LiveCode works in 64 bit numbers, so why does
put 100 * 100
result in
1303786028427003666890752
which is close to the right answer, instead of some 18 digit value?
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use
01 (27 digits). You are thinking of each
> decimal digit as a binary bit.
>
> Bob S
>
>
>> On Dec 10, 2015, at 09:54 , Geoff Canyon <gcan...@gmail.com> wrote:
>>
>> LiveCode works in 64 bit numbers, so why does
>>
On 2015-12-10 17:54, Geoff Canyon wrote:
LiveCode works in 64 bit numbers, so why does
put 100 * 100
result in
1303786028427003666890752
which is close to the right answer, instead of some 18 digit value?
When numbers are too large
Hi all,
I thought you might like to know that Fraser's made a start on getting
LiveCode working on 64-bit Mac, and the first set of changes have
already been merged into LiveCode 8.
https://github.com/livecode/livecode/pull/3036
I'm think Fraser will be making some more progress updates
days to work out it was the Operating system and
not the hardware.
I have reverted to Xubuntu 14.04 LTS 64-bit and will remain with that until
Ubuntu pop out their next LTS (2016).
Richmond.
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Does anyone know the magic combination needed to get a app accepted by Apple?
I'm using LC 7.0.1, and XCode 6.1. I uploaded an update to an app this
morning and got this error:
ERROR ITMS-90086: "Missing 64-bit support - Beginning on February 1, 2015 new
iOS apps submitted to the App
It was LiveCode 7.0.2 that gave 64 bit support.
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Kontact to the current version, is the problem. The
solution to Gnome is Mate.
I have only twice done this going from 32 bit to 64 bit. It was no
different than in the other cases, so I don't think that installing a 64 bit
version while keeping the /home partition that dates to the 32 bit version
I might actually pull my finger out and change my Xubuntu box over to
a 64-bit version of the OS only because:
1. LiveCode 8 ?
2. VMware player does not work on Xubuntu 15.04 or 15.10 with the 4.1
kernel.
However, I am hoping I can do this while hanging onto my HOME partition
On 08/19/2015 11:59 AM, Peter TB Brett wrote:
On 2015-08-19 20:52, Richmond wrote:
Can this be done?
Peter beat me to the answer.
Yes, I did exactly this a few years ago (in fact, I think I went 32-bit,
to 64-bit, to 32-bit, and back to 64-bit, bringing my /home all the way).
That's
with the same
exact zip file on both machines. So it’s either a retina device only problem,
or it’s a 64-bit problem. Not sure which, but I’m guessing the latter.
I created the latest build of the app with LC 6.7.7 rc-1, but the same issue
has occurred since LC 6.7.5.
Anyone else using revZip
Now entered in quality: http://quality.runrev.com/show_bug.cgi?id=15482
http://quality.runrev.com/show_bug.cgi?id=15482
Cheers,
Malte
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Malte Brill wrote:
Now entered in quality:
http://quality.runrev.com/show_bug.cgi?id=15482
Thank you, Malte.
Related:
http://quality.runrev.com/show_bug.cgi?id=15479
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Richard Gaskin
Fourth World Systems
Software Design and Development for the Desktop, Mobile, and the Web
Hi,
did anyone of you get Drag and Drop to work in the 7.0.5 64-Bit Linux engine
under Ubuntu 14.0.4 (LTS)?
If so I would be very interested in learning how.
Thanks a lot,
Malte
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Please
Malte Brill wrote:
did anyone of you get Drag and Drop to work in the 7.0.5 64-Bit Linux
engine under Ubuntu 14.0.4 (LTS)?
If so I would be very interested in learning how.
Kinda FUBAR here: when I drag text within a field, it doesn't move the
text but it does create a text dropping
Hi Richard,
What issues are you seeing?
Not finished analyzing yet, but many.
No Indicator shown on dragStart
DragDrop doesn’t
dragMove not sent to group owning the target / not handable in group containing
the target
dragEnter not handled properly
All in all either seriously broken, or some
did, lots of obsolete entries that had to be cleaned up by hand. And your /
partition may not be big enough. And I am not sure about VMs, whether the
64 bit version will install and work perfectly with the disk files which I
keep on /home. I did my virtual box installs and created the virtual
sure your /etc and /opt directories
are backed up as well.
Note that moving to 64-bit Linux is likely to be a big win in terms of
performance, because the x86-64 architecture has a lot more registers.
We saw a significant (10%) speed-up in LiveCode x86-64 relative to
LiveCode x86.
Indeed.
Well
Richmond richmondmathewson@... writes:
It would also be fun (?) to run the LiveCode 8.0.0 64 bit releases.
Although if that's the driving force behind the migration,
I'd put it off for (quite) a while. 8.0 currently runs very poorly
on linux. Even worse that 7.x, which is somewhat usable
On 2015-04-28 07:52, Richmond wrote:
I have been running an Ubuntu derivative 32 bit distro for some years
now, and should
like to upgrade to a 64 bit version.
My hard drive is partitioned so that my /Home stuff is on a different
partition to
the Boot folder and so on.
Can I just install a 64
I have been running an Ubuntu derivative 32 bit distro for some years
now, and should
like to upgrade to a 64 bit version.
My hard drive is partitioned so that my /Home stuff is on a different
partition to
the Boot folder and so on.
Can I just install a 64 bit version via the something else
are backed up as well.
Note that moving to 64-bit Linux is likely to be a big win in terms of
performance, because the x86-64 architecture has a lot more registers.
We saw a significant (10%) speed-up in LiveCode x86-64 relative to
LiveCode x86.
Indeed.
--
Mark Wieder
ahsoftw
Hi all,
If I am right, LC 7.0.3 it’s a 64-bit standalone maker.
Does it contain also a 32-bit? If not, can we run a 64-bit app on an iPad of
first generation (iOS 5.1.1) ?
Regards
Alain Vezina
Directeur, Logilangue
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Alain,
Currently an app built with 64-bit support *does not* install/run on an iPad 1.
I’ve been dealing with this myself. It’s not anything specific to LiveCode,
however. For example, apps built with Xcode have the same issue. I don’t know
if there’s a way to “force” it to work, or not. I
On 12 Mar 2015, at 13:41, Alain Vezina alain.vez...@logilangue.com wrote:
If I am right, LC 7.0.3 it’s a 64-bit standalone maker.
Does it contain also a 32-bit? If not, can we run a 64-bit app on an iPad of
first generation (iOS 5.1.1) ?
The standalones produced for iOS should have both
Thanks a lot to you two. I will make a test with my smallest app and let you
know if it works.
Alain
Le 2015-03-12 à 10:52, Chris Sheffield cs_livec...@icloud.com a écrit :
Alain,
Currently an app built with 64-bit support *does not* install/run on an iPad
1. I’ve been dealing
Got a question I’m hoping someone can answer. I’ve done some research, but
can’t find what I’m looking for.
With LC 6.7.2, we gained 64-bit support for iOS apps. It seems to include
32-bit support as well, since I can install and run an app on my 1st Gen iPad
mini running iOS 8.1.3. However
Hi Graham,
Am 03.02.2015 um 18:04 schrieb Graham Samuel livf...@mac.com:
I have not seen the announcement for LC 7.0.2-rc-2 at all - keenly awaited,
but how did I miss it?
no idea, but it was announced about a week ago. :-)
Anyway, bookmark this page for future use:
I have not seen the announcement for LC 7.0.2-rc-2 at all - keenly awaited, but
how did I miss it?
Puzzled
Graham
On 3 Feb 2015, at 11:49, sebastien sebastien.no...@livecode.com wrote:
The change made to the building script to include 64-bit compilation of the
iOS engines in LC 7.0.2-rc
On 03/02/2015 09:44, Mark Wilcox wrote:
OK so I am trying to submit a new iOS app and of course it needs to be 64
bit now. So I prepared the standalone with 7.0.2 RC 1 but ran into all
sorts of minimum OS compatibility issues with the app loader in Xcode.
Waited and then tried again with 7.0.2
OK so I am trying to submit a new iOS app and of course it needs to be 64
bit now. So I prepared the standalone with 7.0.2 RC 1 but ran into all
sorts of minimum OS compatibility issues with the app loader in Xcode.
Waited and then tried again with 7.0.2 RC 2 but it now doesn't seem
OK so I am trying to submit a new iOS app and of course it needs to be 64 bit
now. So I prepared the standalone with 7.0.2 RC 1 but ran into all sorts of
minimum OS compatibility issues with the app loader in Xcode. Waited and then
tried again with 7.0.2 RC 2 but it now doesn't seem to generate
On 28 Jan 2015, at 15:24, Alain Vezina alain.vez...@logilangue.com wrote:
I am wondering when LiveCode will include the 64-bit support for iOS.
64-bit/32-bit universal iOS 8.1 engines have been added in 6.7.2 and 7.0.2
(both are currently at the RC stage).
Regards,
Fraser
Hi all,
Yesterday I loaded an upgrade of one of my iOS apps to the Apple App Store and
I received this message
Beginning on February 1, 2015 new iOS apps submitted to the App Store must
include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015
app updates will also need
On 12.01.2015, at 12:00, use-livecode-requ...@lists.runrev.com wrote:
*LiveCode 7.0.2*
In the next few days we'll be releasing RC1 of 7.0.2 which will contain the
above fixes as well as iOS 64 bit support.
Cool! I was hoping it might be in time for our next release.
We were grappling to get
Hi Bill.
I have several versions of LC installed on a Win 7 64-bit PC (the latest
being LC 6.7.1 rc3) and all of them installed themselves in the 32-bit
Program Files folder. So, not definitive, but it does support your
assumption.
Tom Bodine
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On 14/11/14 18:52, Fraser Gordon wrote:
On 14 Nov 2014, at 16:48, Richmond richmondmathew...@gmail.com wrote:
As, currently, I am running 32 bit Linux I have what may seem a slightly goofy
question:
Does the standalone builder in the 64 bit version of LiveCode 7 offer the
choice of building
As, currently, I am running 32 bit Linux I have what may seem a slightly
goofy question:
Does the standalone builder in the 64 bit version of LiveCode 7 offer
the choice of building
standalones for 64-bit and/or 32-bit distros?
Richmond.
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On 14 Nov 2014, at 16:48, Richmond richmondmathew...@gmail.com wrote:
As, currently, I am running 32 bit Linux I have what may seem a slightly
goofy question:
Does the standalone builder in the 64 bit version of LiveCode 7 offer the
choice of building
standalones for 64-bit and/or 32
You think that is crazy, I just watched a commercial where you can take a
stylus and hand write what you want, which is then converted to computer text.
I have a much simpler, economically and environmentally superior way to
accomplish this. It involves taking old wood scraps, smashing and
Subject: Re: 64-bit App Store requirement
You think that is crazy, I just watched a commercial where you can take a
stylus and hand write what you want, which is then converted to computer
text. I have a much simpler, economically and environmentally superior way
to accomplish this. It involves taking
The idea that the same UI will work well on a little 5 phone screen and a 42
monitor is crazy. If Apple does this I will seriously consider moving to Linux.
It used to be that Apple made stoves that you could just turn on and cook with,
but increasingly they are making stoves that choose your
Peter M. Brigham wrote:
The idea that the same UI will work well on a little 5 phone screen
and a 42 monitor is crazy.
Agreed, which is why I don't think anyone would do that.
You can currently run Android apps in Chrome, and there's a side project
to allow that in Ubuntu.
Like Apple's
if they expected individual apps to need more than 4 GB.
True, it's more efficient to use native addressing, and having committed to
64-bit gates it'll certainly help - but only very modestly, unlikely
significant enough to end-users to make it a requirement.
So what could be driving this?
I believe
if they expected individual apps to need more than
4 GB.
True, it's more efficient to use native addressing, and having committed
to 64-bit gates it'll certainly help - but only very modestly, unlikely
significant enough to end-users to make it a requirement.
So what could be driving this?
When we look
I'll go out on a limb to put a date on it: I believe the big
announcement at WWDC 2016 will be the end of both iOS and OS
X, and the start of a new OS to replace them both.
So right now they're quietly laying the ground work
Richard,
A few years ago you and I talking about this, and
That would suck if OS X goes on the chopping block. What is better than UNIX
running on a PC chipset?
Bob S
On Oct 23, 2014, at 06:45 , Richard Gaskin
ambassa...@fourthworld.commailto:ambassa...@fourthworld.com wrote:
I'll go out on a limb to put a date on it: I believe the big announcement
Bob Sneidar wrote:
That would suck if OS X goes on the chopping block. What is better
than UNIX running on a PC chipset?
I would imagine they'd stick with Unix. As we've seen with its cousin
Linux, Unix foundations can be scaled well to handle everything from
phones to supercomputers.
Used to could. There are some today that would challenge that premise. ;-)
Bob S
On Oct 23, 2014, at 08:28 , Richard Gaskin
ambassa...@fourthworld.commailto:ambassa...@fourthworld.com wrote:
The harder question is the UI, but if anyone can do that well it's Apple.
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Fourth
Hi john,
Thanks for your question. We were made aware of this earlier in the week
and after reading the information available it seems we'll need to provide
a package with both a 32 and 64 bit version of the app. Compiling our
engine for 64 arm will be relatively straightforward so adding support
Recently read the Ars Technica article “Apple: Beginning February 2015, App
Store submissions need to be 64-bit”:
http://arstechnica.com/apple/2014/10/apple-beginning-february-2015-app-store-submissions-need-to-be-64-bit/
http://arstechnica.com/apple/2014/10/apple-beginning-february-2015-app
On Wed, Oct 22, 2014 at 8:28 PM, John Brozycki livec...@trueinsecurity.com
wrote:
Recently read the Ars Technica article “Apple: Beginning February 2015,
App Store submissions need to be 64-bit”:
http://arstechnica.com/apple/2014/10/apple-beginning-february-2015-app-store-submissions-need
On 23 Oct 2014, at 1:12 pm, Trevor DeVore li...@mangomultimedia.com wrote:
The final goal (64-bit support) will be gradually worked towards over the
next few LiveCode versions as the engine gets 'decarbonated' (usage of
Carbon APIs which do not have 64-bit equivalents removed).
Hopefully
Yes, surely that’s just talking about LiveCode, the new requirements are for 64
bit ARN code.
On Oct 22, 2014, at 10:19 PM, Monte Goulding mo...@sweattechnologies.com
wrote:
Hopefully gradually is code for sometime before February, 2015.
I think it's only iOS apps at the moment
Hi all,
does anybody know what the status of Linux 64 Bit builts is? It is becoming
more and more difficult to install the 32 Bit compatibility layer. I think
there has been quite a bit of work done on that, however it seems not yet
possible to build a 64 Bit version.
Also, can anybody point
On 12 Mar 2014, at 15:39, Malte Brill revolut...@derbrill.de wrote:
Also, can anybody point out the requirements for running liveCode under
Linux? I have a puzzling situation, where on a vanilla UBUNTU 13.x install
text is not rendered and the gui is semi transparent. Anyone else seen
about Linux, Multiarch dropped the ball on
backward compatibility, so it's up to app devs to update their builds.
I believe Mark Weider has already successfully built a 64-bit compile of
the Linux engine - Mark, is that correct?
What's required to make that a part of the release process going
On 12 Mar 2014, at 16:28, Richard Gaskin ambassa...@fourthworld.com wrote:
I believe Mark Weider has already successfully built a 64-bit compile of the
Linux engine - Mark, is that correct?
He's done a lot of work getting it running and it has been merged in to our
GitHub repo.
What's
On 12/03/14 19:49, Peter Alcibiades wrote:
Fraser Gordon wrote
As with 32-bit Linux, we need to find a distribution that will allow
is to produce builds that work well on the majority of Linux
distributions.
The answer probably begins with a 'D'!
Al
OR; the most widely
.nabble.com/Linux-64-Bit-builds-tp4676928p4676940.html
Sent from the Revolution - User mailing list archive at Nabble.com.
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Peter Alcibiades palcibiades-first@... writes:
Fraser Gordon wrote
As with 32-bit Linux, we need to find a distribution that will allow
is to produce builds that work well on the majority of Linux
distributions.
The answer probably begins with a 'D'!
LOL
--
Mark
Fraser Gordon wrote:
On 12 Mar 2014, at 16:28, Richard Gaskin wrote:
What's required to make that a part of the release process going
forward?
The release of 7.0 ;)
The intention is to start supporting 64-bit Linux with version 7.0
of LiveCode but this depends on us finding a suitable
Richard-
Wednesday, March 12, 2014, 9:28:29 AM, you wrote:
I believe Mark Weider has already successfully built a 64-bit compile of
the Linux engine - Mark, is that correct?
Yes, the code changes necessary for 64-bit engine builds are already
incorporated into the master branch of the code
Richard-
Wednesday, March 12, 2014, 1:33:29 PM, you wrote:
And thank you, Mark Wieder, for doing the work to get that going. Very
much appreciated.
Well, going down the 64-bit route was kind of an accident - I forgot
that I was on a 64-bit OS when I started compiling. People really
shouldn't
Several of my LiveCode standalones use Quicktime movies, but I have received a
report that Quicktime does not work on 64 bit WIndows 7. Can anyone suggest a
workaround to this problem? Thanks!
Stephen Goldberg
stgoldb...@aol.com
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I can play movies in QuickTime Player in Windows 8 64 bit, and would have
thought it would work in Windows 7 too.
On Jan 18, 2013, at 11:14 AM, stgoldb...@aol.com stgoldb...@aol.com wrote:
Several of my LiveCode standalones use Quicktime movies, but I have received
a report that Quicktime
standalones use Quicktime movies, but I have received
a report that Quicktime does not work on 64 bit WIndows 7. Can anyone
suggest a workaround to this problem? Thanks!
Stephen Goldberg
stgoldb...@aol.com
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Hello everyone,
I am having some very weird, inconsistent and difficult to track
problems running a LiveCode standalone on a 64 bit Linux machine with a
32 bit compatibility layer. As far a I can tell, the wierdness is
associated with tricky things like regular expressions and getting
On Mon, Dec 27, 2010 at 12:32 PM, stgoldb...@aol.com stgoldb...@aol.comwrote:
I could not, however, get a QTVR to work from a revlet on the Internet. It
would be nice to know if others are successful in viewing QTVRs from a
revlet on Windows-64 computers.
Glad you got it working. I don't
On Sun, Dec 26, 2010 at 8:05 AM, stgoldb...@aol.com stgoldb...@aol.comwrote:
I understand that QTVR will not work on 64-bit Windows computers. Does
anyone know if there is a workaround in which panoramas will show in
Livecode, or if Apple plans to correct the issue? Is QTVR obsolete? Thanks
Trevore DeVore to the rescue again! I downloaded the latest version of
QuickTime for Windows, and now QTVRs show up in rev applications on Windows
64-bit computers. I am very appreciative, since I've created a lot of QTVRs for
Rev and otherwise would not be able to use them. I could
I understand that QTVR will not work on 64-bit Windows computers. Does anyone
know if there is a workaround in which panoramas will show in Livecode, or if
Apple plans to correct the issue? Is QTVR obsolete? Thanks.
Stephen Goldberg
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Apple still offers a download of QT 7 to accommodate things that don't work in
QT X, but I don't know if this version will work on 64 bit systems. Worth a
test?
Scott Rossi
Creative Director
Tactile Media, UX Design
On Dec 26, 2010, at 5:05 AM, stgoldb...@aol.com stgoldb...@aol.com wrote
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