Hi,
I have been experimenting with raycasting algorithms in LiveCode. (To see if it
can be done at a reasonable frame rate, and to learn about raycasting at the
same time.)
There is now a demo that works, sort of. It's called Spider Hunt and you can
find it here.
http://livecodegamedeveloper.com
Hi Scott,
This looks like an interesting project you put together.
Just a note about your visible corner problem.
That has always been a problem in these games.
Something in the math I think as z approaches infinity?
The way most games solved this problem was to
use curved corner wall intersecti
The game works well, at 20 fps. Would it be possible to make the A and D keys
do strafing instead of turning?
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Brilliant demo, Scott - runs very nicely on a 2010 MBP :D
On 17/02/2014 13:27, LiveCode Feeds wrote:
Hi,
I have been experimenting with raycasting algorithms in LiveCode. (To see if it
can be done at a reasonable frame rate, and to learn about raycasting at the
same time.)
There is now a demo
Scott, this is brilliant. Well done! Quite a few team members came over to
look at the demo running on my system and tipped their hats to you. If
you'd like us to do a little performance profiling on the engine we'd be
happy to take a look at that for you if you send through the source. We may
be a
Scott,
Buggy in the best way!
Jim Lambert
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Rick - thanks for the tip about pointy corners, I will look into this.
Colin - I don't have the collision detection working for sideways motion
yet, but you are right A and D should be for strafing.
Ben - thanks, I will contact you off list about this.
Cheers,
P.S. I have gotten a little confused