Hi All,
Check these files that I am using to develop and test faster,
much faster, any stack using a real Android devices (rooted),
without the limitations of device emulation.
1) Stack Opener v3 (Android APK) Download from:
Mark Wieder wrote:
> On 05/01/2017 04:52 PM, Richard Gaskin via use-livecode wrote:
>
>> How many Android devices have an x86 processor?
>>
>> My hunch is that there are more C++ apps on Android than there are x86
>> devices they can't run on, but I have no data on that.
>>
>
> I believe all the
On 05/01/2017 04:52 PM, Richard Gaskin via use-livecode wrote:
How many Android devices have an x86 processor?
My hunch is that there are more C++ apps on Android than there are x86
devices they can't run on, but I have no data on that.
I believe all the Chromebooks have Intel chips. This
Jan Schenkel wrote:
> So LiveCode is a bit of an outsider, as the apps it produces spend
> little time in the Dalvik/ART virtual machine. All scripts run in the
> native portion, and events are funneled from the VM into native code
> to be handled there.
This leaves me wondering which
On Sat, 4/29/17, Richard Gaskin via use-livecode
wrote:
>
> [snip]
>
> I had thought one of the reasons Android uses the Dalvik and ART
> VMs is because they're VMs, separating the APIs from processor architectures.
>
> If so, then the LC engine for Android is
David V Glasgow wrote:
>> On 30 Apr 2017, at 2:49 pm, Richard Gaskin wrote:
>>
>> David V Glasgow wrote:
>> > Because of the cost issue, I am assuming that Android will be the
>> > most appropriate platform.
>>
>> If cost were the only issue, Android would no doubt be the better
>> choice by
Phallic programming: Ada Lovelace ain't in it!
On 5/1/17 6:18 pm, Bob Sneidar via use-livecode wrote:
The maypole??
Bob S
On Apr 28, 2017, at 11:06 , Scott Rossi via use-livecode
wrote:
Note today’s Google doodle topic is especially appropriate for the LC
A great deal has been done about it by most people on this list. I am not
getting them because I use Microsoft OLP (Online Protection). Other spam filter
software is available.
> On Apr 29, 2017, at 10:28 , Richmond Mathewson via use-livecode
> wrote:
>
> Why
The maypole??
Bob S
> On Apr 28, 2017, at 11:06 , Scott Rossi via use-livecode
> wrote:
>
> Note today’s Google doodle topic is especially appropriate for the LC
> community.
>
> Regards,
>
> Scott Rossi
> Creative Director
> Tactile Media, UX/UI Design
:-))
> On Apr 28, 2017, at 11:20 , Scott Rossi via use-livecode
> wrote:
>
> Then don’t look in the Balkans.
>
> Scott Rossi
> Creative Director
> Tactile Media, UX/UI Design
>
>
>
>> On Apr 28, 2017, at 11:18 AM, Richmond Mathewson via use-livecode
>>
One of the LC guys was messing around with this a couple years ago, and
posted about it on the blog. I have been able to do lots of useful things,
including editing scripts, on mobile. I would be willing to bet that you
can have all sorts of fun if you set your mind to it on a 13" tablet...
On
Have a look at Trevor's Levure framework. It's an easy to make #1 happen.
Also, it's really easy to just make hack-a-stacks with it, too. I was
pretty skeptical when I started using it a couple months ago, but once I
started using it, I stopped building anything the old way.
On Sun, Apr 30,
Referencing: Community Coding Standards, Naming Conventions, Best Practice
Richard Gaskin wrote:"These are good questions"...
put "Thank you, Richard" into myArrayKey ["private"]
put "It seems Richard is spending all his days and nights here in the
mailing lists and forums. There must be
Hi all,
Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!
Read issue #80 here: https://goo.gl/v80as0
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going on in and around
Good point Richard,
I should have said.
Nothing I would expect to be particularly demanding. Mostly shunting text
about on screen, timing and recording responses, and very modest data exchange
< = 1000 characters.
> On 30 Apr 2017, at 2:49 pm, Richard Gaskin via use-livecode
>
Layering was definitely broken, that's for sure. But in this case we're
referring to the layermode of a draggable object. I haven't worked much
with his latest version yet, when I was doing it I was using fields instead
of images. But since the images are created on the fly from within LC I
My mistake was resetting the layermode after a drop. It does have to be set
after object creation but that should be the only time it's messed with.
Dragging was too jerky without acceleratedRendering, so I think that has to
remain.
--
Jacqueline Landman Gay |
Did you already try the following?
Layer mode:
Use 8.1.4. Before that and in 9-dp6 exact layering is broken.
The combination:
set the acceleratedRendering to false
set the paintcompression to RLE
set the alwaysbuffer of to true
___
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