Maybe a deinstall of all xcode versions, reboot, reinstall may do a miracle.
Seems like strange failures.
Marty Knapp via use-livecode schreef op 5
december 2019 00:48:01 CET:
>OK I took those steps but now when I launch Simulator I get this error:
>
>“Unable to boot device because it cannot
Yay! Good news!
A build with 9.6 dp1 with xCode 11.1 with a fix for the new use of AVKit in iOS.
On Test Flight my iPhone 7 and 8 users, who had failures previously on iOS 13+
with the mobile audio player built in LC9.5 ... now report that audio is
working!
More Apple Caveats: FYI: Don't be
OK I took those steps but now when I launch Simulator I get this error:
“Unable to boot device because it cannot be located on disk. Us eat device
manager in Xcode of the simctl command line tool to either delete the device
properly or erase the contents and settings.”
I try selecting a device
On Wed, Dec 4, 2019 at 2:30 PM Andrew Bell via use-livecode <
use-livecode@lists.runrev.com> wrote:
> Is there a way to determine if an iOS device has dark mode ("Dark
> Appearance") enabled from within a LiveCode app?
>
> The inherited default text color of a field is black, but is changed
> to
Is there a way to determine if an iOS device has dark mode ("Dark
Appearance") enabled from within a LiveCode app?
The inherited default text color of a field is black, but is changed
to white by the OS when this mode is enabled (on a white background in
this case which makes it appear
Hello Marty,
Hehe, OK, I think I know where the problem is. I had the same problem and
spent a lot of time trying to figure out the problem, as the error message
from the simulator is not informative at all. So, short description of the
problem:
By installing xcode11.x and its additional
Klaus wrote:
> can someone plaes post the script that we need when building a
> standalone so that the building process does not mess with our
> pre-openXXX scripts? Know what I mean?
> I don't know what to search for...
Neither could any newcomer.
We don't need to modify our code to account
What is your virtual device? I don't have this problem any longer with
Xcode 11.1 (required for LC 9.6dp1), but in older versions the default
iPad was an iPad Air and the default iPhone was an iPhone 5 (or 5s?)
and the Simulator wouldn't fully launch.
In the device Simulator you can launch
Yes those are the steps I’ve tried, only using Xcode 10.1 (couldn’t get LC to
accept 11.2). When I click the “Test” button it starts going through the
process of prepping the app then errors out with the message “Unable to start
simulation: Failed to install the requested application”
If I
I love the way your steps are numbered 0 - 5. Very techy. :-)
Bob S
> On Dec 3, 2019, at 23:25 , panagiotis merakos via use-livecode
> wrote:
>
> Hello all,
>
> I usually follow these steps, and I almost never have problems with the
> simulator:
>
> (Note: these instructions are for
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