Android Stack Opener

2017-05-01 Thread Alejandro Tejada via use-livecode
Hi All, Check these files that I am using to develop and test faster, much faster, any stack using a real Android devices (rooted), without the limitations of device emulation. 1) Stack Opener v3 (Android APK) Download from:

Re: Will LiveCode run an x86 android device?

2017-05-01 Thread Richard Gaskin via use-livecode
Mark Wieder wrote: > On 05/01/2017 04:52 PM, Richard Gaskin via use-livecode wrote: > >> How many Android devices have an x86 processor? >> >> My hunch is that there are more C++ apps on Android than there are x86 >> devices they can't run on, but I have no data on that. >> > > I believe all the

Re: Will LiveCode run an x86 android device?

2017-05-01 Thread Mark Wieder via use-livecode
On 05/01/2017 04:52 PM, Richard Gaskin via use-livecode wrote: How many Android devices have an x86 processor? My hunch is that there are more C++ apps on Android than there are x86 devices they can't run on, but I have no data on that. I believe all the Chromebooks have Intel chips. This

Re: Will LiveCode run an x86 android device?

2017-05-01 Thread Richard Gaskin via use-livecode
Jan Schenkel wrote: > So LiveCode is a bit of an outsider, as the apps it produces spend > little time in the Dalvik/ART virtual machine. All scripts run in the > native portion, and events are funneled from the VM into native code > to be handled there. This leaves me wondering which

Re: Will LiveCode run an x86 android device?

2017-05-01 Thread Jan Schenkel via use-livecode
On Sat, 4/29/17, Richard Gaskin via use-livecode wrote: > > [snip] > > I had thought one of the reasons Android uses the Dalvik and ART > VMs is because they're VMs, separating the APIs from processor architectures. > > If so, then the LC engine for Android is

Re: Android & LC advice

2017-05-01 Thread Richard Gaskin via use-livecode
David V Glasgow wrote: >> On 30 Apr 2017, at 2:49 pm, Richard Gaskin wrote: >> >> David V Glasgow wrote: >> > Because of the cost issue, I am assuming that Android will be the >> > most appropriate platform. >> >> If cost were the only issue, Android would no doubt be the better >> choice by

Re: [OT] Today's Google Doodle/Theme

2017-05-01 Thread Richmond Mathewson via use-livecode
Phallic programming: Ada Lovelace ain't in it! On 5/1/17 6:18 pm, Bob Sneidar via use-livecode wrote: The maypole?? Bob S On Apr 28, 2017, at 11:06 , Scott Rossi via use-livecode wrote: Note today’s Google doodle topic is especially appropriate for the LC

Re: sims' spotty dog

2017-05-01 Thread Bob Sneidar via use-livecode
A great deal has been done about it by most people on this list. I am not getting them because I use Microsoft OLP (Online Protection). Other spam filter software is available. > On Apr 29, 2017, at 10:28 , Richmond Mathewson via use-livecode > wrote: > > Why

Re: [OT] Today's Google Doodle/Theme

2017-05-01 Thread Bob Sneidar via use-livecode
The maypole?? Bob S > On Apr 28, 2017, at 11:06 , Scott Rossi via use-livecode > wrote: > > Note today’s Google doodle topic is especially appropriate for the LC > community. > > Regards, > > Scott Rossi > Creative Director > Tactile Media, UX/UI Design

Re: [OT] Today's Google Doodle/Theme

2017-05-01 Thread Bob Sneidar via use-livecode
:-)) > On Apr 28, 2017, at 11:20 , Scott Rossi via use-livecode > wrote: > > Then don’t look in the Balkans. > > Scott Rossi > Creative Director > Tactile Media, UX/UI Design > > > >> On Apr 28, 2017, at 11:18 AM, Richmond Mathewson via use-livecode >>

Re: Creating apps directly on mobile devices

2017-05-01 Thread Mike Kerner via use-livecode
One of the LC guys was messing around with this a couple years ago, and posted about it on the blog. I have been able to do lots of useful things, including editing scripts, on mobile. I would be willing to bet that you can have all sorts of fun if you set your mind to it on a 13" tablet... On

Re: Is there any reason not to create a self-installing app?

2017-05-01 Thread Mike Kerner via use-livecode
Have a look at Trevor's Levure framework. It's an easy to make #1 happen. Also, it's really easy to just make hack-a-stacks with it, too. I was pretty skeptical when I started using it a couple months ago, but once I started using it, I stopped building anything the old way. On Sun, Apr 30,

LiveCode.org

2017-05-01 Thread Roland Huettmann via use-livecode
Referencing: Community Coding Standards, Naming Conventions, Best Practice Richard Gaskin wrote:"These are good questions"... put "Thank you, Richard" into myArrayKey ["private"] put "It seems Richard is spending all his days and nights here in the mailing lists and forums. There must be

[ANN] This Week in LiveCode 80

2017-05-01 Thread panagiotis merakos via use-livecode
Hi all, Read about new developments in LiveCode open source and the open source community in today's edition of the "This Week in LiveCode" newsletter! Read issue #80 here: https://goo.gl/v80as0 This is a weekly newsletter about LiveCode, focussing on what's been going on in and around

Re: Android & LC advice

2017-05-01 Thread David V Glasgow via use-livecode
Good point Richard, I should have said. Nothing I would expect to be particularly demanding. Mostly shunting text about on screen, timing and recording responses, and very modest data exchange < = 1000 characters. > On 30 Apr 2017, at 2:49 pm, Richard Gaskin via use-livecode >

Re: Documentation on Accelerated Rendering

2017-05-01 Thread J. Landman Gay via use-livecode
Layering was definitely broken, that's for sure. But in this case we're referring to the layermode of a draggable object. I haven't worked much with his latest version yet, when I was doing it I was using fields instead of images. But since the images are created on the fly from within LC I

Re: Documentation on Accelerated Rendering

2017-05-01 Thread J. Landman Gay via use-livecode
My mistake was resetting the layermode after a drop. It does have to be set after object creation but that should be the only time it's messed with. Dragging was too jerky without acceleratedRendering, so I think that has to remain. -- Jacqueline Landman Gay |

Re: Documentation on Accelerated Rendering

2017-05-01 Thread hh via use-livecode
Did you already try the following? Layer mode: Use 8.1.4. Before that and in 9-dp6 exact layering is broken. The combination: set the acceleratedRendering to false set the paintcompression to RLE set the alwaysbuffer of to true ___ use-livecode