Ignore my last post. Garbage. I had overlooked a rather obvious fact
of screen manufacturing: each method will have slight variance in terms
of absolute PPI, resulting in variance not only in physical pixelDensity
differences but in how accurately the OS will bother to account for them
in ter
Thanks, Brian. With your stats we now have our first anomaly, between
the two platforms:
The iOS math checks out in terms of the reported logical metrics
matching the physical pixels per the pixel density.
But when we compare the iPhone 5.5" screen with the LG Stylo 5.5"
screen, LiveCode is
iPhone6SPlus: 5.5" 1242x2208 414x736 414x736 3
On Sat, Oct 21, 2017 at 3:54 PM, Richard Gaskin via use-livecode <
use-livecode@lists.runrev.com> wrote:
> Yesterday, in reply to Ralph's post I included these notes about mobile
> metrics:
>
> > ...it seems that LC's resolution-independence works ve
Yesterday, in reply to Ralph's post I included these notes about mobile
metrics:
> ...it seems that LC's resolution-independence works very much like
> that of browsers (probably using the same OS APIs under the hood),
> using logical metrics rather than physical.
...
> I just ran a quick test t
Hello Peter -
Scaling is tempting, but problematic.
Automating that with the stack's scaleFactor would be quick, but will
scale everything, even controls the user needs to interact with. If the
default size is good will they be usable at a smaller size? will text be
readable?
Hand-coding a
The following is only one opinion of many possible.
First, you should consider automatic scaling only with a very restricted amount
of cases. These are for example sort of games, where the "playing field" is
the better the larger it is, and the icons / images and their relative
positions or mo