Animation Engine: removing pending messages

2014-05-18 Thread Monk in Exile
I'd like to clear all animation engine messages. I've an animation that I want to stop, and when I stop it I delete a bunch of objects - however when they are fading, or otherwise animating AE complains that the controls no longer exist. Any solutions? _

Re: [OT] Fossil SCM

2014-05-16 Thread Monk in Exile
Hi Igor - I've been using Fossil for some years with LiveCode. I'd be happy to share my experience, and code. On 14 May 2014 11:56, Igor de Oliveira Couto wrote: > Dear List Users, > > Does anyone have any experience with Fossil SCM? > > http://fossil-scm.org > > Like many, I find that git is o

Re: Animation Engine: animating points in a polygon?

2014-05-16 Thread Monk in Exile
Thanks Al - I tried the the SVGL "tiger" stack - which used to work a treat, but not having joy with it at the moment. Do you have a stack with a collection of handlers that I could add to? On 14 May 2014 02:01, Alejandro Tejada wrote: > Hi David, > > To animate a polygon graphic, > change the

Re: Animation Engine: animating points in a polygon?

2014-05-16 Thread Monk in Exile
Thanks Malte, I think this sort of point animation routine will only become more important as we move over to being closer friends with SVG. I'd like start a collection of open source geometry handlers related to LiveCode, but want to avoid putting work in which will be redundant when we have the

Animation Engine: animating points in a polygon?

2014-05-13 Thread Monk in Exile
Just taking a look at the latest version of AE... I have some complex geometry that create polygons, and would like to animate individual points so that the shape changes - any ideas? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visi

Syntax Highlighting on GitHub

2014-05-07 Thread Monk in Exile
Wouldn't it be lovely to have great syntax highlighting for LiveCode on GitHub? So may languages listed and not Livecode? Digging around I found out that the library GitHub uses is pygments: - http://pygments.org/#contribute - http://pygments.org/languages/ and to write a parser you need to

Re: Hosting LiveCode stacks

2014-05-07 Thread Monk in Exile
Well at least it's a real name - not a suburb of London. Anyway thanks. On 7 May 2014 18:38, Richmond wrote: > On 07/05/14 19:32, Monk in Exile wrote: > >> Thanks Simon and Richard - so I guess "application/octet-stream" is the >> way >> to go. I&#

Re: Hosting LiveCode stacks

2014-05-07 Thread Monk in Exile
> return $existing_mimes; > } > > Kind Regards > Simon > > > On Tue, May 6, 2014 at 6:38 PM, Richmond >wrote: > > > On 06/05/14 19:12, Monk in Exile wrote: > > > >> I want to host some LiveCode sites on a WordPress blog. For this I need

Hosting LiveCode stacks

2014-05-06 Thread Monk in Exile
I want to host some LiveCode sites on a WordPress blog. For this I need to add the mime-type of LiveCode to enable upload and download. in the terminal (on OSX), if I use: file --mime Tuna.livecode Returns: application/octet-stream; charset=binary Or is there a LiveCode specific mime type I sh

Re: Oauth in Livecode?

2014-05-05 Thread Monk in Exile
ready to create the new code lib very soon. > > Phil > > > > On 5/5/14, 5:36 AM, Monk in Exile wrote: > >> Any updates on this - I've got a bunch of stuff that needs oAuth in >> various >> flavours. >> >> >> On 1 February 2014 04:36, Phil

Re: Oauth in Livecode?

2014-05-05 Thread Monk in Exile
Any updates on this - I've got a bunch of stuff that needs oAuth in various flavours. On 1 February 2014 04:36, Phil Davis wrote: > Hi Geoff, > > I'm currently working on a Vimeo code lib that includes Vimeo's OAuth 1.0a > implementation to the extent it's needed for logging in and using parts