Ooooh... a train track builder!
Bob
On Oct 11, 2011, at 11:01 AM, James Hurley wrote:
Colin,
I was never able to get 9 pool balls to move smoothly. It works but not
smoothly.
Jim Hurley
Colin Holgate wrote:
I should update my first Rev stack sometime:
Colin,
Thanks for this. Very informative.
I tried, using Brnd's MoveTest utility and the Move command is markedly
smoother at a syncRate of 6 over that at 17.
I need to do some experimentation to test 5.0. I'm hoping that RR educates us
on how best to take advantage of the improvements in
I see that too, and even setting it to 1 seems better than setting it to 6. It
could be that on desktop it still has to wait for the next screen update. The
hope for iOS would be that iphoneSetRedrawInterval = 1 will give perfect redraw
sync.
On Oct 11, 2011, at 10:50 AM, James Hurley wrote:
I should update my first Rev stack sometime:
http://xfiles.funnygarbage.com/~colinholgate/rev/testtrack.html
see if I can get dozens of cars driving around.
On Oct 11, 2011, at 12:52 PM, James Hurley wrote:
Frustration with animation on the Mac, I guess.)
Colin,
I was never able to get 9 pool balls to move smoothly. It works but not
smoothly.
Jim Hurley
Colin Holgate wrote:
I should update my first Rev stack sometime:
http://xfiles.funnygarbage.com/~colinholgate/rev/testtrack.html
see if I can get dozens of cars driving around.
On
Message: 26
Date: Mon, 10 Oct 2011 22:16:04 -0500
From: J. Landman Gay jac...@hyperactivesw.com
To: How to use LiveCode use-livecode@lists.runrev.com
Subject: Re: Another examples of the screen refresh problem on the
Mac?
Message-ID: 4e93b4f4.1010...@hyperactivesw.com
Content-Type:
Did you read my message yet?
On Oct 11, 2011, at 12:29 AM, James Hurley wrote:
...or there is no visible change on the screen--only the final location is
seen. And for reasons that I do not understand, setting the syncRate to 6
(Brnd's suggestion) improves the smoothness of the motion.