Re: Animation Engine: speed tips

2020-07-02 Thread David Bovill via use-livecode
Here is a short video of a really nice ball animation of the Earth’s Carbon Cycle - which is the sort of thing I’d like to make a series of animations / interactive simulations about. There a re a few more than 30-40 moving balls here - but they are more or less dots…. https://www.youtube.com

Re: Animation Engine: speed tips

2020-07-02 Thread David Bovill via use-livecode
That's inspired me :) I think it may be possible to do what I want in Livecode - which would be great. Thanks Alex and Bernd :) On Thu, 2 Jul 2020 at 20:36, Alex Tweedly via use-livecode < use-livecode@lists.runrev.com> wrote: > > On 01/07/2020 02:52, J. Landman Gay via use-livecode wrote: > >

Re: Animation Engine: speed tips

2020-07-02 Thread Alex Tweedly via use-livecode
On 01/07/2020 02:52, J. Landman Gay via use-livecode wrote: Did you use acceleratedRendering? Set it to true and set the layermode of each moving object to dynamic. I'd be curious to see if there's a difference. Hadn't  tried those until now. There is a difference - but not the kind I'd

Re: Animation Engine: speed tips

2020-07-02 Thread Niggemann, Bernd via use-livecode
Thank you Mark, Glad you enjoyed it. If you feel like it you could set the markerPoints of graphic gSand to a ball, still running at 22 frames/sec with 500 of them, filled. -- 0,-13 3,-13 6,-12 8,-11 10,-9 12,-6 13,-3 13,0 13,3 12,6 10,9 8,11 6,12 3,13 0,13 -3,13 -6,12 -8,11

Re: Animation Engine: speed tips

2020-07-01 Thread Mark Talluto via use-livecode
This is completely awesome! Thank you Bernd. -Mark Talluto Canela Software On Wed, Jul 1, 2020 at 8:27 AM Niggemann, Bernd via use-livecode < use-livecode@lists.runrev.com> wrote: > While not exactly what David asked for but on the topic of animating > multiple objects with acceptable speed:

Re: Animation Engine: speed tips

2020-07-01 Thread Niggemann, Bernd via use-livecode
While not exactly what David asked for but on the topic of animating multiple objects with acceptable speed: http://forums.livecode.com/viewtopic.php?f=10=11726=sand#p56253 The original poster asked for "sand" particles that should have some sort of collision detection and should react to a

Re: Animation Engine: speed tips

2020-06-30 Thread scott--- via use-livecode
020, at 6:40 PM, Alex Tweedly via use-livecode > wrote: > > Hi David, > > I had a quick look at this (for slightly selfish reasons - I will be doing > some simple animation soon, so this piqued my interest to look at it sooner > :-) > > [ all comments on performance

Re: Animation Engine: speed tips

2020-06-30 Thread J. Landman Gay via use-livecode
Tweedly via use-livecode wrote: Hi David, I had a quick look at this (for slightly selfish reasons - I will be doing some simple animation soon, so this piqued my interest to look at it sooner :-) [ all comments on performance or timing here are on an aging (2011) Macbook Pro, LC 9.6.0 ] So

Re: Animation Engine: speed tips

2020-06-30 Thread Alex Tweedly via use-livecode
Hi David, I had a quick look at this (for slightly selfish reasons - I will be doing some simple animation soon, so this piqued my interest to look at it sooner :-) [ all comments on performance or timing here are on an aging (2011) Macbook Pro, LC 9.6.0 ] So, there's good news

Re: OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Martin Koob via use-livecode
The first rule of OFFLIST is you don’t cc to the list. :-) But, I too an interested in what Malte is up to. Hope all things are going well for you Malte. Martin > On Jun 29, 2020, at 1:14 PM, Richard Gaskin via use-livecode > wrote: > > D'oh! My bad, I'd meant to not take up list space

Re: OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Richard Gaskin via use-livecode
D'oh! My bad, I'd meant to not take up list space with this. But we all love Malte, and maybe he won't mind taking a moment to let us know what he's working on lately. -- Richard Gaskin Fourth World Systems Colin wrote: We’re all curious! On Jun 29, 2020, at 9:26 AM, Richard Gaskin via

Re: OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Colin Holgate via use-livecode
We’re all curious! > On Jun 29, 2020, at 9:26 AM, Richard Gaskin via use-livecode > wrote: > > On the use-livecode list you wrote: > > Hey Alex, > > > > Public Domain it is. I’ve set it free couple. of years back, as I am > > essentially no longer writing code. :-) Still following LiveCodes >

OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Richard Gaskin via use-livecode
On the use-livecode list you wrote: > Hey Alex, > > Public Domain it is. I’ve set it free couple. of years back, as I am > essentially no longer writing code. :-) Still following LiveCodes > progress with interest though. :-) > > Cheers, > > Malte If you're no coding, what are you up to these

Re: Animation Engine: speed tips

2020-06-29 Thread Alex Tweedly via use-livecode
Thanks Malte. Hope you are enjoying whatever it is you're doing instead of writing code :-) Thanks again for having put AE into the Public Domain. Alex. On 29/06/2020 10:15, Malte Pfaff-Brill via use-livecode wrote: Hey Alex, Public Domain it is. I’ve set it free couple. of years back, as I

Re: Animation Engine: speed tips

2020-06-29 Thread Malte Pfaff-Brill via use-livecode
Hey Alex, Public Domain it is. I’ve set it free couple. of years back, as I am essentially no longer writing code. :-) Still following LiveCodes progress with interest though. :-) Cheers, Malte ___ use-livecode mailing list

Re: Animation Engine: speed tips

2020-06-28 Thread Alex Tweedly via use-livecode
Hi there submariner :-), can you just confirm the licensing of AE ? The demo code says it is dual Commercial & GLPL3 - but GitHub says it is Public Domain. Can you just say which of those is correct ? Thanks Alex. On 28/06/2020 10:27, Malte Pfaff-Brill via use-livecode wrote: Hi, off

Re: Animation Engine: speed tips

2020-06-28 Thread David Bovill via use-livecode
OK - will take a look. I suspect it is due to too many messages being sent due to the sort of line that is drawn when you create a curve by hand…. On 28 Jun 2020, 10:28 +0100, Malte Pfaff-Brill via use-livecode , wrote: > Hi, > > off > it. might be worth digging into AEs source and change the

Re: Animation Engine: speed tips

2020-06-28 Thread Malte Pfaff-Brill via use-livecode
Hi, off it. might be worth digging into AEs source and change the handlers from using cProps to local variables. Also, there might be unnecessary instances. of locking / unlocking screen that. should be refactored in AE. If anyone is going to take that up I’d be happy iff you shared your

Re: Animation Engine: speed tips

2020-06-27 Thread Derek Bump via use-livecode
my sketchbook: https://speedbump.io/shared/yage-sketchbook.zip Ignore the first card, as it's my misunderstanding of how to effectively use Animation Engine, but the 2nd card uses the movePolygonal command to animate 60 objects across several polygons at about 60FPS on my Ryzen 3700X on Linux M

Animation Engine: speed tips

2020-06-27 Thread David Bovill via use-livecode
I made a quick test - creating and animating small graphic circles along a complex curve with many points. It works fine with one or two animated spheres but I’d like to be able to animate >30 and it slows to a crawl after 4 or 5. I tried setting the layer mode appropriately for all the objects

Re: Simple 3D animation question

2020-04-19 Thread David Bovill via use-livecode
Thanks for all the input - threeJS is great. I’ll take your advice on that. I haven’t updated my knowledge on it for a couple of years. FYI - a reason for using Livecode exists outside of the actual animation. It’s the educational aspect and geometry. Would like to be able to explore

Re: Simple 3D animation question

2020-04-18 Thread Mark Wieder via use-livecode
On 4/18/20 1:56 PM, ha...@exformedia.se wrote: When teaching my students about hybrid apps I usually do a session called "Vad är klockan vart då?" (What is the time where?) Where we have a globe in a browser widget, that you can spin and tap. When you tap a location we have a clock-widget set

Re: Simple 3D animation question

2020-04-18 Thread Håkan Liljegren via use-livecode
When teaching my students about hybrid apps I usually do a session called "Vad är klockan vart då?" (What is the time where?) Where we have a globe in a browser widget, that you can spin and tap. When you tap a location we have a clock-widget set to the current time at that location. The globe

Re: Simple 3D animation question

2020-04-18 Thread Mark Wieder via use-livecode
On 4/18/20 6:32 AM, David Bovill via use-livecode wrote: For Earth Day this Wendesday a few of us are working on an art piece that I want to use Livecode for. As part of this event I need to create an interactive presentation and wish to create an icosahedrons - so a 3 dimensional hexagon -

RE: Simple 3D animation question

2020-04-18 Thread Clarence Martin via use-livecode
Cell animation by Jim Lambeert http://livecodeshare.runrev.com/stack/857/Cel-Animation -Original Message- From: use-livecode On Behalf Of David Bovill via use-livecode Sent: Saturday, April 18, 2020 7:26 AM To: How to use LiveCode Cc: David Bovill Subject: Re: Simple 3D animation

RE: Simple 3D animation question

2020-04-18 Thread Clarence Martin via use-livecode
Check out an animation that Jim Lambert does with a scrolling group with images. It is really slick. He may have a posting on the LiveCode forum. In the mean time I will try to find a copy for you. I also believe that he showed it at the LiveCode Conference last year. -Original Message

Re: Simple 3D animation question

2020-04-18 Thread David Bovill via use-livecode
Thanks Rick - yes an icosahedrons wireframe is quite minimal. No opacity or shading needed at this stage. Livecode animation of the graphic object is certainly fast enough. It’s acceptable smooth enough - though not ideal due to lack of antialiasing (I think). I could look around for some

Re: Simple 3D animation question

2020-04-18 Thread Rick Harrison via use-livecode
Hi David, How many wires in your wire animation? How fast and smooth does your rotation need to be? Is there going to be an image or writing on the side that shows up? Hmm, an icosahedron has 20 sides, so it’s like 20 sided dice! I just saw a web version that didn’t bother to rotate the image

Simple 3D animation question

2020-04-18 Thread David Bovill via use-livecode
and experimented with a few examples in the past in Livecode. It only needs to be a wireframe animation using the built in graphics object fir now.  Doors anyone have any tips / suggestions? ___ use-livecode mailing list use-livecode@lists.runrev.com

Experiments with the container layerMode and Animation Engine

2019-08-09 Thread Derek Bump via use-livecode
Hello List, I hope all of you have been well. It's been a while since I've experimented with Animation Engine--or LiveCode in general--and the recent addition of the "container" layerMode in 9.5 had me thinking that it might be a good time to revisit animation and gaming. However,

Re: Export GIF File Does Retain Frames of Animation

2017-10-19 Thread Roger Guay via use-livecode
Thank you, Mike. Works here too! Cheers, Roger > On Oct 19, 2017, at 8:55 PM, Mike Bonner via use-livecode > wrote: > > instead do this.. > put img "myGif" into url ("binfile:Usersrogerguay/Desktop/myGif2.gif") > just tried it here, and it seems to work. >

Re: Export GIF File Does Retain Frames of Animation

2017-10-19 Thread Mike Bonner via use-livecode
gt; > > On Oct 19, 2017, at 2:50 PM, Roger Guay via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > > I am importing gif animations into my project but find that when they > are subsequently exported, they are just one frame of the original > animatio

Re: Export GIF File Does Retain Frames of Animation

2017-10-19 Thread Roger Guay via use-livecode
I meant does NOT retain . . . . > On Oct 19, 2017, at 2:50 PM, Roger Guay via use-livecode > <use-livecode@lists.runrev.com> wrote: > > I am importing gif animations into my project but find that when they are > subsequently exported, they are just one frame of the origin

Export GIF File Does Retain Frames of Animation

2017-10-19 Thread Roger Guay via use-livecode
I am importing gif animations into my project but find that when they are subsequently exported, they are just one frame of the original animation. Here is my code: export image “myGif" to file "/Users/rogerguay/Desktop/“&"myGif2"&".gif"

Animation External in the Inclusions

2017-04-09 Thread Sannyasin Brahmanathaswami via use-livecode
I can't find any documentation related to the item referred to as "Animation" included in the list of inclusions Dictionary entries commands like "revPlayAnimation" with association: "animation library" all say: "No longer supported, and included for bac

Vector path animation

2016-09-23 Thread Alejandro Tejada
Hi All, I found a tutorial about vector path animation in MaxV website: http://livecodeitalia.blogspot.it/2016/09/animazione-modificata-in-tempo-reale.html and just build a variation that shows a pen drawing vector paths. Download a zipped stack directly from the Livecode forums and play

Widgets for animation - any advantages?

2016-05-25 Thread David Bovill
I've been looking at widgets. One advantage is the ability to do splines and paths. I'm wandering about the sort of things that will be faster if we code it in a widget, than if we use Livescript. For instance what about raster images - voting them painting areas of the canvas? Is that possible?

Re: snapshot and animation capture

2016-02-06 Thread [-hh]
Sorry, forgot the link to the shaped-screenShot stack, here it is http://forums.livecode.com/viewtopic.php?p=137640#p137640 ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your

Re: snapshot and animation capture

2016-02-06 Thread [-hh]
[Fits best into that thread, better than creating a new one] Here another community stack, mainly prepared for Raspi, but works (much faster, of course) also on Mac/Win/Linux. The stack is a resizable transparent window-masked stack. = Choose shapes to be created on-the-fly from menu: ...

Re: snapshot and animation capture

2016-02-01 Thread Matt Maier
Also, I switched from exporting to an image and just had it export straight to a file, then set the filename of the image to that file. The behavior of an image when it's got a direct snapshot in it, and when its filename is set, is not consistent. I skipped the voyage if exploration and just used

Re: snapshot and animation capture

2016-01-30 Thread Mark Schonewille
user to be able to capture animated images (as an alternative to video). So, that part would be exactly like gifcam. The only mechanism I've found for that is to export each frame and then use something external like imagemagik to stitch them together

Re: snapshot and animation capture

2016-01-30 Thread Matt Maier
I got a reasonable facsimile of my original vision by just using an entire substack to define the capture area. on mouseUp set the blendlevel of stack "untitled 3" to 50 set the loc of stack "untitled 3" to the screenloc go stack "untitled 3" end mouseUp Untitled 3 is a stack with

Re: snapshot and animation capture

2016-01-29 Thread [-hh]
Hi, I've made a stack for the Raspi collection, that does the following: Creates a *resizable* rectangle frame (window shape of a non-opaque rectangle), currently set as systemWindow. You can drag that around the screen and trigger a small button on the frame. Then a screenshot of the visible

Re: snapshot and animation capture

2016-01-29 Thread Richmond
Rossi" <use-livecode-boun...@lists.runrev.com on behalf of sc...@tactilemedia.com> wrote: Hi Matt: I have a method for a resizable masked window that requires LC7 -- I'll try to post something later today or tomorrow. As far as image animation goes, I have a very vague memory t

Re: snapshot and animation capture

2016-01-29 Thread [-hh]
Richmond, "import" of the error message relates to the rect (see the wording in the dictionary), so char 1 means the superfluous quote (as Dame jacque says). Whatever you test here, you could use 'from rect of this card' or 'from rect of img "border.png"' if you wish to have a local

Re: snapshot and animation capture

2016-01-29 Thread J. Landman Gay
On 1/29/2016 1:35 PM, Richmond wrote: So, I thought I'd have a bash at rolling my own, but got stuck: on mouseUp put topleft of img "border.png" & "," & the bottomright of img "border.png" into put quote & & quote into fld "guff" put fld "guff" into export

Re: snapshot and animation capture

2016-01-29 Thread Richmond
At the risk of throwing a spanner in the works I want to refer you to this: http://lists.runrev.com/pipermail/use-livecode/2014-January/196782.html "Hi all, Some weeks ago, I reported that windowShape was not working in my Lubuntu Linux setup. After looking around and testing many recipes,

Re: snapshot and animation capture

2016-01-29 Thread Richard Gaskin
Richmond wrote: > At the risk of throwing a spanner in the works I want to refer you > to this: > > http://lists.runrev.com/pipermail/use-livecode/2014-January/196782.html > > "Hi all, Some weeks ago, > I reported that windowShape was not working in my Lubuntu Linux setup. > After looking around

Re: snapshot and animation capture

2016-01-29 Thread Richmond
So, I thought I'd have a bash at rolling my own, but got stuck: on mouseUp put topleft of img "border.png" & "," & the bottomright of img "border.png" into put quote & & quote into fld "guff" put fld "guff" into export snapshot from rect of stack "Super Snap" to

Re: snapshot and animation capture

2016-01-29 Thread [-hh]
Richmond wrote: > At the risk of throwing a spanner in the works I want to refer you to this: > http://lists.runrev.com/pipermail/use-livecode/2014-January/196782.html > "Hi all, Some weeks ago, > I reported that windowShape was not working in my Lubuntu Linux setup. > After looking around and

Re: snapshot and animation capture

2016-01-28 Thread Matt Maier
sc...@tactilemedia.com> wrote: > > >Hi Matt: > > > >I have a method for a resizable masked window that requires LC7 -- I'll > >try to post something later today or tomorrow. As far as image animation > >goes, I have a very vague memory that LC used to be a

Re: snapshot and animation capture

2016-01-28 Thread Matt Maier
ternative to video). So, that part >> would be exactly like gifcam. The only mechanism I've found for that is to >> export each frame and then use something external like imagemagik to >> stitch >> them together into an animation. >> >> - Matt >> _

Re: snapshot and animation capture

2016-01-28 Thread Scott Rossi
This sounds intriguing, but when I place a graphic in a stack and configure as you describe, all I see is an all-black graphic. Is there perhaps another step I'm missing? Regards, Scott Rossi Creative Director Tactile Media, UX/UI Design On 1/28/16, 1:15 PM, "use-livecode on behalf of

Re: snapshot and animation capture

2016-01-28 Thread Richard Gaskin
://www.FourthWorld.com snapshot and animation capture Scott Rossi scott at tactilemedia.com Thu Jan 28 22:23:30 CET 2016 Previous message: snapshot and animation capture Next message: snapshot and animation capture Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] This sounds intriguing

Re: snapshot and animation capture

2016-01-28 Thread Scott Rossi
de on behalf of Scott Rossi" >> <use-livecode-boun...@lists.runrev.com on behalf of >> sc...@tactilemedia.com> wrote: >> >> >Hi Matt: >> > >> >I have a method for a resizable masked window that requires LC7 -- I'll >> >try to post somethi

Re: snapshot and animation capture

2016-01-28 Thread Richard Gaskin
Scott Rossi wrote: > Regarding lagginess: yes. I can't say for sure, but if the LiveCode > guys could enable the windowShape property to work with images that > have centerRect dimensions, this would eliminate the need to do any > image exporting and potentially make drawing of the window faster.

Re: snapshot and animation capture

2016-01-28 Thread Richard Gaskin
Richard Gaskin wrote: > Hmmm...maybe it's a bug in the Linux engine masquerading as a > feature. I've only been using this on my own system, so I haven't > had occasion to try it elsewhere. > > Or maybe it's a feature masquerading as a bug in OS X? > > Useful either way. Maybe file a bug report,

Re: snapshot and animation capture

2016-01-28 Thread Richmond
ater today or tomorrow. As far as image animation goes, I have a very vague memory that LC used to be able to export animated GIF images, but that may have been static images only. You may indeed need to go with a 3rd party option -- hopefully somebody else has a suggestion for this. Regards,

Re: snapshot and animation capture

2016-01-28 Thread Matt Maier
resizable-custom-w > >>i > >> ndowshape-in-livecode/> > >> > >> > >> Hope this works for you. > >> > >> Regards, > >> > >> Scott Rossi > >> Creative Director > >> Tactile Media, UX/UI Design >

Re: snapshot and animation capture

2016-01-28 Thread Scott Rossi
;> >> >>http://tactilemedia.com/blog/2016/01/27/i-was-framed-a-resizable-custom-w >> >>i >> >> ndowshape-in-livecode/> >> >> >> >> >> >> Hope this works for you. >> >> >> >> Regards, >> >&g

Re: snapshot and animation capture

2016-01-28 Thread Matt Maier
t; >> > > >> >> I thought this might make an interesting read, so the demo stack is > >> >> included in an article: > >> >> < > >> >> > >> >> > >> > >> > http://tactilemedia.com/blog/2016/01/27/i-was-fr

Re: snapshot and animation capture

2016-01-27 Thread Scott Rossi
On 1/27/16, 11:55 AM, "use-livecode on behalf of Scott Rossi" <use-livecode-boun...@lists.runrev.com on behalf of sc...@tactilemedia.com> wrote: >Hi Matt: > >I have a method for a resizable masked window that requires LC7 -- I'll >try to post something later today or to

Re: snapshot and animation capture

2016-01-27 Thread Mark Schonewille
for that is to export each frame and then use something external like imagemagik to stitch them together into an animation. - Matt ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your

Re: snapshot and animation capture

2016-01-27 Thread Scott Rossi
On 1/27/16, 2:50 PM, "use-livecode on behalf of Eric Corbett" wrote: >Nice Scott, > >The resize is super fast. Great! > >the moveStack is slower than other moveStack scripts I have from you. Not so great, but with

Re: snapshot and animation capture

2016-01-27 Thread Mark Schonewille
for that is to export each frame and then use something external like imagemagik to stitch them together into an animation. - Matt ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your

Re: snapshot and animation capture

2016-01-27 Thread Eric Corbett
Nice Scott, The resize is super fast. the moveStack is slower than other moveStack scripts I have from you. Eric ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription

Re: snapshot and animation capture

2016-01-27 Thread Scott Rossi
Hi Matt: I have a method for a resizable masked window that requires LC7 -- I'll try to post something later today or tomorrow. As far as image animation goes, I have a very vague memory that LC used to be able to export animated GIF images, but that may have been static images only. You may

snapshot and animation capture

2016-01-27 Thread Matt Maier
to capturing still images, I'd like the user to be able to capture animated images (as an alternative to video). So, that part would be exactly like gifcam. The only mechanism I've found for that is to export each frame and then use something external like imagemagik to stitch them together into an animation

Re: Animation in LiveCode

2016-01-06 Thread Richmond
like its slipping on wet grass, pawing the ground. I wonder if there are any gotchas if the gif animation could get out of whack with the movespeed control of the figure across the screen. Nice animation, and you both are amazing! Bill It is a bit sad how a lot of useful stuff seems to &quo

Re: Animation in LiveCode

2016-01-06 Thread Richmond
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html Oh, Super, it's multi-platform and its free! Animated GIFs all round. Richmond. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to

Re: Animation in LiveCode

2016-01-06 Thread Richmond
like its slipping on wet grass, pawing the ground. I wonder if there are any gotchas if the gif animation could get out of whack with the movespeed control of the figure across the screen. I did mess about with the moveSpeed, and finally settled on 50, as it did look a bit odd at 200. Richmond

Re: Animation in LiveCode

2016-01-06 Thread Richmond
http://www.lcdf.org/gifsicle/man.html Um? Richmond. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences:

Re: Animation in LiveCode

2016-01-06 Thread Richard Gaskin
Richmond wrote: > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html > > Oh, Super, it's multi-platform and its free! > > Animated GIFs all round. Ken Ray built a competing tool using LiveCode called Stykz, and while it's not open source it's free as in

Re: Animation in LiveCode

2016-01-06 Thread Richmond
On 06/01/16 19:21, Richard Gaskin wrote: Richmond wrote: On 06/01/16 17:55, Richard Gaskin wrote: Richmond wrote: > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html > > Oh, Super, it's multi-platform and its free! > > Animated GIFs all round. Ken Ray

Re: Animation in LiveCode

2016-01-06 Thread Mark Talluto
> On Jan 6, 2016, at 7:55 AM, Richard Gaskin wrote: > > Richmond wrote: > > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html > > > > Oh, Super, it's multi-platform and its free! > > > > Animated GIFs all round. > > Ken Ray built a

Re: Animation in LiveCode

2016-01-06 Thread Richard Gaskin
Richmond wrote: On 06/01/16 17:55, Richard Gaskin wrote: Richmond wrote: > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html > > Oh, Super, it's multi-platform and its free! > > Animated GIFs all round. Ken Ray built a competing tool using LiveCode called

Re: Animation in LiveCode

2016-01-06 Thread Richmond
On 06/01/16 17:55, Richard Gaskin wrote: Richmond wrote: > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html > > Oh, Super, it's multi-platform and its free! > > Animated GIFs all round. Ken Ray built a competing tool using LiveCode called Stykz, and while

Re: Animation in LiveCode

2016-01-06 Thread Richmond
On 06/01/16 17:55, Richard Gaskin wrote: Richmond wrote: > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html > > Oh, Super, it's multi-platform and its free! > > Animated GIFs all round. Ken Ray built a competing tool using LiveCode called Stykz, and while

Re: Animation in LiveCode

2016-01-06 Thread Richmond
Here's an animated GIF travelling along a path: http://forums.livecode.com/viewtopic.php?f=10=26110 Richmond. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription

Re: Animation in LiveCode

2016-01-05 Thread Richmond
To make GIFs with GIMP, you're going to need both GIMP itself as well as the GIMP Animation Package (or GIMP GAP, for those who like recursive acronyms). Get GIMP: http://www.gimp.org/ Get GIMP GAP: http://www.gimpusers.com/downloads GIMP recognizes animated GIF files as a file with multiple

Re: Animation in LiveCode

2016-01-05 Thread Richmond
Thanks to the good offices of Brahmanathaswami and GIMP I have removed the annoying surrounding round one of the frames in the Tiger animated GIF. I have uploaded a new version of the proof-of-concept stack: http://forums.livecode.com/viewtopic.php?f=10=26110=136351#p136351 featuring 2

Re: Animation in LiveCode

2016-01-05 Thread Mike Bonner
use "lock moves" before your moves, and add "without waiting" at the end of each move command. Unlock moves after you have all moves queued. Also, rather than mess with setting the move speed a second time, just set the loc of the images to where you want. Or even better, since they walk off

Re: Animation in LiveCode

2016-01-05 Thread Mike Bonner
Alternatively, if you want more control of the animation, you could use a game loop, and move the tigers around (set the loc... ) as well as manually choosing which frame to show when using "currentFrame" On Tue, Jan 5, 2016 at 1:59 PM, Mike Bonner <bonnm...@gmail.com> wrote: &

Animation in Lilvecode

2016-01-05 Thread stgoldb...@aol.com
Ridiculously Simple (also available as a free PDF download). Stephen Goldberg, MD President, Medmaster Inc www.medmaster.net On 04/01/16 22:09, Sannyasin Brahmanathaswami wrote: > Im back at it trying to discover all possible means for animation in Livec

Re: Animation in LiveCode

2016-01-05 Thread William Prothero
the ground. I wonder if there are any gotchas if the gif animation could get out of whack with the movespeed control of the figure across the screen. Nice animation, and you both are amazing! Bill > On Jan 5, 2016, at 1:01 PM, Mike Bonner <bonnm...@gmail.com> wrote: > > Alternatively, i

Re: Animation in LiveCode

2016-01-04 Thread Richmond
On 04/01/16 22:09, Sannyasin Brahmanathaswami wrote: I’m “back at it” trying to discover all possible means for animation in Livecode. All the high end tools seem to export to video: create your frame based “thing” whatever it is.. then you save as h.264. I don’t find much that will export

Re: Animation in LiveCode

2016-01-04 Thread Richmond
You could have an animated GIF that moved around in top of a background . . . Richmond. Here's a proof-of-concept stack: http://forums.livecode.com/viewtopic.php?f=10=26110=136301#p136301 ___ use-livecode mailing list

Re: Animation in LiveCode

2016-01-04 Thread Colin Holgate
You should certainly get Flash Pro on your list of tools to use. It can export perfect frame rate H.264, and also image sequences or animated GIFs. I just did a test export, and the animation played back well in LiveCode, even at 60 fps. ___ use

Re: Animation in LiveCode

2016-01-04 Thread Colin Holgate
I tested that too. When exporting from Flash Pro you can set the animation to be transparent. In LiveCode it kept up the 60 fps rate even when animating on top of a text field. > On Jan 4, 2016, at 3:18 PM, Richmond <richmondmathew...@gmail.com> wrote: > >> [Is i

Animation in LiveCode

2016-01-04 Thread Sannyasin Brahmanathaswami
I’m “back at it” trying to discover all possible means for animation in Livecode. All the high end tools seem to export to video: create your frame based “thing” whatever it is.. then you save as h.264. I don’t find much that will export to animated GIF — which seems to be the only “native

Re: Animation in LiveCode

2016-01-04 Thread [-hh]
Classical tools are, for all main platforms available, imagemagick or, faster, graphicsmagick. Both are callable via shell from LC on all desktop platforms. They easily convert frames from a lot of different image formats to gif (also, for example, multi-page PDFs!). Transparency is one of a

Re: Animation in LiveCode

2016-01-04 Thread Sannyasin Brahmanathaswami
Richmond: Yes of course that would work, but moving the animated GIF around on top of a video? Player FYI: your tiger has this white rectangular border that flashes on each cycle through the frames. I turned off the border width and the 3D etc in the inspector, but it did not go away. Perhaps

Re: Animation in LiveCode

2016-01-04 Thread J. Landman Gay
On 1/4/2016 2:20 PM, Colin Holgate wrote: You should certainly get Flash Pro on your list of tools to use. It can export perfect frame rate H.264, and also image sequences or animated GIFs. Another option is Graphic Converter, which will also export an image sequence to gif. You can set the

Re: Animation in LiveCode

2016-01-04 Thread Richmond
On 05/01/16 03:43, Sannyasin Brahmanathaswami wrote: Richmond: Yes of course that would work, but moving the animated GIF around on top of a video? Player I don't see why that shouldn't be possible: after all, if I've actually got one thing right it is that a layer is a layer and they

Re: Animation in LiveCode

2016-01-04 Thread Alex Shaw
Mac-only but Hype3 is pretty good too.. http://tumult.com/hype/ regards alex On 5/01/2016 4:14 PM, J. Landman Gay wrote: On 1/4/2016 2:20 PM, Colin Holgate wrote: You should certainly get Flash Pro on your list of tools to use. It can export perfect frame rate H.264, and also image sequences

Very Juvenile animation

2015-12-09 Thread Richmond
http://forums.livecode.com/viewtopic.php?f=9=26082 Richmond. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences:

Re: Very Juvenile animation

2015-12-09 Thread Alejandro Tejada
Really Nice! :D Thanks for sharing Al -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Very-Juvenile-animation-tp4699380p4699388.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use

Re: Script-controlled export of animation from Livecode?

2015-07-29 Thread Earthednet-wp
I think you are wanting to play the animation and end up with a mp4 movie, I think you need one of Monte's externals for this. On the other hand, if you only want to generate the movie in the dev environment, you could play it in livecode and use a screen capture program to capture the video

Re: Script-controlled export of animation from Livecode?

2015-07-29 Thread David Bovill
of scripting the export of an animation constructed in Livecode to some standard video file format (avi, mp4, etc.)?Alternatively, is there a way of scripting the creation of a standalone Livecode file that contains the animation? David Epstein ___ use

Re: Script-controlled export of animation from Livecode?

2015-07-29 Thread Earthednet-wp
Check out http://mergext.com/home/mergav/ However, I haven't used it, it works only for iOS and osx, and I'm not sure if it will capture screens for the video. It seems to be set up for images captured with the camera. But you could ask the author. Good luck, Bill William Prothero

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