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Thank you Panos. Looking forward to seeing this.
Best wishes,
Henry
Hello Henry,
Support for storyboards is coming in the next LC 9.6 RC-1 release.
Kind regards,
Panos
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On Mon, 27 Apr 2020 at 23:32, HENRY LOWE via use-livecode <
use-livecode@lists.runrev.com> wrote:
> As of LC 9.6.0 (dp4)
Thanks Sean.
As you suggested, using:
put the effective layermode of grp "Row Template 0001" of grp "dglist"
of grp "DG_Browse"
I get "dynamic". The acceleratedRendering of the stack is true.
Despite this, the datagrid scrolling is still slow and choppy on an iPad
Pro.
Henry
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Monte,
I am experiencing a similar issue under LC 9.5.0 (Stable). An iOS app that
has exhibited slow, stuttering, scrolling of a DataGrid form under prior
versions of LC has not shown much improvement since upgrading to LC 9.5.0.
I have acceleratedRendering set to true for the stack. The datagrid
set the backcolor of me to the backcolor of me
can also be used for force a card redraw.
Henry
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Should be available at:
https://developer.apple.com/download/more/
Henry
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BR,
After you upload the app for review using the Xcode Application Loader tool
it may take a while for the app to to available in the submission form. If
I recall correctly, a small plus sign ('add' icon) appears at the top left
of the Build section. Clicking that icon allows you to add the uplo
@BR,
Sorry to hear about your problems with the iOS App Store.
We had an iOS app update approved this morning by the App Store using:
LC 9.0.2 - RC1 (Indy)
Mac OS 10.14.1
Xcode 10.0
I did find this link, which may be helpful:
https://stackoverflow.com/questions/52427687/invalid-architectures-x
Thanks @BR.
Henry
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I am using Mac OS 10.14.1. Downloaded LC 9.0.2 RC-1 and also installed the
latest version of Xcode (10.1) as I need to test our iOS app with the new
iOS devices available in the simulator. I am getting the message that LC
requires iOS SDK between 8.2 and 12.0, though iOS 12.1 is the latest
version.
I am preparing to update an iOS app in the App Store using:
LC 9.0.1 (stable)
Mac OS 10.13.6
Xcode 9.4.1
Updated an iPad Mini 2 to iOS 12.0 today and both the app currently in the
iOS store (LC 8.1.10) and the update that I am working on (see details
above) run as expected under iOS 12.0. The app
Thanks Zryip. I have created a bug report:
https://quality.livecode.com/show_bug.cgi?id=21576
It would be helpful if there was a support document describing the changes
between DG1 and DG2. I wasted a few hours tracking this one down.
Henry
Ascriva Health Informatics
https://www.ascriva.com
The Dictionary states that the command 'deleteline': "Deletes the specified
lines from the data grid.
The syntax is:
dispatch "DeleteLine" to group "DataGrid" with pLine
where pLine is a comma-delimited list of one or more integers, indicating
the lines to be deleted.
So to delete lines 1,2 and
I agree. There has been a very significant deterioration in datagrid
scrolling performance since DG2 and LC9 were introduced. Based on feedback
from user testing we have delayed release of an important iOS app update
because DG scrolling was perceived to be unacceptably slow and visually
jerky. The
Richard,
Our iOS app works in both portrait and landscape modes on the iPhone and
iPad. With the device's software-based rotation lock (iOS Control Center)
set to 'on' the app's display is locked in portrait mode and will not switch
to landscape mode if the device (iPhone 6S and 10.5-inch iPad Pro
Thanks Panos. I have created a bug report:
http://quality.livecode.com/show_bug.cgi?id=20852 - Livecode not updating
iOS app plist entries to reflect Xcode/sdk version
Henry
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We updated our ICD-10-CM-2018 iOS app to support the iPhone X screen
resolution and layout. As we now support the 5.8 Inch iPhone X screen, we
added 5.8 inch iPhone screen shots. On submitting the updated app version
for review we received the message below from iTunes Connect:
"The app previews a
I also use HTML to create and display complex tables with LC (in iOS) and
have been looking for a way to (a) save the tables as PDF files and then
print the tables (as a PDF). There is a library for creating PDF files from
HTML created by Brent Nycum called BNHtmlPdfKit:
https://github.com/brentn
Thanks,
I added a comment to the request. Hopefully we will see this soon.
Henry
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I have been researching this issue and it does appear (as suggested by the
prior respondent) that, in the absence of an iPhone X sized splash image,
iOS default to a compatibility mode to accommodate older apps. One
consequence of this is that iOS returns the 'older' screen size to
screenRect().
T
The iPhone X screen dimensions are 375pt × 812pt. However, the LC screenRect
function returns 375 x 667 in the iPhone X simulator (LC 8.1.8, iOS 11.1,
Xcode 9.1). The difference between 812 and 667 is 145, which is the
additional height of the iPhone X screen over iPhone 6,7,8. The screenRect
funct
Thanks for posting this Panos.
I made another attempt to revert back to Xcode 9.0.1 today with no luck. On
my machine, at least, the process of installing an iOS app onto the
simulator is completely broken.
I archived Xcode 9.1 and restored Xcode 9.0.1 from a Time machine backup
(also later reins
Thanks Panos.
Henry
Ascriva Health Informatics
https://www.ascriva.com
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I am excited to announce the release of Ascriva Health Informatics' first app
for iPhone and iPad in the App Store. The app was developed using Livecode.
Many thanks for the knowledge and support that I have received here as we
worked towards this first product release.
ICD-10-CM is the classifica
There has been a serious performance issue (related to OpenGL) with the iOS
simulators under Xcode 9.0, to the point that they are so slow as to be
unusable for testing. This has been widely commented on elsewhere and is not
an LC-related problem.
This issue is now fixed in Xcode 9.1, released tod
Mark,
Thank you for the detailed explanation. Overall the current strategy appears
sound. I took a look at Apple's developer info on this topic today and they
state:
"Slicing is the process of creating and delivering variants of the app
bundle for different target devices. A variant contains only
As Apple no longer supports running 32 bit apps under iOS 11, would it be
possible to make including a 32 bit slice optional, as defaulting to
universal binaries almost doubles the size of the app bundle (my app went
from 18 MB when built with LC 8.1.7 RC-2 to 31 MB when built with LC 8.1.7
RC-3. I
iOS native text fields (and I presume other native mobile text fields)
support manual copy and paste actions - the user has to manually select the
text and then initiate the action. I don't know of any way to
programatically copy and paste to/from the iOS clipboard nor to access the
data on the cli
Done. http://quality.livecode.com/show_bug.cgi?id=19855
Henry
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Thank you, again, for pointing me towards TrueWord which (according to the
dictionary):
"Designates a string as part of a chunk expression, delimited by Unicode
word breaks, as determined by the ICU Library."
Using TrueWord instead of word in my 8.1.4 code, fixed the problems that I
was encounter
Thank you. I will try using trueWord.
Henry
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Livecode defines a word as:
"A word is delimited by one or more spaces, tabs, or returns, or is enclosed
by double quotes."
Generally this works well but if I have text in which one or more words are
contained within either round brackets "(word1 word2)" or square brackets
"[word1 word2]" the par
Thank you Panos.
Henry
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The release docs for LC 8.1.4 state:
"Last but not least, LiveCode 8.1.4 includes support for building iOS apps
using the latest iOS SDKs, included in Xcode 8.3.x."
Installed LC Indy 8.1.4 on a Mac under MacOS 10.12.5, installed the new
version of Xcode (8.3.3) and I get this error message when
A while back I encountered a problem with datagrids not correctly redrawing
(its a long story). One of the LC team suggested this code (in the card
script) to force a screen redraw:
command RedrawCard
# forces a card redraw by the Engine
set the backcolor of me to the backcolor of me
end Red
Thank you for the detailed reply. I will take a look at this possible
solution.
Henry
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I am switching over from a home-grown segmented control to LC's Segmented
Control widget. This widget receives a "hiliteChanged" message when the
selected segment changes but (apparently) no message is received by the
widget if the user clicks in the currently selected segment. I need to
respond to
I followed the advice about emptying the Plugins folder then adding back my
user plugins. Everything works as expected until I add back the DataGrid
Helper plugin 'ASG_DataGrid_Helper 2.1.rev'. If that file is in my Plugins
folder the other user plugins will not load. DataGrid Helper was working
fi
Trevor,
Using 8.1.3 (RC 1) under Mac OS 10.12.2, all of my plug-ins are missing.
Temporarily deleting preference file(s) did not help. All was well with
8.1.2.
Henry
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Thanks Monte. I am curious as to why the height of LC groups are still
limited to Int16?
Henry
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Thanks. I see that you reported the problem in January 2016, that it was
confirmed, but it is (apparently) unresolved. Is this a bug or a fundamental
limitation of the LC engine? Can it be fixed without a major rewrite? It is
a major limitation when trying to use a data grid + native scroller to
cr
It appears that the maximum height of a LC group is 32767 pixels. Presumably
LC uses an Int16 data type when drawing? I am using a template-based
datagrid on iOS with a native scroller (Monte's mergDataGridScroller) to
display complex lists and find that the number of items in such a list is
limite
Apple released Xcode 8.1 yesterday. LC 9.0.0 (dp 1) does not recognize it:
"The chosen folder is not a valid iOS SDK. Selected Xcode must have an iOS
SDK among: 6.1, 7.1, 8.2, 9.2, 10.0."
I had to revert back to Xcode 8.0. Presumably LC will be updated to support
Xcode 8.1 and iOS.
Henry
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V
The missing images issue has been resolved. Looks like LC requires relative
file paths to image files used within mobile apps. When I use the IDE to set
the source file of an image object, LC stores the absolute path to the image
on disk:
e.g. /Users/username/Documents/Livecode/LC
Projects/myProje
I have been using LC 9.0.0 (dp 1) for a about a week. Overall it appears
quite stable. I have encountered two issues that impact my work on an iOS
app, that you might want to know about:
1. Bug #17779 (which prevented use of Accelerated Rending in LC 8) is fixed
in LC 9.0.0 (dp 1). However there a
Bill,
iOS supports local notifications (as supposed to remote notifications) that
work even if the app that created them is no longer running. See:
https://developer.apple.com/library/content/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/WhatAreRemoteNotif.html
Basic
Thanks Panos. Have a good vacation.
Henry
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Panos,
I have resolved the issue and can now launch apps into the iOS 10.0
simulator using LC 8.1.1-RC1. The problem was that after updating to Xcode
8.0 there were no simulators, other than AppleTV, installed in the Devices &
Simulators list (Xcode>Window>Devices). Adding an iPad Retina simulator
Panos,
Seems to be a simulator-related issue as the app compiles, installs (using
xCode 8.0) and runs on the iOS 10.0.2 device (have not done an extensive
test of the app on an iPad device yet).
I have restarted the Mac and repeatedly experienced the same failure to
launch the app on the iOS 10.0
Using LC 8.1.1 RC-1 with xCode 8.0 and Mac OS 10.12, an iOS app that runs
fine (on iPad device and simulator) under LC 8.1.0 with iOS 9.3 and xCode
7.3.1 now will not launch into the iOS simulator and then after a few
minutes of trying to launch the app, LC 8.1.1 RC-1 crashes.
LC then displays an
Thank you, Panos.
Henry
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Using LC 8.1.0 on Mac OS 10. Selecting the checkbox for DataGrid in the
"Standalone Application Settings - Inclusions" seems to disable DataGrids
while unchecking DataGrid allows them to function as expected in an iOS app
(both simulator and device). A bug I presume in which the checkbox logic is
r
I want to bring this LC bug to the group's attention so that you don't spend
hours (as I did) trying to track down the cause in your own code. This bug
was first reported in June 2016 by Louis, was confirmed as a bug, and is
still present in LC 8.1.0 -
http://quality.livecode.com/show_bug.cgi?id=17
I am currently using LC 6.7.11 (commercial) as my development platform,
running on Mac OS 10.11.4. If I install LC V8 (commercial) on the same
machine will I experience any conflicts between the two versions e.g.
preferences being overwritten, plug-in issues etc? Any advice on steps to
take to avoi
If you have a backup (e.g. Time machine) just rename the xCode app that is in
your applications folder as "xCode 7.3" then restore the older version of
xCode from your backup into the applications folder. LC should find it at
startup (if not go to LC preferences > Mobile Support and select xCode us
I was referring to Monte's expertise in writing externals as (hopefully)
making it easy for him to implement a Safari View Controller as an external.
I have no idea what is involved in adding such a feature to the LC engine -
though it would be nice.
Henry
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I am using LC 6.7.8 (Mac OS 10.11.2), xCode 7.1.1 and iOS 9.1
Henry
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Terry,
MobileCreateLocalNotification is working fine for me under iOS 9.1 and LC
6.7.8. What problem are you encountering?
Henry
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OK, on further investigation the "launch url pAppURL" call is actually
launching Safari and suspending my App. Returning to my app from the Safari
Web view causes my app's splash screen to appear (as it is relaunched by
iOS). It would be MUCH nicer to be able to open a Safari View within LC. As
Mon
Using LiveCode 6.7.8 under iOS 9.1 "launch url pAppURL" switches to a Safari
view that includes a "Back to myApp" button in the top left corner.
Strangely the "launch url appName://" form, based on an app's custom url,
will no longer launch apps on the device.
Henry
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Any plans to add LC support for iOS Safari View Controller? Looks like a very
simple API with a lot of power that eliminates the need to create and manage
browsers within an iOS app.
https://developer.apple.com/library/ios/documentation/SafariServices/Reference/SFSafariViewController_Ref/
https:
Updated to xCode 6.4 and installed LC 6.7.7 RC2 (Mac OS 10.10.4). App runs
fine in the iPad 8.4 simulator but when I compile and install onto an iPad
running iOS 8.4, I run into the following:
If I select 8.4 or later as the build for iOS version, when I try to install
the app onto the iPad xCode
Still getting "ssl library not found" error with 6.6.2 RC4 and iOS 7.1 when
using encrypt and decrypt commands.
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