simplest solution would be for Sims to set up another
e-mail account.
Richmond.
On 4/29/17 8:59 pm, Richard Gaskin via use-livecode wrote:
Richmond Mathewson wrote:
> Why has nothing been done about this?
A less presumptuous question might have been:
"What has been done about t
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