Re: Duplicate card and object command lc 9.0.4

2019-06-07 Thread Phil Davis via use-livecode
Hi Muaadh, Try this: Go to the card you want to duplicate and in the Message Box type "clone this card". It isn't exactly the answer to your question but it should give you the outcome you desire. Phil Davis On 6/7/19 11:15 AM, Muaadh Salih via use-livecode wrote: Until now I was using LC

Duplicate card and object command lc 9.0.4

2019-06-07 Thread Muaadh Salih via use-livecode
Until now I was using LC 7.1..4 with very few ( solvable ) problems. I installed the latest version (9.0.4) and noticed that "Duplicate Card " command , form either line command or menu click produced nothing . . I know I can use copy and paste but this requires reediting existing stacks with ,

Gzip and HTML5

2019-06-07 Thread Alain Vezina via use-livecode
Hi all, Is there somebody who knows which file(s) we have to Gzip after making a standalone in HTML5? Alain Vezina Logilangue.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage

Re: Player endTime is not respected!

2019-06-07 Thread Rick Harrison via use-livecode
Hi Klause and Paul, I fixed the problem. I had copied my player object from another older stack. When I started with a freshly created object the problem went away. I had the play selection checkbox turned on. I may not have used the set the playSelection of player "your player here..." to

Re: Player endTime is not respected!

2019-06-07 Thread Paul Dupuis via use-livecode
Did you: set the playSelection of player to true Required to actually play from startTime to endTime and stop On 6/7/2019 9:52 AM, Rick Harrison via use-livecode wrote: Good Morning LC Users, I have a Player object that I have set the startTime and endTime for the movie. When I inspect the

Re: Player endTime is not respected!

2019-06-07 Thread Klaus major-k via use-livecode
Hi Rick, > Am 07.06.2019 um 15:52 schrieb Rick Harrison via use-livecode > : > > Good Morning LC Users, > > I have a Player object that I have > set the startTime and endTime for > the movie. When I inspect the > object I can see that my values > were set correctly. However, > when I play

Re: Player endTime is not respected!

2019-06-07 Thread Rick Harrison via use-livecode
Sorry, I forgot to list system stuff. macOS 10.13.6 LC 9.0.4 Thanks, Rick ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences:

Re: 9.5.0 Props palette

2019-06-07 Thread Bob Sneidar via use-livecode
There were several things. To which are you referring? For instance, when creating new elements I would like to see the new element selected so I can just start typing to name it. No big deal if only making a few elements. Big deal when making a whole lot of them. Bob S > On Jun 7, 2019, at

Player endTime is not respected!

2019-06-07 Thread Rick Harrison via use-livecode
Good Morning LC Users, I have a Player object that I have set the startTime and endTime for the movie. When I inspect the object I can see that my values were set correctly. However, when I play the movie, although it starts at the correct place, when it reaches the endTime it just continues

Re: Realtime sound generation in LC

2019-06-07 Thread Matthias Rebbe via use-livecode
The download page of MarkSmiths website is still online, but not all files. https://marksmith.on-rev.com/revstuff/ I´ve made backup of the all files some years ago, when they were still online. Here´s the link to the zipped archive

9.5.0 Props palette

2019-06-07 Thread Richmond via use-livecode
I see that the problem with the Properties Palette that was "there" in 9.0.4 and sorted out in 9.0.5 has not been sorted out in 9.5.0. Richmond. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe,

Re: Realtime sound generation in LC

2019-06-07 Thread Stephen Barncard via use-livecode
a few years ago I got into trying to export audio files imbedded inside Livecode to wave and aif and I got it to work, but just dealing with the pointers and grokking how Livecode stored audio was a challenge. I didn't try any processing. The late Mark Smith was way ahead of me and even had a