Bob Sneider wrote
> So strange. I built in some logging, removed the base64 stuff, and now it
> works! Timing problem of some sort? Who knows.
That’s what I was inferring. I’d suggest you increase socketTimeOut to avoid
the problem recurring (or reduce it if you want to test that timing was the
imagedata does not include alpha
as odd as it sounds "the text of image" contains all of the data.
:D
On Tue, Jul 5, 2022 at 9:48 PM Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:
> Put the imageData?
>
> Sent from my iPhone
>
> > On Jul 5, 2022, at 18:40, Paul Dupuis
So strange. I built in some logging, removed the base64 stuff, and now it
works! Timing problem of some sort? Who knows.
Sent from my iPhone
> On Jul 3, 2022, at 15:03, Bob Sneidar via use-livecode
> wrote:
>
> Ill check later.
>
> Sent from my iPhone
>
>> On Jul 2, 2022, at 17:20, Nevil
Put the imageData?
Sent from my iPhone
> On Jul 5, 2022, at 18:40, Paul Dupuis via use-livecode
> wrote:
>
> I am drawing a blank:
>
> If I have the following code:
>
> export snapshot from rect tRect of player "mediaConvert" of
> stack "libHrAPI" to tImage as PNG
>
I am drawing a blank:
If I have the following code:
export snapshot from rect tRect of player
"mediaConvert" of stack "libHrAPI" to tImage as PNG
put tImage into pRefArray[tRef]
The actual image (not a reference, such as a long ID) is placed in the
tRefArr