3D Raycasting in LiveCode?

2014-02-17 Thread LiveCode Feeds
Hi, I have been experimenting with raycasting algorithms in LiveCode. (To see if it can be done at a reasonable frame rate, and to learn about raycasting at the same time.) There is now a demo that works, sort of. It's called Spider Hunt and you can find it here. http://livecodegamedeveloper.com

Re: 3D Raycasting in LiveCode?

2014-02-17 Thread Rick Harrison
Hi Scott, This looks like an interesting project you put together. Just a note about your visible corner problem. That has always been a problem in these games. Something in the math I think as z approaches infinity? The way most games solved this problem was to use curved corner wall intersecti

Re: 3D Raycasting in LiveCode?

2014-02-17 Thread Colin Holgate
The game works well, at 20 fps. Would it be possible to make the A and D keys do strafing instead of turning? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription prefer

Re: 3D Raycasting in LiveCode?

2014-02-17 Thread John Craig
Brilliant demo, Scott - runs very nicely on a 2010 MBP :D On 17/02/2014 13:27, LiveCode Feeds wrote: Hi, I have been experimenting with raycasting algorithms in LiveCode. (To see if it can be done at a reasonable frame rate, and to learn about raycasting at the same time.) There is now a demo

Re: 3D Raycasting in LiveCode?

2014-02-17 Thread Benjamin Beaumont
Scott, this is brilliant. Well done! Quite a few team members came over to look at the demo running on my system and tipped their hats to you. If you'd like us to do a little performance profiling on the engine we'd be happy to take a look at that for you if you send through the source. We may be a

Re: 3D Raycasting in LiveCode?

2014-02-17 Thread Jim Lambert
Scott, Buggy in the best way! Jim Lambert ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode

Re: 3D Raycasting in LiveCode?

2014-02-17 Thread LiveCode Feeds
Rick - thanks for the tip about pointy corners, I will look into this. Colin - I don't have the collision detection working for sideways motion yet, but you are right A and D should be for strafing. Ben - thanks, I will contact you off list about this. Cheers, P.S. I have gotten a little confused